#************************************************************************************************** # # raylib makefile for Android project (APK building) # # Copyright (c) 2017 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** # Define raylib platform to compile for PLATFORM ?= PLATFORM_ANDROID # Android project name (.apk) PROJECT_NAME = raylibGame PROJECT_DIR = ./ # Generated shared library name # NOTE: It should match the name defined in the AndroidManifest.xml LIBRARY_NAME = raylib_game # define libtype for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC OPENAL_LIBTYPE ?= STATIC # add shared libs to APK if required ifeq ($(RAYLIB_LIBTYPE),SHARED) PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so endif ifeq ($(OPENAL_LIBTYPE),SHARED) PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so endif # Generated key pass KEYSTORE_PASS = raylib # Required path variables # NOTE: JAVA_HOME must be set to JDK ANDROID_HOME = C:/android-sdk ANDROID_NDK = C:/android-ndk ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 ANDROID_BUILD_TOOLS = C:/android-sdk/build-tools/26.0.1 JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 # Compilers CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar # Compiler flags for arquitecture CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC # Compiler options for the linker CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes # Preprocessor macro definitions CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 # Paths containing required header files INCLUDE_PATHS = -I. -Isrc/include -I$(ANDROID_NDK)/sources/android/native_app_glue # Linker options LDFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings # Force linking of library module to define symbol LDFLAGS += -u ANativeActivity_onCreate # Library paths containing required libs LDFLAGS += -L. -Lsrc -Llib -Lsrc/libs # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl # Building APK # NOTE: typing 'make' will invoke the default target entry called 'all', all: project_dirs \ native_app_glue \ project_code_ok \ gen_keystore \ project_package \ project_class \ project_class_dex \ project_apk \ apk_signing \ apk_zip_align # Create required temp directories for APK building project_dirs: if not exist temp mkdir temp if not exist temp\obj mkdir temp\obj if not exist temp\src mkdir temp\src if not exist lib mkdir lib if not exist lib\armeabi-v7a mkdir lib\armeabi-v7a if not exist temp\bin mkdir temp\bin # Compile native_app_glue as static library # OUTPUT: $(PROJECT_DIR)/temp/obj/libnative_app_glue.a native_app_glue: $(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o temp/obj/native_app_glue.o $(CFLAGS) $(AR) rcs $(PROJECT_DIR)/lib/libnative_app_glue.a temp/obj/native_app_glue.o # Compile project code as shared libraries # OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so project_code_ok: $(CC) -c src/game_basic.c -o temp/obj/game_basic.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot $(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) project_code: $(CC) -c src/core.c -o temp/obj/core.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot $(CC) -c src/rlgl.c -o temp/obj/rlgl.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2 $(CC) -c src/utils.c -o temp/obj/utils.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot $(CC) -c src/game_crash.c -o temp/obj/game_crash.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot $(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_crash.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) # Generate key for APK signing # OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore gen_keystore: $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA # Create temp/src/com/raylib/$(LIBRARY_NAME)/R.java # OUTPUT: $(PROJECT_DIR)/temp/src/com/raylib/$(LIBRARY_NAME)/R.java # NOTE: DEPENDS on res/values/strings.xml project_package: $(ANDROID_BUILD_TOOLS)/aapt package -v -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar # Create temp/obj/com/raylib/$(LIBRARY_NAME)/R.class # OUTPUT: $(PROJECT_DIR)/temp/obj/com/raylib/$(LIBRARY_NAME)/R.class project_class: $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;temp/obj -sourcepath temp/src temp/src/com/raylib/game_sample/R.java #$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java # Create temp/bin/classes.dex # OUTPUT: $(PROJECT_DIR)/bin/classes.dex # NOTE: DEPENDS on temp/obj/com/raylib/$(LIBRARY_NAME)/R.class project_class_dex: $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=temp/bin/classes.dex temp/obj # Create temp/bin/$(PROJECT_NAME).unsigned.apk # NOTE: DEPENDS on temp/bin/classes.dex and lib/lib$(LIBRARY_NAME).so # NOTE: Use -A resources to define additional directory in which to find raw asset files project_apk: $(ANDROID_BUILD_TOOLS)/aapt package -v -f -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk temp/bin $(ANDROID_BUILD_TOOLS)/aapt add -v $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) # Create temp/bin/$(PROJECT_NAME).signed.apk apk_signing: $(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key # Create temp/bin/$(PROJECT_NAME).apk apk_zip_align: $(ANDROID_BUILD_TOOLS)/zipalign -f 4 temp/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk # Deploy $(PROJECT_NAME).apk to device deploy: $(ANDROID_HOME)/platform-tools/adb install -r $(PROJECT_NAME).apk $(ANDROID_HOME)/platform-tools/adb logcat -c $(ANDROID_HOME)/platform-tools/adb -d logcat raylib:V *:S #$(ANDROID_HOME)/platform-tools/adb logcat *:W #$(ANDROID_HOME)/platform-tools/adb -d logcat raylib:V *:S # Clean everything clean: del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q del temp\*.keystore rmdir temp /s /q @echo Cleaning done