/******************************************************************************************* * * raylib [models] example - magicavoxel loader and viewer * * This example has been created using raylib 3.8 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Example contributed by Johann Nadalutti (@procfxgen) * * Copyright (c) 2021 Johann Nadalutti (@procfxgen) * ********************************************************************************************/ #include "raylib.h" #include "raymath.h" #include // VOX Files to load and view #define NUM_VOX_FILES 3 const char* szVoxFiles[] = { "resources/vox/chr_knight.vox", "resources/vox/chr_sword.vox", "resources/vox/monu9.vox" }; int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading"); // Load MagicaVoxel files Model models[NUM_VOX_FILES] = { 0 }; for (int i = 0; i < NUM_VOX_FILES; i++) { // Load MagicaVoxel File and build model double t0, t1; t0 = GetTime() * 1000.0; models[i] = LoadModel(szVoxFiles[i]); t1 = GetTime() * 1000.0; TraceLog(LOG_INFO, TextFormat("Vox <%s> loaded in %f ms", GetFileName(szVoxFiles[i]), t1 - t0)); //Compute model's center matrix BoundingBox bb = GetModelBoundingBox(models[i]); Vector3 center; center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2)); center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2)); Matrix matP = MatrixTranslate(-center.x, 0, -center.z); models[i].transform = matP; } // Define the camera to look into our 3d world Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; // Model drawing position Vector3 position = { 0.0f, 0.0f, 0.0f }; int currentModel = 0; SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop //-------------------------------------------------------------------------------------- while (!WindowShouldClose()) // Detect window close button or ESC key { //-------------------------------------------------------------------------------------- // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update internal camera and our camera if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { currentModel = (currentModel + 1) % NUM_VOX_FILES; // Cycle between models } if (IsKeyPressed(KEY_RIGHT)) { currentModel++; if (currentModel >= NUM_VOX_FILES) currentModel = 0; } else if (IsKeyPressed(KEY_LEFT)) { currentModel--; if (currentModel < 0) currentModel = NUM_VOX_FILES - 1; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); //Display model BeginMode3D(camera); Vector3 rotAxis = { 1,0,0 }; Vector3 scale = { 1,1,1 }; DrawModelEx(models[currentModel], position, rotAxis, 0, scale, WHITE); //DrawModelWiresEx(models[currentModel], position, rotAxis, -90.0f, scale, BLACK); DrawGrid(10, 1.0); EndMode3D(); //Display debug infos DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f)); DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f)); DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE); DrawText(GetFileName(szVoxFiles[currentModel]), 100, 10, 20, DARKBLUE); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- // Unload models data (GPU VRAM) for (int i = 0; i < NUM_VOX_FILES; i++) UnloadModel(models[i]); CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }