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								#version 330
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								// Input uniform values
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								uniform vec4 color;
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								// Output fragment color
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								out vec4 finalColor;
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								// NOTE: Add here your custom variables
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								void main()
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								{
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								    // Each point is drawn as a screen space square of gl_PointSize size. gl_PointCoord contains where we are inside of
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								    // it. (0, 0) is the top left, (1, 1) the bottom right corner.
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								    // Draw each point as a colored circle with alpha 1.0 in the center and 0.0 at the outer edges.
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								    finalColor = vec4(color.rgb, color.a * (1 - length(gl_PointCoord.xy - vec2(0.5))*2));
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								}
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