#version 100
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								// Input vertex attributes
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								attribute vec3 vertexPosition;
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								attribute vec2 vertexTexCoord;
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								attribute vec3 vertexNormal;
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								attribute vec4 vertexColor;
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								// Input uniform values
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								uniform mat4 mvpMatrix;
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								// Output vertex attributes (to fragment shader)
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								varying vec2 fragTexCoord;
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								varying vec4 fragColor;
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								// NOTE: Add here your custom variables 
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								void main()
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								{
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								    // Send vertex attributes to fragment shader
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								    fragTexCoord = vertexTexCoord;
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								    fragColor = vertexColor;
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								    // Calculate final vertex position
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								    gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
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								}
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