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								/*******************************************************************************************
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								*
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								*   raylib [shapes] example - Cubic-bezier lines
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								*
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								*   Example originally created with raylib 1.7, last time updated with raylib 1.7
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2017-2024 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    SetConfigFlags(FLAG_MSAA_4X_HINT);
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								    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
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								    Vector2 startPoint = { 30, 30 };
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								    Vector2 endPoint = { (float)screenWidth - 30, (float)screenHeight - 30 };
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								    bool moveStartPoint = false;
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								    bool moveEndPoint = false;
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        Vector2 mouse = GetMousePosition();
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								        if (CheckCollisionPointCircle(mouse, startPoint, 10.0f) && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) moveStartPoint = true;
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								        else if (CheckCollisionPointCircle(mouse, endPoint, 10.0f) && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) moveEndPoint = true;
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								        if (moveStartPoint)
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								        {
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								            startPoint = mouse;
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								            if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) moveStartPoint = false;
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								        }
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								        if (moveEndPoint)
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								        {
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								            endPoint = mouse;
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								            if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) moveEndPoint = false;
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("MOVE START-END POINTS WITH MOUSE", 15, 20, 20, GRAY);
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								            // Draw line Cubic Bezier, in-out interpolation (easing), no control points
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								            DrawLineBezier(startPoint, endPoint, 4.0f, BLUE);
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								            // Draw start-end spline circles with some details
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								            DrawCircleV(startPoint, CheckCollisionPointCircle(mouse, startPoint, 10.0f)? 14.0f : 8.0f, moveStartPoint? RED : BLUE);
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								            DrawCircleV(endPoint, CheckCollisionPointCircle(mouse, endPoint, 10.0f)? 14.0f : 8.0f, moveEndPoint? RED : BLUE);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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