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							|  |     // Basic shapes drawing functions | 
						
						
							|  |     void DrawPixel(int posX, int posY, Color color);                                                    // Draw a pixel | 
						
						
							|  |     void DrawPixelV(Vector2 position, Color color);                                                     // Draw a pixel (Vector version) | 
						
						
							|  |     void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                 // Draw a line | 
						
						
							|  |     void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                      // Draw a line (Vector version) | 
						
						
							|  |     void DrawCircle(int centerX, int centerY, float radius, Color color);                               // Draw a color-filled circle | 
						
						
							|  |     void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);        // Draw a gradient-filled circle | 
						
						
							|  |     void DrawCircleV(Vector2 center, float radius, Color color);                                        // Draw a color-filled circle (Vector version) | 
						
						
							|  |     void DrawCircleLines(int centerX, int centerY, float radius, Color color);                          // Draw circle outline | 
						
						
							|  |     void DrawRectangle(int posX, int posY, int width, int height, Color color);                         // Draw a color-filled rectangle | 
						
						
							|  |     void DrawRectangleRec(Rectangle rec, Color color);                                                  // Draw a color-filled rectangle | 
						
						
							|  |     void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2);  // Draw a gradient-filled rectangle | 
						
						
							|  |     void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                   // Draw a color-filled rectangle (Vector version) | 
						
						
							|  |     void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                    // Draw rectangle outline | 
						
						
							|  |     void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                 // Draw a color-filled triangle | 
						
						
							|  |     void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                            // Draw triangle outline | 
						
						
							|  |     void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);                // Draw a regular polygon (Vector version) | 
						
						
							|  |     void DrawPolyEx(Vector2 *points, int numPoints, Color color);                                       // Draw a closed polygon defined by points | 
						
						
							|  |     void DrawPolyExLines(Vector2 *points, int numPoints, Color color);                                  // Draw polygon lines | 
						
						
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							|  |     // Basic shapes collision detection functions | 
						
						
							|  |     bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                            // Check collision between two rectangles | 
						
						
							|  |     bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);         // Check collision between two circles | 
						
						
							|  |     bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                          // Check collision between circle and rectangle | 
						
						
							|  |     Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                          // Get collision rectangle for two rectangles collision | 
						
						
							|  |     bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                          // Check if point is inside rectangle | 
						
						
							|  |     bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                        // Check if point is inside circle | 
						
						
							|  |     bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);                // Check if point is inside a triangle | 
						
						
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