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							|  |     // Audio device management functions | 
						
						
							|  |     void InitAudioDevice(void);                                                     // Initialize audio device and context | 
						
						
							|  |     void CloseAudioDevice(void);                                                    // Close the audio device and context (and music stream) | 
						
						
							|  |     bool IsAudioDeviceReady(void);                                                  // Check if audio device is ready | 
						
						
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							|  |     // Wave/Sound loading/unloading functions | 
						
						
							|  |     Wave LoadWave(const char *fileName);                                            // Load wave data from file into RAM | 
						
						
							|  |     Wave LoadWaveEx(float *data, int sampleCount, int sampleRate,  | 
						
						
							|  |                     int sampleSize, int channels);                                  // Load wave data from float array data (32bit) | 
						
						
							|  |     Sound LoadSound(const char *fileName);                                          // Load sound to memory | 
						
						
							|  |     Sound LoadSoundFromWave(Wave wave);                                             // Load sound to memory from wave data | 
						
						
							|  |     Sound LoadSoundFromRES(const char *rresName, int resId);                        // Load sound to memory from rRES file (raylib Resource) | 
						
						
							|  |     void UpdateSound(Sound sound, void *data, int numSamples);                      // Update sound buffer with new data | 
						
						
							|  |     void UnloadWave(Wave wave);                                                     // Unload wave data | 
						
						
							|  |     void UnloadSound(Sound sound);                                                  // Unload sound | 
						
						
							|  |      | 
						
						
							|  |     // Wave/Sound management functions | 
						
						
							|  |     void PlaySound(Sound sound);                                                    // Play a sound | 
						
						
							|  |     void PauseSound(Sound sound);                                                   // Pause a sound | 
						
						
							|  |     void ResumeSound(Sound sound);                                                  // Resume a paused sound | 
						
						
							|  |     void StopSound(Sound sound);                                                    // Stop playing a sound | 
						
						
							|  |     bool IsSoundPlaying(Sound sound);                                               // Check if a sound is currently playing | 
						
						
							|  |     void SetSoundVolume(Sound sound, float volume);                                 // Set volume for a sound (1.0 is max level) | 
						
						
							|  |     void SetSoundPitch(Sound sound, float pitch);                                   // Set pitch for a sound (1.0 is base level) | 
						
						
							|  |     void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);      // Convert wave data to desired format | 
						
						
							|  |     Wave WaveCopy(Wave wave);                                                       // Copy a wave to a new wave | 
						
						
							|  |     void WaveCrop(Wave *wave, int initSample, int finalSample);                     // Crop a wave to defined samples range | 
						
						
							|  |     float *GetWaveData(Wave wave);                                                  // Get samples data from wave as a floats array | 
						
						
							|  |      | 
						
						
							|  |     // Music management functions | 
						
						
							|  |     Music LoadMusicStream(const char *fileName);                                    // Load music stream from file | 
						
						
							|  |     void UnloadMusicStream(Music music);                                            // Unload music stream | 
						
						
							|  |     void PlayMusicStream(Music music);                                              // Start music playing | 
						
						
							|  |     void UpdateMusicStream(Music music);                                            // Updates buffers for music streaming | 
						
						
							|  |     void StopMusicStream(Music music);                                              // Stop music playing | 
						
						
							|  |     void PauseMusicStream(Music music);                                             // Pause music playing | 
						
						
							|  |     void ResumeMusicStream(Music music);                                            // Resume playing paused music | 
						
						
							|  |     bool IsMusicPlaying(Music music);                                               // Check if music is playing | 
						
						
							|  |     void SetMusicVolume(Music music, float volume);                                 // Set volume for music (1.0 is max level) | 
						
						
							|  |     void SetMusicPitch(Music music, float pitch);                                   // Set pitch for a music (1.0 is base level) | 
						
						
							|  |     float GetMusicTimeLength(Music music);                                          // Get music time length (in seconds) | 
						
						
							|  |     float GetMusicTimePlayed(Music music);                                          // Get current music time played (in seconds) | 
						
						
							|  |  | 
						
						
							|  |     // AudioStream management functions | 
						
						
							|  |     AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, | 
						
						
							|  |                                 unsigned int channels);                             // Init audio stream (to stream raw audio pcm data) | 
						
						
							|  |     void UpdateAudioStream(AudioStream stream, void *data, int numSamples);         // Update audio stream buffers with data | 
						
						
							|  |     void CloseAudioStream(AudioStream stream);                                      // Close audio stream and free memory | 
						
						
							|  |     bool IsAudioBufferProcessed(AudioStream stream);                                // Check if any audio stream buffers requires refill | 
						
						
							|  |     void PlayAudioStream(AudioStream stream);                                       // Play audio stream | 
						
						
							|  |     void PauseAudioStream(AudioStream stream);                                      // Pause audio stream | 
						
						
							|  |     void ResumeAudioStream(AudioStream stream);                                     // Resume audio stream | 
						
						
							|  |     void StopAudioStream(AudioStream stream);                                       // Stop audio stream | 
						
						
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