# Setup the project and settings project(raylib) include("../utils.cmake") set(PROJECT_VERSION 1.9.1-dev) set(RAYLIB raylib) # Name of the generated library ### Config options ### # Shared library is always PIC. Static library should be PIC too if linked into a shared library set(WITH_PIC OFF CACHE BOOL "Compile static library as position-independent code" OFF) # Build a static and/or shared raylib? set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library") set(STATIC_RAYLIB ON CACHE BOOL "Build raylib as a static library") set(MACOS_FATLIB ON CACHE BOOL "Build fat library for both i386 and x86_64 on macOS") if(NOT (STATIC_RAYLIB OR SHARED_RAYLIB)) message(FATAL_ERROR "Nothing to do if both -DSHARED_RAYLIB=OFF and -DSTATIC_RAYLIB=OFF...") endif() # Platform set(PLATFORM "Desktop" CACHE STRING "Platform to build for.") set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberry Pi") # OpenGL version set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with") set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0") ### Config options ### include_directories(external/glfw/include) include_directories(external/openal/include) # For use with AppVeyor on Windows # Translate the config options to what raylib wants if(${PLATFORM} MATCHES "Desktop") set(PLATFORM "PLATFORM_DESKTOP") # OpenGL version if (${OPENGL_VERSION} MATCHES "3.3") set(GRAPHICS "GRAPHICS_API_OPENGL_33") elseif (${OPENGL_VERSION} MATCHES "2.1") set(GRAPHICS "GRAPHICS_API_OPENGL_21") elseif (${OPENGL_VERSION} MATCHES "1.1") set(GRAPHICS "GRAPHICS_API_OPENGL_11") elseif (${OPENGL_VERSION} MATCHES "ES 2.0") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") endif() # Need to force OpenGL 3.3 on OS X # See: https://github.com/raysan5/raylib/issues/341 if(APPLE) set(GRAPHICS "GRAPHICS_API_OPENGL_33") set_source_files_properties(rglfw.c PROPERTIES COMPILE_FLAGS "-x objective-c") link_libraries("${LIBS_PRIVATE}") elseif(WIN32) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() elseif(${PLATFORM} MATCHES "Web") set(PLATFORM "PLATFORM_WEB") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") # Need to use `emcc` set(CMAKE_C_COMPILER "emcc") set(CMAKE_CXX_COMPILER "em++") # Change the name of the output library set(RAYLIB "libraylib.bc") elseif(${PLATFORM} MATCHES "Android") set(PLATFORM "PLATFORM_ANDROID") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") elseif(${PLATFORM} MATCHES "Raspberry Pi") set(PLATFORM "PLATFORM_RPI") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") endif() if(BUILD_MACOS_FATLIB) if (CMAKE_OSX_ARCHITECTURES) message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides BUILD_MACOS_FATLIB=ON") else() SET(CMAKE_OSX_ARCHITECTURES "x86_64;i386") endif() endif() # Get the sources together file(GLOB raylib_sources *.c) file(GLOB stb_vorbis external/stb_vorbis.c) set(sources ${raylib_sources} ${stb_vorbis}) # Which platform? if(${PLATFORM} MATCHES "PLATFORM_DESKTOP") if(LINUX) foreach(L ${LIBS_PRIVATE}) set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -l${L}") endforeach(L) elseif(APPLE) # TODO extract framework location and name from ${LIBS_PRIVATE} # and specify them as -F and -framework instead of hardcoding foreach(F OpenGL OpenAL Cocoa) set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -framework ${F}") endforeach(F) endif() if(${SHARED_RAYLIB}) add_library(${RAYLIB}_shared SHARED ${sources}) target_compile_definitions(${RAYLIB}_shared PUBLIC ${PLATFORM} PUBLIC ${GRAPHICS} ) set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON) set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib") set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE) set(CMAKE_MACOSX_RPATH ON) target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE}) set_target_properties(${RAYLIB}_shared PROPERTIES PUBLIC_HEADER "raylib.h") if(WIN32) install( TARGETS ${RAYLIB}_shared RUNTIME DESTINATION lib PUBLIC_HEADER DESTINATION include ) else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB}) install( TARGETS ${RAYLIB}_shared LIBRARY DESTINATION lib PUBLIC_HEADER DESTINATION include ) endif() endif(${SHARED_RAYLIB}) if(${STATIC_RAYLIB}) add_library(${RAYLIB} STATIC ${sources}) target_compile_definitions(${RAYLIB} PUBLIC ${PLATFORM} PUBLIC ${GRAPHICS} ) if (WITH_PIC) set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON) endif() set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h") install(TARGETS ${RAYLIB} ARCHIVE DESTINATION lib PUBLIC_HEADER DESTINATION include ) endif(${STATIC_RAYLIB}) configure_file(../raylib.pc.in raylib.pc @ONLY) install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION lib/pkgconfig) # Copy the header files to the build directory file(COPY "raylib.h" DESTINATION ".") file(COPY "rlgl.h" DESTINATION ".") file(COPY "physac.h" DESTINATION ".") file(COPY "raymath.h" DESTINATION ".") file(COPY "audio.h" DESTINATION ".") elseif(${PLATFORM} MATCHES "PLATFORM_WEB") # For the web. add_executable(${RAYLIB} ${sources}) endif() # Print the flags for the user message(STATUS "Compiling with the flags:") message(STATUS " PLATFORM=" ${PLATFORM}) message(STATUS " GRAPHICS=" ${GRAPHICS}) # Packaging SET(CPACK_PACKAGE_NAME "raylib") SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming") SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}") SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}") SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}") SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}") SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md") SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md") SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md") SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}") SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows include(CPack)