/******************************************************************************************* * * raylib [shapes] example - Draw raylib custom color palette * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib color palette"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("raylib color palette", 28, 42, 20, BLACK); DrawRectangle(26, 80, 100, 100, DARKGRAY); DrawRectangle(26, 188, 100, 100, GRAY); DrawRectangle(26, 296, 100, 100, LIGHTGRAY); DrawRectangle(134, 80, 100, 100, MAROON); DrawRectangle(134, 188, 100, 100, RED); DrawRectangle(134, 296, 100, 100, PINK); DrawRectangle(242, 80, 100, 100, ORANGE); DrawRectangle(242, 188, 100, 100, GOLD); DrawRectangle(242, 296, 100, 100, YELLOW); DrawRectangle(350, 80, 100, 100, DARKGREEN); DrawRectangle(350, 188, 100, 100, LIME); DrawRectangle(350, 296, 100, 100, GREEN); DrawRectangle(458, 80, 100, 100, DARKBLUE); DrawRectangle(458, 188, 100, 100, BLUE); DrawRectangle(458, 296, 100, 100, SKYBLUE); DrawRectangle(566, 80, 100, 100, DARKPURPLE); DrawRectangle(566, 188, 100, 100, VIOLET); DrawRectangle(566, 296, 100, 100, PURPLE); DrawRectangle(674, 80, 100, 100, DARKBROWN); DrawRectangle(674, 188, 100, 100, BROWN); DrawRectangle(674, 296, 100, 100, BEIGE); DrawText("DARKGRAY", 65, 166, 10, BLACK); DrawText("GRAY", 93, 274, 10, BLACK); DrawText("LIGHTGRAY", 61, 382, 10, BLACK); DrawText("MAROON", 186, 166, 10, BLACK); DrawText("RED", 208, 274, 10, BLACK); DrawText("PINK", 204, 382, 10, BLACK); DrawText("ORANGE", 295, 166, 10, BLACK); DrawText("GOLD", 310, 274, 10, BLACK); DrawText("YELLOW", 300, 382, 10, BLACK); DrawText("DARKGREEN", 382, 166, 10, BLACK); DrawText("LIME", 420, 274, 10, BLACK); DrawText("GREEN", 410, 382, 10, BLACK); DrawText("DARKBLUE", 498, 166, 10, BLACK); DrawText("BLUE", 526, 274, 10, BLACK); DrawText("SKYBLUE", 505, 382, 10, BLACK); DrawText("DARKPURPLE", 592, 166, 10, BLACK); DrawText("VIOLET", 621, 274, 10, BLACK); DrawText("PURPLE", 620, 382, 10, BLACK); DrawText("DARKBROWN", 705, 166, 10, BLACK); DrawText("BROWN", 733, 274, 10, BLACK); DrawText("BEIGE", 737, 382, 10, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }