|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - random sequence | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★☆☆☆] 1/4 | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 5.0, last time updated with raylib 5.0 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2023-2025 Dalton Overmyer (@REDl3east) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #include "raymath.h" | 
						
						
							|  |  | 
						
						
							|  | #include <stdlib.h>     // Required for: malloc(), free() | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Types and Structures Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | typedef struct ColorRect { | 
						
						
							|  |     Color color; | 
						
						
							|  |     Rectangle rect; | 
						
						
							|  | } ColorRect; | 
						
						
							|  | 
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							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Module Functions Declaration | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | static Color GenerateRandomColor(void); | 
						
						
							|  | static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight); | 
						
						
							|  | static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount); | 
						
						
							|  | 
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							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [core] example - random sequence"); | 
						
						
							|  | 
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							|  |     int rectCount = 20; | 
						
						
							|  |     float rectSize = (float)screenWidth/rectCount; | 
						
						
							|  |     ColorRect *rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight); | 
						
						
							|  | 
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							|  |     SetTargetFPS(60); | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose()) // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_SPACE)) ShuffleColorRectSequence(rectangles, rectCount); | 
						
						
							|  | 
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							|  |         if (IsKeyPressed(KEY_UP)) | 
						
						
							|  |         { | 
						
						
							|  |             rectCount++; | 
						
						
							|  |             rectSize = (float)screenWidth/rectCount; | 
						
						
							|  |             RL_FREE(rectangles); | 
						
						
							|  | 
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							|  |             // Re-generate random sequence with new count | 
						
						
							|  |             rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight); | 
						
						
							|  |         } | 
						
						
							|  | 
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							|  |         if (IsKeyPressed(KEY_DOWN)) | 
						
						
							|  |         { | 
						
						
							|  |             if (rectCount >= 4) | 
						
						
							|  |             { | 
						
						
							|  |                 rectCount--; | 
						
						
							|  |                 rectSize = (float)screenWidth/rectCount; | 
						
						
							|  |                 RL_FREE(rectangles); | 
						
						
							|  | 
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							|  |                 // Re-generate random sequence with new count | 
						
						
							|  |                 rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight); | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             for (int i = 0; i < rectCount; i++) | 
						
						
							|  |             { | 
						
						
							|  |                 DrawRectangleRec(rectangles[i].rect, rectangles[i].color); | 
						
						
							|  | 
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							|  |                 DrawText("Press SPACE to shuffle the sequence", 10, screenHeight - 96, 20, BLACK); | 
						
						
							|  | 
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							|  |                 DrawText("Press SPACE to shuffle the current sequence", 10, screenHeight - 96, 20, BLACK); | 
						
						
							|  |                 DrawText("Press UP to add a rectangle and generate a new sequence", 10, screenHeight - 64, 20, BLACK); | 
						
						
							|  |                 DrawText("Press DOWN to remove a rectangle and generate a new sequence", 10, screenHeight - 32, 20, BLACK); | 
						
						
							|  |             } | 
						
						
							|  | 
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							|  |             DrawText(TextFormat("Count: %d rectangles", rectCount), 10, 10, 20, MAROON); | 
						
						
							|  | 
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							|  |             DrawFPS(screenWidth - 80, 10); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     free(rectangles); | 
						
						
							|  |     CloseWindow(); // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } | 
						
						
							|  | 
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							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Module Functions Definition | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | static Color GenerateRandomColor(void) | 
						
						
							|  | { | 
						
						
							|  |     Color color = { | 
						
						
							|  |         GetRandomValue(0, 255), | 
						
						
							|  |         GetRandomValue(0, 255), | 
						
						
							|  |         GetRandomValue(0, 255), | 
						
						
							|  |         255 | 
						
						
							|  |     }; | 
						
						
							|  | 
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							|  |     return color; | 
						
						
							|  | } | 
						
						
							|  | 
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							|  | static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight) | 
						
						
							|  | { | 
						
						
							|  |     ColorRect *rectangles = (ColorRect *)RL_CALLOC((int)rectCount, sizeof(ColorRect)); | 
						
						
							|  | 
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							|  |     int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount - 1); | 
						
						
							|  |     float rectSeqWidth = rectCount*rectWidth; | 
						
						
							|  |     float startX = (screenWidth - rectSeqWidth)*0.5f; | 
						
						
							|  | 
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							|  |     for (int i = 0; i < rectCount; i++) | 
						
						
							|  |     { | 
						
						
							|  |         int rectHeight = (int)Remap((float)seq[i], 0, rectCount - 1, 0, screenHeight); | 
						
						
							|  | 
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							|  |         rectangles[i].color = GenerateRandomColor(); | 
						
						
							|  |         rectangles[i].rect = CLITERAL(Rectangle){ startX + i*rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight }; | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     UnloadRandomSequence(seq); | 
						
						
							|  | 
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							|  |     return rectangles; | 
						
						
							|  | } | 
						
						
							|  | 
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							|  | static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount) | 
						
						
							|  | { | 
						
						
							|  |     int *seq = LoadRandomSequence(rectCount, 0, rectCount -  1); | 
						
						
							|  | 
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							|  |     for (int i1 = 0; i1 < rectCount; i1++) | 
						
						
							|  |     { | 
						
						
							|  |         ColorRect *r1 = &rectangles[i1]; | 
						
						
							|  |         ColorRect *r2 = &rectangles[seq[i1]]; | 
						
						
							|  | 
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							|  |         // Swap only the color and height | 
						
						
							|  |         ColorRect tmp = *r1; | 
						
						
							|  |         r1->color = r2->color; | 
						
						
							|  |         r1->rect.height = r2->rect.height; | 
						
						
							|  |         r1->rect.y = r2->rect.y; | 
						
						
							|  |         r2->color = tmp.color; | 
						
						
							|  |         r2->rect.height = tmp.rect.height; | 
						
						
							|  |         r2->rect.y = tmp.rect.y; | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     UnloadRandomSequence(seq); | 
						
						
							|  | }
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