------------------------------------------------------------------------------------------- -- -- raylib [text] example - SpriteFont loading and usage -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage") local msg1 = "THIS IS A custom SPRITE FONT..." local msg2 = "...and this is ANOTHER CUSTOM font..." local msg3 = "...and a THIRD one! GREAT! :D" -- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) local font1 = LoadSpriteFont("resources/fonts/custom_mecha.png") -- SpriteFont loading local font2 = LoadSpriteFont("resources/fonts/custom_alagard.png") -- SpriteFont loading local font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png") -- SpriteFont loading local fontPosition1 = Vector2(0, 0) local fontPosition2 = Vector2(0, 0) local fontPosition3 = Vector2(0, 0) fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2 fontPosition1.y = screenHeight/2 - font1.size/2 - 80 fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2 fontPosition2.y = screenHeight/2 - font2.size/2 - 10 fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2 fontPosition3.y = screenHeight/2 - font3.size/2 + 50 SetTargetFPS(60) -- Set target frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- TODO: Update variables here... --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE) DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE) DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadSpriteFont(font1) -- SpriteFont unloading UnloadSpriteFont(font2) -- SpriteFont unloading UnloadSpriteFont(font3) -- SpriteFont unloading CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------