/******************************************************************************************* * * raylib test - Testing Heightmap Loading and Drawing * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; Vector3 position = { 0.0, 0.0, 0.0 }; // Define the camera to look into our 3d world Camera camera = {{ 12.0, 10.0, 12.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing"); Image img = LoadImage("heightmap.png"); Model map = LoadHeightmap(img, 4); Texture2D tex = CreateTexture(img); UnloadImage(img); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // ... //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); Begin3dMode(camera); //DrawModel(map, position, 0.5f, MAROON); DrawModelEx(map, tex, position, 0.5f, WHITE); // Draw 3d model with texture DrawGrid(10.0, 1.0); // Draw a grid DrawGizmo(position, false); End3dMode(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(tex); // Unload texture UnloadModel(map); // Unload model CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }