const std = @import("std");
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								const builtin = @import("builtin");
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								fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step {
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								    // Standard release options allow the person running `zig build` to select
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								    // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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								    const mode = b.standardReleaseOptions();
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								    const all = b.step(module, "All " ++ module ++ " examples");
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								    const dir = try std.fs.cwd().openDir(
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								        module,
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								        .{ .iterate = true },
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								    );
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								    var iter = dir.iterate();
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								    while (try iter.next()) |entry| {
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								        if (entry.kind != .File) continue;
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								        const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
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								        const name = entry.name[0..extension_idx];
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								        const path = try std.fs.path.join(b.allocator, &.{ module, entry.name });
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								        // zig's mingw headers do not include pthread.h
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								        if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue;
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								        const exe = b.addExecutable(name, null);
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								        exe.addCSourceFile(path, switch (target.getOsTag()) {
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								            .windows => &[_][]const u8{},
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								            .linux => &[_][]const u8{},
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								            .macos => &[_][]const u8{"-DPLATFORM_DESKTOP"},
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								            else => @panic("Unsupported OS"),
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								        });
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								        exe.setTarget(target);
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								        exe.setBuildMode(mode);
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								        exe.linkLibC();
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								        exe.addObjectFile(switch (target.getOsTag()) {
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								            .windows => "../src/raylib.lib",
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								            .linux => "../src/libraylib.a",
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								            .macos => "../src/libraylib.a",
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								            else => @panic("Unsupported OS"),
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								        });
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								        exe.addIncludeDir("../src");
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								        exe.addIncludeDir("../src/external");
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								        exe.addIncludeDir("../src/external/glfw/include");
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								        switch (exe.target.toTarget().os.tag) {
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								            .windows => {
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								                exe.linkSystemLibrary("winmm");
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								                exe.linkSystemLibrary("gdi32");
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								                exe.linkSystemLibrary("opengl32");
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								                exe.addIncludeDir("external/glfw/deps/mingw");
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								            },
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								            .linux => {
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								                exe.linkSystemLibrary("GL");
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								                exe.linkSystemLibrary("rt");
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								                exe.linkSystemLibrary("dl");
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								                exe.linkSystemLibrary("m");
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								                exe.linkSystemLibrary("X11");
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								            },
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								            .macos => {
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								                exe.linkFramework("Foundation");
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								                exe.linkFramework("Cocoa");
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								                exe.linkFramework("OpenGL");
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								                exe.linkFramework("CoreAudio");
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								                exe.linkFramework("CoreVideo");
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								                exe.linkFramework("IOKit");
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								            },
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								            else => {
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								                @panic("Unsupported OS");
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								            },
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								        }
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								        exe.setOutputDir(module);
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								        var run = exe.run();
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								        run.step.dependOn(&b.addInstallArtifact(exe).step);
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								        run.cwd = module;
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								        b.step(name, name).dependOn(&run.step);
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								        all.dependOn(&exe.step);
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								    }
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								    return all;
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								}
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								pub fn build(b: *std.build.Builder) !void {
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								    // Standard target options allows the person running `zig build` to choose
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								    // what target to build for. Here we do not override the defaults, which
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								    // means any target is allowed, and the default is native. Other options
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								    // for restricting supported target set are available.
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								    const target = b.standardTargetOptions(.{});
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								    const all = b.getInstallStep();
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								    all.dependOn(try add_module("audio", b, target));
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								    all.dependOn(try add_module("core", b, target));
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								    all.dependOn(try add_module("models", b, target));
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								    all.dependOn(try add_module("others", b, target));
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								    all.dependOn(try add_module("shaders", b, target));
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								    all.dependOn(try add_module("shapes", b, target));
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								    all.dependOn(try add_module("text", b, target));
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								    all.dependOn(try add_module("textures", b, target));
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								}
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