| /********************************************************************************************** | |
| * | |
| *   raylib - Advance Game template | |
| * | |
| *   Logo Screen Functions Definitions (Init, Update, Draw, Unload) | |
| * | |
| *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | |
| * | |
| *   This software is provided "as-is", without any express or implied warranty. In no event | |
| *   will the authors be held liable for any damages arising from the use of this software. | |
| * | |
| *   Permission is granted to anyone to use this software for any purpose, including commercial | |
| *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | |
| * | |
| *     1. The origin of this software must not be misrepresented; you must not claim that you | |
| *     wrote the original software. If you use this software in a product, an acknowledgment | |
| *     in the product documentation would be appreciated but is not required. | |
| * | |
| *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | |
| *     as being the original software. | |
| * | |
| *     3. This notice may not be removed or altered from any source distribution. | |
| * | |
| **********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
| #include "screens.h" | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Global Variables Definition (local to this module) | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Logo screen global variables | |
| static int framesCounter = 0; | |
| static int finishScreen; | |
| 
 | |
| static Texture2D logo; | |
| static float logoAlpha = 0; | |
| 
 | |
| static int state = 0; | |
| 
 | |
| //---------------------------------------------------------------------------------- | |
| // Logo Screen Functions Definition | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Logo Screen Initialization logic | |
| void InitLogoScreen(void) | |
| { | |
|     // Initialize LOGO screen variables here! | |
|     finishScreen = 0; | |
|      | |
|     logo = LoadTexture("resources/textures/skully_logo.png"); | |
| } | |
| 
 | |
| // Logo Screen Update logic | |
| void UpdateLogoScreen(void) | |
| { | |
|     // Update LOGO screen variables here! | |
|     if (state == 0) | |
|     { | |
|         logoAlpha += 0.04f; | |
|          | |
|         if (logoAlpha >= 1.0f) state = 1; | |
|     } | |
|     else if (state == 1) | |
|     { | |
|         framesCounter++; | |
|          | |
|         if (framesCounter > 180) state = 2; | |
|     } | |
|     else if (state == 2) | |
|     { | |
|         logoAlpha -= 0.04f; | |
|          | |
|         if (logoAlpha <= 0.0f)  | |
|         { | |
|             framesCounter = 0; | |
|             state = 3; | |
|         } | |
|     } | |
|     else if (state == 3) | |
|     { | |
|         finishScreen = 1; | |
|     } | |
| } | |
| 
 | |
| // Logo Screen Draw logic | |
| void DrawLogoScreen(void) | |
| { | |
|     DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), RAYWHITE); | |
| 
 | |
|     DrawTexture(logo, GetScreenWidth()/2 - logo.width/2, 130, Fade(WHITE, logoAlpha)); | |
|      | |
|     DrawText("GRAY TEAM", 340, 450, 100, Fade(DARKGRAY, logoAlpha)); | |
| } | |
| 
 | |
| // Logo Screen Unload logic | |
| void UnloadLogoScreen(void) | |
| { | |
|     // Unload LOGO screen variables here! | |
|     UnloadTexture(logo); | |
| } | |
| 
 | |
| // Logo Screen should finish? | |
| int FinishLogoScreen(void) | |
| { | |
|     return finishScreen; | |
| } |