const std = @import("std");
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								const builtin = @import("builtin");
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								// This has been tested to work with zig 0.12.0
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								fn add_module(comptime module: []const u8, b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) !*std.Build.Step {
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								    if (target.result.os.tag == .emscripten) {
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								        @panic("Emscripten building via Zig unsupported");
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								    }
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								    const all = b.step(module, "All " ++ module ++ " examples");
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								    var dir = try std.fs.cwd().openDir(module, .{ .iterate = true });
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								    defer if (comptime builtin.zig_version.minor >= 12) dir.close();
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								    var iter = dir.iterate();
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								    while (try iter.next()) |entry| {
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								        if (entry.kind != .file) continue;
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								        const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
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								        const name = entry.name[0..extension_idx];
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								        const path = try std.fs.path.join(b.allocator, &.{ module, entry.name });
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								        // zig's mingw headers do not include pthread.h
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								        if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue;
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								        const exe = b.addExecutable(.{
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								            .name = name,
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								            .target = target,
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								            .optimize = optimize,
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								        });
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								        exe.addCSourceFile(.{ .file = b.path(path), .flags = &.{} });
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								        exe.linkLibC();
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								        exe.addObjectFile(switch (target.result.os.tag) {
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								            .windows => b.path("../zig-out/lib/raylib.lib"),
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								            .linux => b.path("../zig-out/lib/libraylib.a"),
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								            .macos => b.path("../zig-out/lib/libraylib.a"),
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								            .emscripten => b.path("../zig-out/lib/libraylib.a"),
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								            else => @panic("Unsupported OS"),
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								        });
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								        exe.addIncludePath(b.path("../src"));
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								        exe.addIncludePath(b.path("../src/external"));
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								        exe.addIncludePath(b.path("../src/external/glfw/include"));
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								        switch (target.result.os.tag) {
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								            .windows => {
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								                exe.linkSystemLibrary("winmm");
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								                exe.linkSystemLibrary("gdi32");
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								                exe.linkSystemLibrary("opengl32");
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								                exe.defineCMacro("PLATFORM_DESKTOP", null);
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								            },
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								            .linux => {
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								                exe.linkSystemLibrary("GL");
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								                exe.linkSystemLibrary("rt");
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								                exe.linkSystemLibrary("dl");
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								                exe.linkSystemLibrary("m");
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								                exe.linkSystemLibrary("X11");
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								                exe.defineCMacro("PLATFORM_DESKTOP", null);
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								            },
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								            .macos => {
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								                exe.linkFramework("Foundation");
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								                exe.linkFramework("Cocoa");
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								                exe.linkFramework("OpenGL");
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								                exe.linkFramework("CoreAudio");
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								                exe.linkFramework("CoreVideo");
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								                exe.linkFramework("IOKit");
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								                exe.defineCMacro("PLATFORM_DESKTOP", null);
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								            },
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								            else => {
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								                @panic("Unsupported OS");
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								            },
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								        }
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								        const install_cmd = b.addInstallArtifact(exe, .{});
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								        const run_cmd = b.addRunArtifact(exe);
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								        run_cmd.cwd = b.path(module);
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								        run_cmd.step.dependOn(&install_cmd.step);
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								        const run_step = b.step(name, name);
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								        run_step.dependOn(&run_cmd.step);
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								        all.dependOn(&install_cmd.step);
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								    }
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								    return all;
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								}
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						|
								
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								pub fn build(b: *std.Build) !void {
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								    // Standard target options allows the person running `zig build` to choose
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								    // what target to build for. Here we do not override the defaults, which
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								    // means any target is allowed, and the default is native. Other options
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								    // for restricting supported target set are available.
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								    const target = b.standardTargetOptions(.{});
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								    // Standard optimization options allow the person running `zig build` to select
							 | 
						|
								    // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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								    // set a preferred release mode, allowing the user to decide how to optimize.
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								    const optimize = b.standardOptimizeOption(.{});
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						|
								
							 | 
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								    const all = b.getInstallStep();
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						|
								
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								    all.dependOn(try add_module("audio", b, target, optimize));
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								    all.dependOn(try add_module("core", b, target, optimize));
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								    all.dependOn(try add_module("models", b, target, optimize));
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								    all.dependOn(try add_module("others", b, target, optimize));
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								    all.dependOn(try add_module("shaders", b, target, optimize));
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								    all.dependOn(try add_module("shapes", b, target, optimize));
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								    all.dependOn(try add_module("text", b, target, optimize));
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								    all.dependOn(try add_module("textures", b, target, optimize));
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								}
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