| /******************************************************************************************* | |
| * | |
| *   raylib [audio] example - Music playing (streaming) | |
| * | |
| *   NOTE: This example requires OpenAL Soft library installed | |
| * | |
| *   This example has been created using raylib 1.3 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2015 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)"); | |
| 
 | |
|     InitAudioDevice();              // Initialize audio device | |
|  | |
|     Music music = LoadMusicStream("resources/guitar_noodling.ogg"); | |
|      | |
|     PlayMusicStream(music); | |
| 
 | |
|     float timePlayed = 0.0f; | |
|     bool pause = false; | |
| 
 | |
|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         UpdateMusicStream(music);        // Update music buffer with new stream data | |
|          | |
|         // Restart music playing (stop and play) | |
|         if (IsKeyPressed(KEY_SPACE))  | |
|         { | |
|             StopMusicStream(music); | |
|             PlayMusicStream(music); | |
|         } | |
|          | |
|         // Pause/Resume music playing  | |
|         if (IsKeyPressed(KEY_P)) | |
|         { | |
|             pause = !pause; | |
|              | |
|             if (pause) PauseMusicStream(music); | |
|             else ResumeMusicStream(music); | |
|         } | |
|          | |
|         // Get timePlayed scaled to bar dimensions (400 pixels) | |
|         timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400; | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); | |
| 
 | |
|             DrawRectangle(200, 200, 400, 12, LIGHTGRAY); | |
|             DrawRectangle(200, 200, (int)timePlayed, 12, MAROON); | |
|             DrawRectangleLines(200, 200, 400, 12, GRAY); | |
|              | |
|             DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); | |
|             DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     UnloadMusicStream(music);   // Unload music stream buffers from RAM | |
|  | |
|     CloseAudioDevice();         // Close audio device (music streaming is automatically stopped) | |
|  | |
|     CloseWindow();              // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |