|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - input multitouch | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★☆☆☆] 1/4 | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 2.1, last time updated with raylib 2.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2019-2025 Berni (@Berni8k) and Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #define MAX_TOUCH_POINTS 10 | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch"); | 
						
						
							|  | 
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							|  |     Vector2 touchPositions[MAX_TOUCH_POINTS] = { 0 }; | 
						
						
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							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //--------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // Get the touch point count ( how many fingers are touching the screen ) | 
						
						
							|  |         int tCount = GetTouchPointCount(); | 
						
						
							|  |         // Clamp touch points available ( set the maximum touch points allowed ) | 
						
						
							|  |         if (tCount > MAX_TOUCH_POINTS) tCount = MAX_TOUCH_POINTS; | 
						
						
							|  |         // Get touch points positions | 
						
						
							|  |         for (int i = 0; i < tCount; ++i) touchPositions[i] = GetTouchPosition(i); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             for (int i = 0; i < tCount; ++i) | 
						
						
							|  |             { | 
						
						
							|  |                 // Make sure point is not (0, 0) as this means there is no touch for it | 
						
						
							|  |                 if ((touchPositions[i].x > 0) && (touchPositions[i].y > 0)) | 
						
						
							|  |                 { | 
						
						
							|  |                     // Draw circle and touch index number | 
						
						
							|  |                     DrawCircleV(touchPositions[i], 34, ORANGE); | 
						
						
							|  |                     DrawText(TextFormat("%d", i), (int)touchPositions[i].x - 10, (int)touchPositions[i].y - 70, 40, BLACK); | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
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							|  |             DrawText("touch the screen at multiple locations to get multiple balls", 10, 10, 20, DARKGRAY); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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