|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - cubicmap rendering | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★★☆☆] 2/4 | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.8, last time updated with raylib 3.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap rendering"); | 
						
						
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							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera = { 0 }; | 
						
						
							|  |     camera.position = (Vector3){ 16.0f, 14.0f, 16.0f };     // Camera position | 
						
						
							|  |     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };          // Camera looking at point | 
						
						
							|  |     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };              // Camera up vector (rotation towards target) | 
						
						
							|  |     camera.fovy = 45.0f;                                    // Camera field-of-view Y | 
						
						
							|  |     camera.projection = CAMERA_PERSPECTIVE;                 // Camera projection type | 
						
						
							|  |  | 
						
						
							|  |     Image image = LoadImage("resources/cubicmap.png");      // Load cubicmap image (RAM) | 
						
						
							|  |     Texture2D cubicmap = LoadTextureFromImage(image);       // Convert image to texture to display (VRAM) | 
						
						
							|  |  | 
						
						
							|  |     Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f }); | 
						
						
							|  |     Model model = LoadModelFromMesh(mesh); | 
						
						
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							|  |     // NOTE: By default each cube is mapped to one part of texture atlas | 
						
						
							|  |     Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");    // Load map texture | 
						
						
							|  |     model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;    // Set map diffuse texture | 
						
						
							|  |  | 
						
						
							|  |     Vector3 mapPosition = { -16.0f, 0.0f, -8.0f };          // Set model position | 
						
						
							|  |  | 
						
						
							|  |     UnloadImage(image);     // Unload cubesmap image from RAM, already uploaded to VRAM | 
						
						
							|  |  | 
						
						
							|  |     bool pause = false;     // Pause camera orbital rotation (and zoom) | 
						
						
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							|  |     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())        // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_P)) pause = !pause; | 
						
						
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							|  |         if (!pause) UpdateCamera(&camera, CAMERA_ORBITAL); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             BeginMode3D(camera); | 
						
						
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							|  |                 DrawModel(model, mapPosition, 1.0f, WHITE); | 
						
						
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							|  |             EndMode3D(); | 
						
						
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							|  |             DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4.0f - 20, 20.0f }, 0.0f, 4.0f, WHITE); | 
						
						
							|  |             DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); | 
						
						
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							|  |             DrawText("cubicmap image used to", 658, 90, 10, GRAY); | 
						
						
							|  |             DrawText("generate map 3d model", 658, 104, 10, GRAY); | 
						
						
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							|  |             DrawFPS(10, 10); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(cubicmap);    // Unload cubicmap texture | 
						
						
							|  |     UnloadTexture(texture);     // Unload map texture | 
						
						
							|  |     UnloadModel(model);         // Unload map model | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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