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								/*******************************************************************************************
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								*
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								*   raylib example 04b - Texture loading and drawing a part defined by a rectangle 
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";
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								    const char textLine2[] = "It comprises 512x512 pixels, and was originally cropped from the centerfold";
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								    const char textLine3[] = "of November 1972 issue of Playboy magazine. The image is probably the most";
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								    const char textLine4[] = "widely used test image for all sorts of image processing algorithms.";
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								    InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
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								    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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								    Texture2D texture = LoadTexture("resources/lena.png");        // Texture loading
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								    Color halfTrans = WHITE;
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								    halfTrans.a = 30;
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								    Rectangle eyesRec = { 225, 240, 155, 50 };
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								    Vector2 position = { 369, 241 };
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // TODO: Update your variables here
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("LENA", 220, 100, 20, PINK);
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								            DrawTexture(texture, screenWidth/2 - 256, 0, halfTrans); // Draw background image
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								            DrawTextureRec(texture, eyesRec, position, WHITE);  // Draw eyes part of image
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								            DrawText(textLine1, 220, 140, 10, DARKGRAY);
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								            DrawText(textLine2, 220, 160, 10, DARKGRAY);  
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								            DrawText(textLine3, 220, 180, 10, DARKGRAY);  
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								            DrawText(textLine4, 220, 200, 10, DARKGRAY);  
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(texture);       // Texture unloading
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								    CloseWindow();                // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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