|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - Oculus Rift CV1 | 
						
						
							|  | * | 
						
						
							|  | *   Compile example using: | 
						
						
							|  | *   gcc -o $(NAME_PART).exe $(FILE_NAME) -I..\src\external -I..\src\external\OculusSDK\LibOVR\Include / | 
						
						
							|  | *       -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 / | 
						
						
							|  | *       -Wl,-allow-multiple-definition | 
						
						
							|  | * | 
						
						
							|  | *   #define SUPPORT_OCULUS_RIFT_CV1 / RLGL_OCULUS_SUPPORT | 
						
						
							|  | *       Enable Oculus Rift CV1 functionality | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.5 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2016 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #include "glad.h"                   // Required for: OpenGL types and functions declarations | 
						
						
							|  | #include "raymath.h"                // Required for: Vector3, Quaternion and Matrix functionality | 
						
						
							|  |  | 
						
						
							|  | #include <string.h>                 // Required for: memset() | 
						
						
							|  | #include <stdlib.h>                 // Required for: exit() | 
						
						
							|  | #include <stdio.h>                  // required for: vfprintf() | 
						
						
							|  | #include <stdarg.h>                 // Required for: va_list, va_start(), vfprintf(), va_end() | 
						
						
							|  |  | 
						
						
							|  | #define RLGL_OCULUS_SUPPORT         // Enable Oculus Rift code | 
						
						
							|  | #if defined(RLGL_OCULUS_SUPPORT) | 
						
						
							|  |     #include "OVR_CAPI_GL.h"        // Oculus SDK for OpenGL | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Defines and Macros | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // ... | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Types and Structures Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // TraceLog message types | 
						
						
							|  | typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; | 
						
						
							|  | 
 | 
						
						
							|  | #if defined(RLGL_OCULUS_SUPPORT) | 
						
						
							|  | // Oculus buffer type | 
						
						
							|  | typedef struct OculusBuffer { | 
						
						
							|  |     ovrTextureSwapChain textureChain; | 
						
						
							|  |     GLuint depthId; | 
						
						
							|  |     GLuint fboId; | 
						
						
							|  |     int width; | 
						
						
							|  |     int height; | 
						
						
							|  | } OculusBuffer; | 
						
						
							|  | 
 | 
						
						
							|  | // Oculus mirror texture type | 
						
						
							|  | typedef struct OculusMirror { | 
						
						
							|  |     ovrMirrorTexture texture; | 
						
						
							|  |     GLuint fboId; | 
						
						
							|  |     int width; | 
						
						
							|  |     int height; | 
						
						
							|  | } OculusMirror; | 
						
						
							|  | 
 | 
						
						
							|  | // Oculus layer type | 
						
						
							|  | typedef struct OculusLayer { | 
						
						
							|  |     ovrViewScaleDesc viewScaleDesc; | 
						
						
							|  |     ovrLayerEyeFov eyeLayer;      // layer 0 | 
						
						
							|  |     //ovrLayerQuad quadLayer;     // TODO: layer 1: '2D' quad for GUI | 
						
						
							|  |     Matrix eyeProjections[2]; | 
						
						
							|  |     int width; | 
						
						
							|  |     int height; | 
						
						
							|  | } OculusLayer; | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Global Variables Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | #if defined(RLGL_OCULUS_SUPPORT) | 
						
						
							|  | // OVR device variables | 
						
						
							|  | static ovrSession session;              // Oculus session (pointer to ovrHmdStruct) | 
						
						
							|  | static ovrHmdDesc hmdDesc;              // Oculus device descriptor parameters | 
						
						
							|  | static ovrGraphicsLuid luid;            // Oculus locally unique identifier for the program (64 bit) | 
						
						
							|  | static OculusLayer layer;               // Oculus drawing layer (similar to photoshop) | 
						
						
							|  | static OculusBuffer buffer;             // Oculus internal buffers (texture chain and fbo) | 
						
						
							|  | static OculusMirror mirror;             // Oculus mirror texture and fbo | 
						
						
							|  | static unsigned int frameIndex = 0;     // Oculus frames counter, used to discard frames from chain | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Module specific Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | #if defined(RLGL_OCULUS_SUPPORT) | 
						
						
							|  | static bool InitOculusDevice(void);                 // Initialize Oculus device (returns true if success) | 
						
						
							|  | static void CloseOculusDevice(void);                // Close Oculus device | 
						
						
							|  | static void UpdateOculusTracking(Camera *camera);   // Update Oculus head position-orientation tracking | 
						
						
							|  | static void BeginOculusDrawing(void);               // Setup Oculus buffers for drawing | 
						
						
							|  | static void EndOculusDrawing(void);                 // Finish Oculus drawing and blit framebuffer to mirror | 
						
						
							|  |  | 
						
						
							|  | static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height);    // Load Oculus required buffers | 
						
						
							|  | static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer);            // Unload texture required buffers | 
						
						
							|  | static OculusMirror LoadOculusMirror(ovrSession session, int width, int height);    // Load Oculus mirror buffers | 
						
						
							|  | static void UnloadOculusMirror(ovrSession session, OculusMirror mirror);            // Unload Oculus mirror buffers | 
						
						
							|  | static void BlitOculusMirror(ovrSession session, OculusMirror mirror);              // Copy Oculus screen buffer to mirror texture | 
						
						
							|  | static OculusLayer InitOculusLayer(ovrSession session);                             // Init Oculus layer (similar to photoshop) | 
						
						
							|  | static Matrix FromOvrMatrix(ovrMatrix4f ovrM);  // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | static void TraceLog(int msgType, const char *text, ...); | 
						
						
							|  | 
 | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 1080; | 
						
						
							|  |     int screenHeight = 600; | 
						
						
							|  |      | 
						
						
							|  |     // NOTE: screenWidth/screenHeight should match VR device aspect ratio | 
						
						
							|  |      | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); | 
						
						
							|  |      | 
						
						
							|  |     bool vrDeviceReady = InitOculusDevice();            // Init VR device Oculus Rift CV1 | 
						
						
							|  |      | 
						
						
							|  |     if (!vrDeviceReady) InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator if device fails | 
						
						
							|  |      | 
						
						
							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera; | 
						
						
							|  |     camera.position = (Vector3){ 5.0f, 2.0f, 5.0f };    // Camera position | 
						
						
							|  |     camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };      // Camera looking at point | 
						
						
							|  |     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target) | 
						
						
							|  |     camera.fovy = 60.0f;                                // Camera field-of-view Y | 
						
						
							|  |      | 
						
						
							|  |     Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; | 
						
						
							|  |      | 
						
						
							|  |     SetCameraMode(camera, CAMERA_FIRST_PERSON);         // Set first person camera mode | 
						
						
							|  |      | 
						
						
							|  |     SetTargetFPS(90);                   // Set our game to run at 90 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())        // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (!vrDeviceReady) UpdateCamera(&camera);      // Update camera (simulator mode) | 
						
						
							|  |         else UpdateOculusTracking(&camera);             // Update camera with device tracking data | 
						
						
							|  |      | 
						
						
							|  |         if (IsKeyPressed(KEY_SPACE)) ToggleVrMode();    // Toggle VR mode | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  |              | 
						
						
							|  |             if (vrDeviceReady) BeginOculusDrawing(); | 
						
						
							|  |             else BeginVrDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             Begin3dMode(camera); | 
						
						
							|  | 
 | 
						
						
							|  |                 DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); | 
						
						
							|  |                 DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); | 
						
						
							|  | 
 | 
						
						
							|  |                 DrawGrid(40, 1.0f); | 
						
						
							|  | 
 | 
						
						
							|  |             End3dMode(); | 
						
						
							|  |              | 
						
						
							|  |             if (vrDeviceReady) EndOculusDrawing(); | 
						
						
							|  |             else EndVrDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             DrawFPS(10, 10); | 
						
						
							|  | 
 | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     if (vrDeviceReady) CloseOculusDevice(); | 
						
						
							|  |     else CloseVrSimulator(); | 
						
						
							|  |      | 
						
						
							|  |     CloseWindow();          // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Module specific Functions Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | #if defined(RLGL_OCULUS_SUPPORT) | 
						
						
							|  | // Set internal projection and modelview matrix depending on eyes tracking data | 
						
						
							|  | static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView) | 
						
						
							|  | { | 
						
						
							|  |     Matrix eyeProjection = matProjection; | 
						
						
							|  |     Matrix eyeModelView = matModelView; | 
						
						
							|  | 
 | 
						
						
							|  |     glViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, | 
						
						
							|  |                layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h); | 
						
						
							|  | 
 | 
						
						
							|  |     Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x, | 
						
						
							|  |                                              layer.eyeLayer.RenderPose[eye].Orientation.y, | 
						
						
							|  |                                              layer.eyeLayer.RenderPose[eye].Orientation.z, | 
						
						
							|  |                                              layer.eyeLayer.RenderPose[eye].Orientation.w }; | 
						
						
							|  |     QuaternionInvert(&eyeRenderPose); | 
						
						
							|  |     Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose); | 
						
						
							|  |     Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x, | 
						
						
							|  |                                             -layer.eyeLayer.RenderPose[eye].Position.y, | 
						
						
							|  |                                             -layer.eyeLayer.RenderPose[eye].Position.z); | 
						
						
							|  | 
 | 
						
						
							|  |     Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation);    // Matrix containing eye-head movement | 
						
						
							|  |     eyeModelView = MatrixMultiply(matModelView, eyeView);               // Combine internal camera matrix (modelview) wih eye-head movement | 
						
						
							|  |  | 
						
						
							|  |     eyeProjection = layer.eyeProjections[eye]; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Initialize Oculus device (returns true if success) | 
						
						
							|  | static bool InitOculusDevice(void) | 
						
						
							|  | { | 
						
						
							|  |     bool oculusReady = false; | 
						
						
							|  | 
 | 
						
						
							|  |     ovrResult result = ovr_Initialize(NULL); | 
						
						
							|  | 
 | 
						
						
							|  |     if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device"); | 
						
						
							|  |     else | 
						
						
							|  |     { | 
						
						
							|  |         result = ovr_Create(&session, &luid); | 
						
						
							|  |         if (OVR_FAILURE(result)) | 
						
						
							|  |         { | 
						
						
							|  |             TraceLog(WARNING, "OVR: Could not create Oculus session"); | 
						
						
							|  |             ovr_Shutdown(); | 
						
						
							|  |         } | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             hmdDesc = ovr_GetHmdDesc(session); | 
						
						
							|  | 
 | 
						
						
							|  |             TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName); | 
						
						
							|  |             TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); | 
						
						
							|  |             TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId); | 
						
						
							|  |             TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type); | 
						
						
							|  |             //TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber); | 
						
						
							|  |             TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); | 
						
						
							|  | 
 | 
						
						
							|  |             // NOTE: Oculus mirror is set to defined screenWidth and screenHeight... | 
						
						
							|  |             // ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2) | 
						
						
							|  |  | 
						
						
							|  |             // Initialize Oculus Buffers | 
						
						
							|  |             layer = InitOculusLayer(session); | 
						
						
							|  |             buffer = LoadOculusBuffer(session, layer.width, layer.height); | 
						
						
							|  |             mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2);     // NOTE: hardcoded... | 
						
						
							|  |             layer.eyeLayer.ColorTexture[0] = buffer.textureChain;     //SetOculusLayerTexture(eyeLayer, buffer.textureChain); | 
						
						
							|  |  | 
						
						
							|  |             // Recenter OVR tracking origin | 
						
						
							|  |             ovr_RecenterTrackingOrigin(session); | 
						
						
							|  | 
 | 
						
						
							|  |             oculusReady = true; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     return oculusReady; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Close Oculus device (and unload buffers) | 
						
						
							|  | static void CloseOculusDevice(void) | 
						
						
							|  | { | 
						
						
							|  |     UnloadOculusMirror(session, mirror);    // Unload Oculus mirror buffer | 
						
						
							|  |     UnloadOculusBuffer(session, buffer);    // Unload Oculus texture buffers | 
						
						
							|  |  | 
						
						
							|  |     ovr_Destroy(session);   // Free Oculus session data | 
						
						
							|  |     ovr_Shutdown();         // Close Oculus device connection | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Update Oculus head position-orientation tracking | 
						
						
							|  | static void UpdateOculusTracking(Camera *camera) | 
						
						
							|  | { | 
						
						
							|  |     frameIndex++; | 
						
						
							|  | 
 | 
						
						
							|  |     ovrPosef eyePoses[2]; | 
						
						
							|  |     ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime); | 
						
						
							|  | 
 | 
						
						
							|  |     layer.eyeLayer.RenderPose[0] = eyePoses[0]; | 
						
						
							|  |     layer.eyeLayer.RenderPose[1] = eyePoses[1]; | 
						
						
							|  | 
 | 
						
						
							|  |     // TODO: Update external camera with eyePoses data (position, orientation) | 
						
						
							|  |     // NOTE: We can simplify to simple camera if we consider IPD and HMD device configuration again later | 
						
						
							|  |     // it will be useful for the user to draw, lets say, billboards oriented to camera | 
						
						
							|  |  | 
						
						
							|  |     // Get session status information | 
						
						
							|  |     ovrSessionStatus sessionStatus; | 
						
						
							|  |     ovr_GetSessionStatus(session, &sessionStatus); | 
						
						
							|  | 
 | 
						
						
							|  |     if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit..."); | 
						
						
							|  |     if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session); | 
						
						
							|  |     //if (sessionStatus.HmdPresent)  // HMD is present. | 
						
						
							|  |     //if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR. | 
						
						
							|  |     //if (sessionStatus.HmdMounted)  // HMD is on the user's head. | 
						
						
							|  |     //if (sessionStatus.IsVisible)   // the game or experience has VR focus and is visible in the HMD. | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Setup Oculus buffers for drawing | 
						
						
							|  | static void BeginOculusDrawing(void) | 
						
						
							|  | { | 
						
						
							|  |     GLuint currentTexId; | 
						
						
							|  |     int currentIndex; | 
						
						
							|  | 
 | 
						
						
							|  |     ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex); | 
						
						
							|  |     ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId); | 
						
						
							|  | 
 | 
						
						
							|  |     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); | 
						
						
							|  |     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0); | 
						
						
							|  |     //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0);    // Already binded | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Finish Oculus drawing and blit framebuffer to mirror | 
						
						
							|  | static void EndOculusDrawing(void) | 
						
						
							|  | { | 
						
						
							|  |     // Unbind current framebuffer (Oculus buffer) | 
						
						
							|  |     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | 
						
						
							|  |     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | 
						
						
							|  | 
 | 
						
						
							|  |     ovr_CommitTextureSwapChain(session, buffer.textureChain); | 
						
						
							|  | 
 | 
						
						
							|  |     ovrLayerHeader *layers = &layer.eyeLayer.Header; | 
						
						
							|  |     ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1); | 
						
						
							|  | 
 | 
						
						
							|  |     // Blit mirror texture to back buffer | 
						
						
							|  |     BlitOculusMirror(session, mirror); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Load Oculus required buffers: texture-swap-chain, fbo, texture-depth | 
						
						
							|  | static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height) | 
						
						
							|  | { | 
						
						
							|  |     OculusBuffer buffer; | 
						
						
							|  |     buffer.width = width; | 
						
						
							|  |     buffer.height = height; | 
						
						
							|  | 
 | 
						
						
							|  |     // Create OVR texture chain | 
						
						
							|  |     ovrTextureSwapChainDesc desc = {}; | 
						
						
							|  |     desc.Type = ovrTexture_2D; | 
						
						
							|  |     desc.ArraySize = 1; | 
						
						
							|  |     desc.Width = width; | 
						
						
							|  |     desc.Height = height; | 
						
						
							|  |     desc.MipLevels = 1; | 
						
						
							|  |     desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;   // Requires glEnable(GL_FRAMEBUFFER_SRGB); | 
						
						
							|  |     desc.SampleCount = 1; | 
						
						
							|  |     desc.StaticImage = ovrFalse; | 
						
						
							|  | 
 | 
						
						
							|  |     ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain); | 
						
						
							|  | 
 | 
						
						
							|  |     if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer"); | 
						
						
							|  | 
 | 
						
						
							|  |     int textureCount = 0; | 
						
						
							|  |     ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount); | 
						
						
							|  | 
 | 
						
						
							|  |     if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures"); | 
						
						
							|  | 
 | 
						
						
							|  |     for (int i = 0; i < textureCount; ++i) | 
						
						
							|  |     { | 
						
						
							|  |         GLuint chainTexId; | 
						
						
							|  |         ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId); | 
						
						
							|  |         glBindTexture(GL_TEXTURE_2D, chainTexId); | 
						
						
							|  |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
						
						
							|  |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
						
						
							|  |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
						
						
							|  |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     glBindTexture(GL_TEXTURE_2D, 0); | 
						
						
							|  | 
 | 
						
						
							|  |     /* | 
						
						
							|  |     // Setup framebuffer object (using depth texture) | 
						
						
							|  |     glGenFramebuffers(1, &buffer.fboId); | 
						
						
							|  |     glGenTextures(1, &buffer.depthId); | 
						
						
							|  |     glBindTexture(GL_TEXTURE_2D, buffer.depthId); | 
						
						
							|  |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
						
						
							|  |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
						
						
							|  |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
						
						
							|  |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
						
						
							|  |     glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); | 
						
						
							|  |     */ | 
						
						
							|  | 
 | 
						
						
							|  |     // Setup framebuffer object (using depth renderbuffer) | 
						
						
							|  |     glGenFramebuffers(1, &buffer.fboId); | 
						
						
							|  |     glGenRenderbuffers(1, &buffer.depthId); | 
						
						
							|  |     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); | 
						
						
							|  |     glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId); | 
						
						
							|  |     glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height); | 
						
						
							|  |     glBindRenderbuffer(GL_RENDERBUFFER, 0); | 
						
						
							|  |     glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId); | 
						
						
							|  |     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | 
						
						
							|  | 
 | 
						
						
							|  |     return buffer; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Unload texture required buffers | 
						
						
							|  | static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer) | 
						
						
							|  | { | 
						
						
							|  |     if (buffer.textureChain) | 
						
						
							|  |     { | 
						
						
							|  |         ovr_DestroyTextureSwapChain(session, buffer.textureChain); | 
						
						
							|  |         buffer.textureChain = NULL; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId); | 
						
						
							|  |     if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Load Oculus mirror buffers | 
						
						
							|  | static OculusMirror LoadOculusMirror(ovrSession session, int width, int height) | 
						
						
							|  | { | 
						
						
							|  |     OculusMirror mirror; | 
						
						
							|  |     mirror.width = width; | 
						
						
							|  |     mirror.height = height; | 
						
						
							|  | 
 | 
						
						
							|  |     ovrMirrorTextureDesc mirrorDesc; | 
						
						
							|  |     memset(&mirrorDesc, 0, sizeof(mirrorDesc)); | 
						
						
							|  |     mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; | 
						
						
							|  |     mirrorDesc.Width = mirror.width; | 
						
						
							|  |     mirrorDesc.Height = mirror.height; | 
						
						
							|  | 
 | 
						
						
							|  |     if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture"); | 
						
						
							|  | 
 | 
						
						
							|  |     glGenFramebuffers(1, &mirror.fboId); | 
						
						
							|  | 
 | 
						
						
							|  |     return mirror; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Unload Oculus mirror buffers | 
						
						
							|  | static void UnloadOculusMirror(ovrSession session, OculusMirror mirror) | 
						
						
							|  | { | 
						
						
							|  |     if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId); | 
						
						
							|  |     if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Copy Oculus screen buffer to mirror texture | 
						
						
							|  | static void BlitOculusMirror(ovrSession session, OculusMirror mirror) | 
						
						
							|  | { | 
						
						
							|  |     GLuint mirrorTextureId; | 
						
						
							|  | 
 | 
						
						
							|  |     ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId); | 
						
						
							|  | 
 | 
						
						
							|  |     glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId); | 
						
						
							|  |     glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0); | 
						
						
							|  | #if defined(GRAPHICS_API_OPENGL_33) | 
						
						
							|  |     // NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0) | 
						
						
							|  |     glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); | 
						
						
							|  | #endif | 
						
						
							|  |     glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Init Oculus layer (similar to photoshop) | 
						
						
							|  | static OculusLayer InitOculusLayer(ovrSession session) | 
						
						
							|  | { | 
						
						
							|  |     OculusLayer layer = { 0 }; | 
						
						
							|  | 
 | 
						
						
							|  |     layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov)); | 
						
						
							|  |     layer.eyeLayer.Header.Type = ovrLayerType_EyeFov; | 
						
						
							|  |     layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft; | 
						
						
							|  | 
 | 
						
						
							|  |     ovrEyeRenderDesc eyeRenderDescs[2]; | 
						
						
							|  | 
 | 
						
						
							|  |     for (int eye = 0; eye < 2; eye++) | 
						
						
							|  |     { | 
						
						
							|  |         eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]); | 
						
						
							|  |         ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL); | 
						
						
							|  |         layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection);      // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix | 
						
						
							|  |  | 
						
						
							|  |         layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset; | 
						
						
							|  |         layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov; | 
						
						
							|  | 
 | 
						
						
							|  |         ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f); | 
						
						
							|  |         layer.eyeLayer.Viewport[eye].Size = eyeSize; | 
						
						
							|  |         layer.eyeLayer.Viewport[eye].Pos.x = layer.width; | 
						
						
							|  |         layer.eyeLayer.Viewport[eye].Pos.y = 0; | 
						
						
							|  | 
 | 
						
						
							|  |         layer.height = eyeSize.h;     //std::max(renderTargetSize.y, (uint32_t)eyeSize.h); | 
						
						
							|  |         layer.width += eyeSize.w; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     return layer; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct | 
						
						
							|  | static Matrix FromOvrMatrix(ovrMatrix4f ovrmat) | 
						
						
							|  | { | 
						
						
							|  |     Matrix rmat; | 
						
						
							|  | 
 | 
						
						
							|  |     rmat.m0 = ovrmat.M[0][0]; | 
						
						
							|  |     rmat.m1 = ovrmat.M[1][0]; | 
						
						
							|  |     rmat.m2 = ovrmat.M[2][0]; | 
						
						
							|  |     rmat.m3 = ovrmat.M[3][0]; | 
						
						
							|  |     rmat.m4 = ovrmat.M[0][1]; | 
						
						
							|  |     rmat.m5 = ovrmat.M[1][1]; | 
						
						
							|  |     rmat.m6 = ovrmat.M[2][1]; | 
						
						
							|  |     rmat.m7 = ovrmat.M[3][1]; | 
						
						
							|  |     rmat.m8 = ovrmat.M[0][2]; | 
						
						
							|  |     rmat.m9 = ovrmat.M[1][2]; | 
						
						
							|  |     rmat.m10 = ovrmat.M[2][2]; | 
						
						
							|  |     rmat.m11 = ovrmat.M[3][2]; | 
						
						
							|  |     rmat.m12 = ovrmat.M[0][3]; | 
						
						
							|  |     rmat.m13 = ovrmat.M[1][3]; | 
						
						
							|  |     rmat.m14 = ovrmat.M[2][3]; | 
						
						
							|  |     rmat.m15 = ovrmat.M[3][3]; | 
						
						
							|  | 
 | 
						
						
							|  |     MatrixTranspose(&rmat); | 
						
						
							|  | 
 | 
						
						
							|  |     return rmat; | 
						
						
							|  | } | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Output a trace log message | 
						
						
							|  | // NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning | 
						
						
							|  | static void TraceLog(int msgType, const char *text, ...) | 
						
						
							|  | { | 
						
						
							|  |     va_list args; | 
						
						
							|  |     va_start(args, text); | 
						
						
							|  | 
 | 
						
						
							|  |     switch (msgType) | 
						
						
							|  |     { | 
						
						
							|  |         case INFO: fprintf(stdout, "INFO: "); break; | 
						
						
							|  |         case ERROR: fprintf(stdout, "ERROR: "); break; | 
						
						
							|  |         case WARNING: fprintf(stdout, "WARNING: "); break; | 
						
						
							|  |         case DEBUG: fprintf(stdout, "DEBUG: "); break; | 
						
						
							|  |         default: break; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     vfprintf(stdout, text, args); | 
						
						
							|  |     fprintf(stdout, "\n"); | 
						
						
							|  | 
 | 
						
						
							|  |     va_end(args); | 
						
						
							|  | 
 | 
						
						
							|  |     if (msgType == ERROR) exit(1); | 
						
						
							|  | } | 
						
						
							|  | 
 |