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							|  |     struct Color;           // Color type, RGBA (32bit) | 
						
						
							|  |     struct Rectangle;       // Rectangle type | 
						
						
							|  |     struct Vector2;         // Vector2 type | 
						
						
							|  |     struct Vector3;         // Vector3 type | 
						
						
							|  |     struct Matrix;          // Matrix type (OpenGL style 4x4) | 
						
						
							|  |      | 
						
						
							|  |     struct Image;           // Image type (multiple data formats supported) | 
						
						
							|  |                             // NOTE: Data stored in CPU memory (RAM)                | 
						
						
							|  |     struct Texture2D;       // Texture2D type (multiple internal formats supported) | 
						
						
							|  |                             // NOTE: Data stored in GPU memory (VRAM) | 
						
						
							|  |     struct RenderTexture2D; // RenderTexture2D type, for texture rendering | 
						
						
							|  |     struct SpriteFont;      // SpriteFont type, includes texture and chars data | 
						
						
							|  |      | 
						
						
							|  |     struct Camera;          // Camera type, defines 3d camera position/orientation | 
						
						
							|  |     struct Camera2D;        // Camera2D type, defines a 2d camera | 
						
						
							|  |     struct Mesh;            // Vertex data definning a mesh | 
						
						
							|  |     struct Shader;          // Shader type (generic shader) | 
						
						
							|  |     struct Material;        // Material type | 
						
						
							|  |     struct Light;           // Light type, defines light properties | 
						
						
							|  |     struct Model;           // Basic 3d Model type | 
						
						
							|  |     struct Ray;             // Ray type (useful for raycast) | 
						
						
							|  |      | 
						
						
							|  |     struct Wave;            // Wave type, defines audio wave data | 
						
						
							|  |     struct Sound;           // Basic Sound source and buffer | 
						
						
							|  |     struct Music;           // Music type (file streaming from memory) | 
						
						
							|  |     struct AudioStream;     // Raw audio stream type | 
						
						
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