|  | /********************************************************************************************** | 
						
						
							|  | * | 
						
						
							|  | *   raylib - Standard Game template | 
						
						
							|  | * | 
						
						
							|  | *   Level00 Screen Functions Definitions (Init, Update, Draw, Unload) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   This software is provided "as-is", without any express or implied warranty. In no event | 
						
						
							|  | *   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | * | 
						
						
							|  | *   Permission is granted to anyone to use this software for any purpose, including commercial | 
						
						
							|  | *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | * | 
						
						
							|  | *     1. The origin of this software must not be misrepresented; you must not claim that you | 
						
						
							|  | *     wrote the original software. If you use this software in a product, an acknowledgment | 
						
						
							|  | *     in the product documentation would be appreciated but is not required. | 
						
						
							|  | * | 
						
						
							|  | *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | *     as being the original software. | 
						
						
							|  | * | 
						
						
							|  | *     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | * | 
						
						
							|  | **********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  | #include "screens.h" | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Global Variables Definition (local to this module) | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Level00 screen global variables | 
						
						
							|  | static int framesCounter; | 
						
						
							|  | static int finishScreen; | 
						
						
							|  | 
 | 
						
						
							|  | static Rectangle boundsU, boundsO; | 
						
						
							|  | 
 | 
						
						
							|  | static bool mouseOverU = false; | 
						
						
							|  | static bool mouseOverO = false; | 
						
						
							|  | static bool placedU = false; | 
						
						
							|  | static bool placedO = false; | 
						
						
							|  | 
 | 
						
						
							|  | static bool done = false; | 
						
						
							|  | static int levelTimeSec = 0; | 
						
						
							|  | static bool levelFinished = false; | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level00 Screen Functions Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Level00 Screen Initialization logic | 
						
						
							|  | void InitLevel00Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialize Level00 screen variables here! | 
						
						
							|  |     framesCounter = 0; | 
						
						
							|  |     finishScreen = 0; | 
						
						
							|  |      | 
						
						
							|  |     boundsU = (Rectangle){GetScreenWidth()/2 - 265, -200, MeasureText("U", 160) + 40, 160 }; | 
						
						
							|  |     boundsO = (Rectangle){GetScreenWidth() - 370, -30, MeasureText("O", 160) + 40, 160 }; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level00 Screen Update logic | 
						
						
							|  | void UpdateLevel00Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // Update Level00 screen variables here! | 
						
						
							|  |     if (!done) framesCounter++; | 
						
						
							|  |      | 
						
						
							|  |     if (!done) | 
						
						
							|  |     { | 
						
						
							|  |         if (!placedU) boundsU.y += 2; | 
						
						
							|  |          | 
						
						
							|  |         if (boundsU.y >= GetScreenHeight()) boundsU.y = -boundsU.height; | 
						
						
							|  |          | 
						
						
							|  |         Vector2 mousePos = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         if (CheckCollisionPointRec(mousePos, boundsU)) | 
						
						
							|  |         { | 
						
						
							|  |             mouseOverU = true; | 
						
						
							|  |              | 
						
						
							|  |             if (!placedU && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 if ((boundsU.y > GetScreenHeight()/2 - 110) && ((boundsU.y + boundsU.height) < (GetScreenHeight()/2 + 100))) | 
						
						
							|  |                 { | 
						
						
							|  |                     placedU = true; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         else mouseOverU = false; | 
						
						
							|  |          | 
						
						
							|  |         if (CheckCollisionPointRec(mousePos, boundsO)) | 
						
						
							|  |         { | 
						
						
							|  |             mouseOverO = true; | 
						
						
							|  |              | 
						
						
							|  |             if (!placedO && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) boundsO.y += 100; | 
						
						
							|  |              | 
						
						
							|  |             if (boundsO.y >= (GetScreenHeight()/2 - 130)) placedO = true; | 
						
						
							|  |         } | 
						
						
							|  |         else mouseOverO = false; | 
						
						
							|  |          | 
						
						
							|  |         if (placedO && placedU) | 
						
						
							|  |         { | 
						
						
							|  |             done = true; | 
						
						
							|  |             PlaySound(levelWin); | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |      | 
						
						
							|  |     if (done && !levelFinished) | 
						
						
							|  |     { | 
						
						
							|  |         levelTimeSec = framesCounter/60; | 
						
						
							|  |         levelFinished = true; | 
						
						
							|  |         framesCounter = 0; | 
						
						
							|  |     } | 
						
						
							|  |      | 
						
						
							|  |     if (levelFinished) | 
						
						
							|  |     { | 
						
						
							|  |         framesCounter++; | 
						
						
							|  |          | 
						
						
							|  |         if ((framesCounter > 30) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level00 Screen Draw logic | 
						
						
							|  | void DrawLevel00Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // Draw Level00 screen | 
						
						
							|  |     DrawText("U", boundsU.x, boundsU.y + 10, 160, GRAY); | 
						
						
							|  |     DrawText("J", GetScreenWidth()/2 - MeasureText("JUST DO", 160)/2, GetScreenHeight()/2 - 80, 160, GRAY); | 
						
						
							|  |     DrawText("ST D", GetScreenWidth()/2 - MeasureText("JUST DO", 160)/2 + 210, GetScreenHeight()/2 - 80, 160, GRAY); | 
						
						
							|  |     DrawText("O", boundsO.x, boundsO.y + 10, 160, GRAY); | 
						
						
							|  |      | 
						
						
							|  |     DrawText("by RAMON SANTAMARIA (@raysan5)", 370, GetScreenHeight()/2 + 100, 30, Fade(LIGHTGRAY, 0.4f)); | 
						
						
							|  |      | 
						
						
							|  |     if (mouseOverU && !placedU) DrawRectangleLines(boundsU.x - 20, boundsU.y, boundsU.width, boundsU.height, Fade(LIGHTGRAY, 0.8f)); | 
						
						
							|  |     //DrawRectangleBordersRec(boundsU, -20, 0, 20, Fade(RED, 0.3f)); | 
						
						
							|  |      | 
						
						
							|  |     if (mouseOverO && !placedO) DrawRectangleLines(boundsO.x - 20, boundsO.y, boundsO.width, boundsO.height, Fade(LIGHTGRAY, 0.8f)); | 
						
						
							|  |     //DrawRectangleBordersRec(boundsO, -20, 0, 20, Fade(RED, 0.3f)); | 
						
						
							|  |          | 
						
						
							|  |     if (levelFinished) | 
						
						
							|  |     { | 
						
						
							|  |         DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); | 
						
						
							|  |         DrawText("LEVEL 00", GetScreenWidth()/2 - MeasureText("LEVEL 00", 30)/2, 20, 30, GRAY); | 
						
						
							|  |         DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); | 
						
						
							|  |     } | 
						
						
							|  |     else DrawText("LEVEL 00", GetScreenWidth()/2 - MeasureText("LEVEL 00", 30)/2, 20, 30, LIGHTGRAY); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level00 Screen Unload logic | 
						
						
							|  | void UnloadLevel00Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // TODO: Unload Level00 screen variables here! | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level00 Screen should finish? | 
						
						
							|  | int FinishLevel00Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     return finishScreen; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | void DrawRectangleBordersRec(Rectangle rec, int offsetX, int offsetY, int borderSize, Color col) | 
						
						
							|  | { | 
						
						
							|  |     DrawRectangle(rec.x + offsetX, rec.y + offsetY, rec.width, borderSize, col); | 
						
						
							|  |     DrawRectangle(rec.x + offsetX, rec.y + borderSize + offsetY, borderSize, rec.height - borderSize*2, col); | 
						
						
							|  |     DrawRectangle(rec.x + rec.width - borderSize + offsetX, rec.y + borderSize + offsetY, borderSize, rec.height - borderSize*2, col); | 
						
						
							|  |     DrawRectangle(rec.x + offsetX, rec.y + rec.height - borderSize + offsetY, rec.width, borderSize, col); | 
						
						
							|  | } |