/*******************************************************************************************
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								*
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								*   raylib example 06c - Font selection...
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 150;
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								    InitWindow(screenWidth, screenHeight, "raylib example 06c - font selection");
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								    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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								    SpriteFont fonts[8];        // SpriteFont array
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								    fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf");       // SpriteFont loading
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								    fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf");     // SpriteFont loading
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								    fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf");         // SpriteFont loading
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								    fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf");       // SpriteFont loading
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								    fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf");       // SpriteFont loading
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								    fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf");    // SpriteFont loading
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								    fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf");    // SpriteFont loading
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								    fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
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								    int currentFont = 0;        // Selected font
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								    Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
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								    const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback", 
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								                                    "[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" };
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								    const char text[50] = "THIS is THE FONT you SELECTED!";     // Main text
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								    Vector2 textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
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								    Vector2 mousePoint;
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								    Rectangle btnNextRec = { 673, 18, 109, 44 };    // Button rectangle (useful for collision)
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								    Color btnNextOutColor = DARKBLUE;       // Button color (outside line)
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								    Color btnNextInColor = SKYBLUE;         // Button color (inside)
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								    int framesCounter = 0;      // Useful to count frames button is 'active' = clicked
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								    SetTargetFPS(60);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // Keyboard-based font selection (easy)
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								        if (IsKeyPressed(KEY_RIGHT))
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								        {
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								            if (currentFont < 7) currentFont++;
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								        }
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								        if (IsKeyPressed(KEY_LEFT))
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								        {
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								            if (currentFont > 0) currentFont--;
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								        }
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								        // Mouse-based font selection (NEXT button logic)
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								        mousePoint = GetMousePosition();
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								        if (CheckCollisionPointRec(mousePoint, btnNextRec))
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								        {
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								            // Mouse hover button logic
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								            if (framesCounter == 0)
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								            {
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								                btnNextOutColor = DARKPURPLE;
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								                btnNextInColor = PURPLE;
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								            }
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								            if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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								            {
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								                framesCounter = 20;         // Frames button is 'active'
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								                btnNextOutColor = MAROON;
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								                btnNextInColor = RED;
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								            }
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								        }
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								        else
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								        {
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								            // Mouse not hover button
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								            btnNextOutColor = DARKBLUE;
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								            btnNextInColor = SKYBLUE;
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								        }
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								        if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && (framesCounter > 0)) framesCounter--;
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								        if (framesCounter == 1)     // We change font on frame 1
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								        {    
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								            currentFont++;
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								            if (currentFont > 7) currentFont = 0;
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								        }
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								        // Text measurement for better positioning on screen
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								        textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawRectangle(18, 18, 644, 44, DARKGRAY);
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								            DrawRectangle(20, 20, 640, 40, LIGHTGRAY);
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								            DrawText(fontNames[currentFont], 30, 31, 20, BLACK);
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								            DrawText("< >", 610, 26, 30, BLACK);
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								            DrawRectangleRec(btnNextRec, btnNextOutColor);
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								            DrawRectangle(675, 20, 105, 40, btnNextInColor);
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								            DrawText("NEXT", 700, 31, 20, btnNextOutColor);
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								            DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2, 
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								                       75 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3, 
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								                       1, colors[currentFont]);  
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]);       // SpriteFont(s) unloading
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								    CloseWindow();                // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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