|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - window flags | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 3.5, last time updated with raylib 3.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2020-2024 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //--------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
 | 
						
						
							|  |     // Possible window flags | 
						
						
							|  |     /* | 
						
						
							|  |     FLAG_VSYNC_HINT | 
						
						
							|  |     FLAG_FULLSCREEN_MODE    -> not working properly -> wrong scaling! | 
						
						
							|  |     FLAG_WINDOW_RESIZABLE | 
						
						
							|  |     FLAG_WINDOW_UNDECORATED | 
						
						
							|  |     FLAG_WINDOW_TRANSPARENT | 
						
						
							|  |     FLAG_WINDOW_HIDDEN | 
						
						
							|  |     FLAG_WINDOW_MINIMIZED   -> Not supported on window creation | 
						
						
							|  |     FLAG_WINDOW_MAXIMIZED   -> Not supported on window creation | 
						
						
							|  |     FLAG_WINDOW_UNFOCUSED | 
						
						
							|  |     FLAG_WINDOW_TOPMOST | 
						
						
							|  |     FLAG_WINDOW_HIGHDPI     -> errors after minimize-resize, fb size is recalculated | 
						
						
							|  |     FLAG_WINDOW_ALWAYS_RUN | 
						
						
							|  |     FLAG_MSAA_4X_HINT | 
						
						
							|  |     */ | 
						
						
							|  | 
 | 
						
						
							|  |     // Set configuration flags for window creation | 
						
						
							|  |     //SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI); | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags"); | 
						
						
							|  | 
 | 
						
						
							|  |     Vector2 ballPosition = { GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f }; | 
						
						
							|  |     Vector2 ballSpeed = { 5.0f, 4.0f }; | 
						
						
							|  |     float ballRadius = 20; | 
						
						
							|  | 
 | 
						
						
							|  |     int framesCounter = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     //SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //---------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //----------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_F)) ToggleFullscreen();  // modifies window size when scaling! | 
						
						
							|  |  | 
						
						
							|  |         if (IsKeyPressed(KEY_R)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE); | 
						
						
							|  |             else SetWindowState(FLAG_WINDOW_RESIZABLE); | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsKeyPressed(KEY_D)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED); | 
						
						
							|  |             else SetWindowState(FLAG_WINDOW_UNDECORATED); | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsKeyPressed(KEY_H)) | 
						
						
							|  |         { | 
						
						
							|  |             if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN); | 
						
						
							|  | 
 | 
						
						
							|  |             framesCounter = 0; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_HIDDEN)) | 
						
						
							|  |         { | 
						
						
							|  |             framesCounter++; | 
						
						
							|  |             if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsKeyPressed(KEY_N)) | 
						
						
							|  |         { | 
						
						
							|  |             if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); | 
						
						
							|  | 
 | 
						
						
							|  |             framesCounter = 0; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_MINIMIZED)) | 
						
						
							|  |         { | 
						
						
							|  |             framesCounter++; | 
						
						
							|  |             if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsKeyPressed(KEY_M)) | 
						
						
							|  |         { | 
						
						
							|  |             // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled! | 
						
						
							|  |             if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow(); | 
						
						
							|  |             else MaximizeWindow(); | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsKeyPressed(KEY_U)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED); | 
						
						
							|  |             else SetWindowState(FLAG_WINDOW_UNFOCUSED); | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsKeyPressed(KEY_T)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST); | 
						
						
							|  |             else SetWindowState(FLAG_WINDOW_TOPMOST); | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsKeyPressed(KEY_A)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN); | 
						
						
							|  |             else SetWindowState(FLAG_WINDOW_ALWAYS_RUN); | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsKeyPressed(KEY_V)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT); | 
						
						
							|  |             else SetWindowState(FLAG_VSYNC_HINT); | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         // Bouncing ball logic | 
						
						
							|  |         ballPosition.x += ballSpeed.x; | 
						
						
							|  |         ballPosition.y += ballSpeed.y; | 
						
						
							|  |         if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; | 
						
						
							|  |         if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; | 
						
						
							|  |         //----------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //----------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK); | 
						
						
							|  |         else ClearBackground(RAYWHITE); | 
						
						
							|  | 
 | 
						
						
							|  |         DrawCircleV(ballPosition, ballRadius, MAROON); | 
						
						
							|  |         DrawRectangleLinesEx((Rectangle) { 0, 0, (float)GetScreenWidth(), (float)GetScreenHeight() }, 4, RAYWHITE); | 
						
						
							|  | 
 | 
						
						
							|  |         DrawCircleV(GetMousePosition(), 10, DARKBLUE); | 
						
						
							|  | 
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							|  |         DrawFPS(10, 10); | 
						
						
							|  | 
 | 
						
						
							|  |         DrawText(TextFormat("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN); | 
						
						
							|  | 
 | 
						
						
							|  |         // Draw window state info | 
						
						
							|  |         DrawText("Following flags can be set after window creation:", 10, 60, 10, GRAY); | 
						
						
							|  |         if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME); | 
						
						
							|  |         else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON); | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME); | 
						
						
							|  |         else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON); | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME); | 
						
						
							|  |         else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON); | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME); | 
						
						
							|  |         else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON); | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME); | 
						
						
							|  |         else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON); | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME); | 
						
						
							|  |         else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON); | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME); | 
						
						
							|  |         else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON); | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME); | 
						
						
							|  |         else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON); | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME); | 
						
						
							|  |         else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON); | 
						
						
							|  |         if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME); | 
						
						
							|  |         else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON); | 
						
						
							|  | 
 | 
						
						
							|  |         DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY); | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME); | 
						
						
							|  |         else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON); | 
						
						
							|  |         if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME); | 
						
						
							|  |         else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON); | 
						
						
							|  |         if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME); | 
						
						
							|  |         else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON); | 
						
						
							|  | 
 | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //----------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //--------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //---------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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