|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - Basic 3d example | 
						
						
							|  | * | 
						
						
							|  | *   Welcome to raylib! | 
						
						
							|  | * | 
						
						
							|  | *   To compile example, just press F5. | 
						
						
							|  | *   Note that compiled executable is placed in the same folder as .c file | 
						
						
							|  | * | 
						
						
							|  | *   You can find all basic examples on C:\raylib\raylib\examples folder or | 
						
						
							|  | *   raylib official webpage: www.raylib.com | 
						
						
							|  | * | 
						
						
							|  | *   Enjoy using raylib. :) | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.0 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #if defined(PLATFORM_WEB) | 
						
						
							|  |     #include <emscripten/emscripten.h> | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Global Variables Definition (local to this module) | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | Camera camera = { 0 }; | 
						
						
							|  | Vector3 cubePosition = { 0 }; | 
						
						
							|  | 
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							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Module Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | static void UpdateDrawFrame(void);          // Update and draw one frame | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib"); | 
						
						
							|  | 
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							|  |     camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; | 
						
						
							|  |     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; | 
						
						
							|  |     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; | 
						
						
							|  |     camera.fovy = 60.0f; | 
						
						
							|  |     camera.projection = CAMERA_PERSPECTIVE; | 
						
						
							|  | 
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							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | #if defined(PLATFORM_WEB) | 
						
						
							|  |     emscripten_set_main_loop(UpdateDrawFrame, 60, 1); | 
						
						
							|  | #else | 
						
						
							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         UpdateDrawFrame(); | 
						
						
							|  |     } | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();                  // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } | 
						
						
							|  | 
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							|  | // Update and draw game frame | 
						
						
							|  | static void UpdateDrawFrame(void) | 
						
						
							|  | { | 
						
						
							|  |     // Update | 
						
						
							|  |     //---------------------------------------------------------------------------------- | 
						
						
							|  |     UpdateCamera(&camera, CAMERA_ORBITAL); | 
						
						
							|  |     //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw | 
						
						
							|  |     //---------------------------------------------------------------------------------- | 
						
						
							|  |     BeginDrawing(); | 
						
						
							|  | 
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							|  |         ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |         BeginMode3D(camera); | 
						
						
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							|  |             DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); | 
						
						
							|  |             DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); | 
						
						
							|  |             DrawGrid(10, 1.0f); | 
						
						
							|  | 
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							|  |         EndMode3D(); | 
						
						
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							|  |         DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); | 
						
						
							|  | 
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							|  |         DrawFPS(10, 10); | 
						
						
							|  | 
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							|  |     EndDrawing(); | 
						
						
							|  |     //---------------------------------------------------------------------------------- | 
						
						
							|  | }
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