|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib test - OGG audio loading and playing | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: This test requires OpenAL32 dll installed (or in the same folder) | 
						
						
							|  | * | 
						
						
							|  | *   This test has been created using raylib 1.1 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  |      | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib test - ogg audio loading and playing"); | 
						
						
							|  |      | 
						
						
							|  |     InitAudioDevice();      // Initialize audio device | 
						
						
							|  |      | 
						
						
							|  |     Sound fx = LoadSound("resources/audio/0564.ogg");         // Load audio file | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |      | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_SPACE)) PlaySound(fx);     // Play the sound!     | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |          | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  |          | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  |              | 
						
						
							|  |             DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY); | 
						
						
							|  |          | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadSound(fx);        // Unload sound data | 
						
						
							|  |      | 
						
						
							|  |     CloseAudioDevice();     // Close audio device | 
						
						
							|  |      | 
						
						
							|  |     CloseWindow();          // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |      | 
						
						
							|  |     return 0; | 
						
						
							|  | } |