|  | /********************************************************************************************** | 
						
						
							|  | * | 
						
						
							|  | *   raylib - Advance Game template | 
						
						
							|  | * | 
						
						
							|  | *   Screens Functions Declarations (Init, Update, Draw, Unload) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | * | 
						
						
							|  | *   This software is provided "as-is", without any express or implied warranty. In no event | 
						
						
							|  | *   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | * | 
						
						
							|  | *   Permission is granted to anyone to use this software for any purpose, including commercial | 
						
						
							|  | *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | * | 
						
						
							|  | *     1. The origin of this software must not be misrepresented; you must not claim that you | 
						
						
							|  | *     wrote the original software. If you use this software in a product, an acknowledgment | 
						
						
							|  | *     in the product documentation would be appreciated but is not required. | 
						
						
							|  | * | 
						
						
							|  | *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | *     as being the original software. | 
						
						
							|  | * | 
						
						
							|  | *     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | * | 
						
						
							|  | **********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #ifndef MONSTER_H | 
						
						
							|  | #define MONSTER_H | 
						
						
							|  |  | 
						
						
							|  | #define MONSTER_ANIM_FRAMES     7 | 
						
						
							|  | #define MONSTER_ANIM_SEQ        2 | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Types and Structures Definition | 
						
						
							|  | //--------------------------------------------------------------------------------- | 
						
						
							|  | typedef struct Monster { | 
						
						
							|  |     Vector2 position; | 
						
						
							|  |     Texture2D texture; | 
						
						
							|  |     Rectangle bounds; | 
						
						
							|  |     Rectangle frameRec; | 
						
						
							|  |     Color color; | 
						
						
							|  |     int framesCounter; | 
						
						
							|  |     int currentFrame; | 
						
						
							|  |     int currentSeq; | 
						
						
							|  |     int numFrames; | 
						
						
							|  |     bool active; | 
						
						
							|  |     bool selected; | 
						
						
							|  |     bool spooky; | 
						
						
							|  | } Monster; | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Global Variables Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | 
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							|  | 
 | 
						
						
							|  | #ifdef __cplusplus | 
						
						
							|  | extern "C" {            // Prevents name mangling of functions | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Monster Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | void UpdateMonster(Monster *monster); | 
						
						
							|  | void DrawMonster(Monster monster, int scroll); | 
						
						
							|  | void UnloadMonster(Monster monster); | 
						
						
							|  | 
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							|  | 
 | 
						
						
							|  | #ifdef __cplusplus | 
						
						
							|  | } | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | #endif // SCREENS_H |