|
#include "raylib.h"
|
|
#include "raymath.h"
|
|
|
|
/*******************************************************************************************
|
|
*
|
|
* raylib [shapes] example - Draw a mouse trail (position history)
|
|
*
|
|
* Example complexity rating: [★☆☆☆] 1/4
|
|
*
|
|
* Example originally created with raylib 5.6
|
|
*
|
|
* Example contributed by [Balamurugan R] (@[Bala050814]]) and reviewed by [Ray] (@raysan5)
|
|
*
|
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
* BSD-like license that allows static linking with closed source software
|
|
*
|
|
* Copyright (c) 2024 [Balamurugan R] (@[Bala050814])
|
|
*
|
|
********************************************************************************************/
|
|
|
|
// Define the maximum number of positions to store in the trail
|
|
#define MAX_TRAIL_LENGTH 30
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Program main entry point
|
|
//------------------------------------------------------------------------------------
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - Draw a mouse trail");
|
|
|
|
// Array to store the history of mouse positions (our fixed-size queue)
|
|
Vector2 trailPositions[MAX_TRAIL_LENGTH] = { 0 };
|
|
|
|
SetTargetFPS(60);
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
Vector2 mousePosition = GetMousePosition();
|
|
|
|
// 1. Shift all existing positions backward by one slot in the array
|
|
// The last element (the oldest position) is dropped.
|
|
for (int i = MAX_TRAIL_LENGTH - 1; i > 0; i--)
|
|
{
|
|
trailPositions[i] = trailPositions[i - 1];
|
|
}
|
|
|
|
// 2. Store the new, current mouse position at the start of the array (Index 0)
|
|
trailPositions[0] = mousePosition;
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
// Use BLACK for a darker background to make the colored trail pop
|
|
ClearBackground(BLACK);
|
|
|
|
// 3. Draw the trail by looping through the history array
|
|
for (int i = 0; i < MAX_TRAIL_LENGTH; i++)
|
|
{
|
|
// Ensure we skip drawing if the array hasn't been fully filled on startup
|
|
if (trailPositions[i].x != 0.0f || trailPositions[i].y != 0.0f)
|
|
{
|
|
// Calculate relative trail strength (ratio is near 1.0 for new, near 0.0 for old)
|
|
float ratio = (float)(MAX_TRAIL_LENGTH - i) / MAX_TRAIL_LENGTH;
|
|
|
|
// Fade effect: oldest positions are more transparent
|
|
// Fade (color, alpha) - alpha is 0.5 to 1.0 based on ratio
|
|
Color trailColor = Fade(SKYBLUE, ratio * 0.5f + 0.5f);
|
|
|
|
// Size effect: oldest positions are smaller
|
|
float trailRadius = 15.0f * ratio;
|
|
|
|
DrawCircleV(trailPositions[i], trailRadius, trailColor);
|
|
}
|
|
}
|
|
|
|
// Draw a distinct white circle for the current mouse position (Index 0)
|
|
DrawCircleV(mousePosition, 15.0f, WHITE);
|
|
|
|
DrawText("Move the mouse to see the trail effect!",
|
|
10, screenHeight - 30, 20, LIGHTGRAY);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// No resources loaded, nothing to unload.
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|