/**********************************************************************************************
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								*
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								*   raylib - Advance Game template
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								*
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								*   Logo Screen Functions Definitions (Init, Update, Draw, Unload)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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								*
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								*   This software is provided "as-is", without any express or implied warranty. In no event
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								*   will the authors be held liable for any damages arising from the use of this software.
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								*
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								*   Permission is granted to anyone to use this software for any purpose, including commercial
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								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								*
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								*     1. The origin of this software must not be misrepresented; you must not claim that you
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								*     wrote the original software. If you use this software in a product, an acknowledgment
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								*     in the product documentation would be appreciated but is not required.
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								*
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								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								*     as being the original software.
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								*
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								*     3. This notice may not be removed or altered from any source distribution.
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								*
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								**********************************************************************************************/
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								#include "raylib.h"
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								#include "screens.h"
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								//----------------------------------------------------------------------------------
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								// Global Variables Definition (local to this module)
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								//----------------------------------------------------------------------------------
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								// Logo screen global variables
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								static int framesCounter = 0;
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								static int finishScreen;
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								static Texture2D logo;
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								static float logoAlpha = 0;
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								static int state = 0;
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								//----------------------------------------------------------------------------------
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								// Logo Screen Functions Definition
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								//----------------------------------------------------------------------------------
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								// Logo Screen Initialization logic
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								void InitLogoScreen(void)
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								{
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								    // Initialize LOGO screen variables here!
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								    finishScreen = 0;
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								    logo = LoadTexture("resources/textures/skully_logo.png");
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								}
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								// Logo Screen Update logic
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								void UpdateLogoScreen(void)
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								{
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								    // Update LOGO screen variables here!
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								    if (state == 0)
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								    {
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								        logoAlpha += 0.04f;
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								        if (logoAlpha >= 1.0f) state = 1;
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								    }
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								    else if (state == 1)
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								    {
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								        framesCounter++;
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								        if (framesCounter > 180) state = 2;
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								    }
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								    else if (state == 2)
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								    {
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								        logoAlpha -= 0.04f;
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								        if (logoAlpha <= 0.0f) 
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								        {
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								            framesCounter = 0;
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								            state = 3;
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								        }
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								    }
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								    else if (state == 3)
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								    {
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								        finishScreen = 1;
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								    }
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								}
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								// Logo Screen Draw logic
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								void DrawLogoScreen(void)
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								{
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								    DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), RAYWHITE);
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								    DrawTexture(logo, GetScreenWidth()/2 - logo.width/2, 130, Fade(WHITE, logoAlpha));
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								    DrawText("GRAY TEAM", 340, 450, 100, Fade(DARKGRAY, logoAlpha));
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								}
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								// Logo Screen Unload logic
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								void UnloadLogoScreen(void)
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								{
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								    // Unload LOGO screen variables here!
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								    UnloadTexture(logo);
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								}
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								// Logo Screen should finish?
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								int FinishLogoScreen(void)
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								{
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								    return finishScreen;
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								}
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