| /******************************************************************************************* | |
| * | |
| *   raylib test - Testing DrawBillboard() and DrawBillboardRec() | |
| * | |
| *   This test has been created using raylib 1.0 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     Vector3 position = { 0.0, 0.0, 0.0 }; | |
|      | |
|     // Define the camera to look into our 3d world | |
|     Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | |
|      | |
|     InitWindow(screenWidth, screenHeight, "raylib test - Billboards"); | |
|      | |
|     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second | |
|      | |
|     Texture2D texture = LoadTexture("resources/raylib_logo.png"); | |
|     Texture2D lena = LoadTexture("resources/lena.png"); | |
|      | |
|     Rectangle eyesRec = { 225, 240, 155, 50 }; | |
|     //-------------------------------------------------------------------------------------- | |
|      | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         if (IsKeyDown(KEY_LEFT)) camera.position.x -= 0.2; | |
|         if (IsKeyDown(KEY_RIGHT)) camera.position.x += 0.2; | |
|         if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2; | |
|         if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2; | |
|         //---------------------------------------------------------------------------------- | |
|          | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
|          | |
|             ClearBackground(RAYWHITE); | |
|              | |
|             Begin3dMode(camera); | |
|              | |
|                 //DrawBillboard(camera, texture, position, 2.0, WHITE); | |
|                 DrawBillboardRec(camera, lena, eyesRec, position, 4.0, WHITE); | |
|              | |
|                 DrawGrid(10.0, 1.0);        // Draw a grid | |
|                  | |
|             End3dMode(); | |
|              | |
|             DrawFPS(10, 10); | |
|          | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     UnloadTexture(texture);     // Unload texture | |
|     UnloadTexture(lena);        // Unload texture | |
|      | |
|     CloseWindow();              // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|      | |
|     return 0; | |
| } |