|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - input mouse | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★☆☆☆] 1/4 | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.0, last time updated with raylib 5.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse"); | 
						
						
							|  | 
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							|  |     Vector2 ballPosition = { -100.0f, -100.0f }; | 
						
						
							|  |     Color ballColor = DARKBLUE; | 
						
						
							|  | 
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							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //--------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_H)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsCursorHidden()) | 
						
						
							|  |             { | 
						
						
							|  |                 ShowCursor(); | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 HideCursor(); | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  | 
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							|  |         ballPosition = GetMousePosition(); | 
						
						
							|  | 
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							|  |         if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) ballColor = MAROON; | 
						
						
							|  |         else if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) ballColor = LIME; | 
						
						
							|  |         else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE; | 
						
						
							|  |         else if (IsMouseButtonPressed(MOUSE_BUTTON_SIDE)) ballColor = PURPLE; | 
						
						
							|  |         else if (IsMouseButtonPressed(MOUSE_BUTTON_EXTRA)) ballColor = YELLOW; | 
						
						
							|  |         else if (IsMouseButtonPressed(MOUSE_BUTTON_FORWARD)) ballColor = ORANGE; | 
						
						
							|  |         else if (IsMouseButtonPressed(MOUSE_BUTTON_BACK)) ballColor = BEIGE; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawCircleV(ballPosition, 40, ballColor); | 
						
						
							|  | 
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							|  |             DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); | 
						
						
							|  |             DrawText("Press 'H' to toggle cursor visibility", 10, 30, 20, DARKGRAY); | 
						
						
							|  | 
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							|  |             if (IsCursorHidden()) DrawText("CURSOR HIDDEN", 20, 60, 20, RED); | 
						
						
							|  |             else DrawText("CURSOR VISIBLE", 20, 60, 20, LIME); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |