| /******************************************************************************************* | |
| * | |
| *   raylib [core] example - 2d camera | |
| * | |
| *   This example has been created using raylib 1.5 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2016 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| #define MAX_BUILDINGS   100 | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); | |
|      | |
|     Rectangle player = { 400, 280, 40, 40 }; | |
|     Rectangle buildings[MAX_BUILDINGS]; | |
|     Color buildColors[MAX_BUILDINGS]; | |
|      | |
|     int spacing = 0; | |
|      | |
|     for (int i = 0; i < MAX_BUILDINGS; i++) | |
|     { | |
|         buildings[i].width = GetRandomValue(50, 200); | |
|         buildings[i].height = GetRandomValue(100, 800); | |
|         buildings[i].y = screenHeight - 130 - buildings[i].height; | |
|         buildings[i].x = -6000 + spacing; | |
| 
 | |
|         spacing += buildings[i].width; | |
|          | |
|         buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 }; | |
|     } | |
|      | |
|     Camera2D camera; | |
|      | |
|     camera.target = (Vector2){ player.x + 20, player.y + 20 }; | |
|     camera.offset = (Vector2){ 0, 0 }; | |
|     camera.rotation = 0.0f; | |
|     camera.zoom = 1.0f; | |
|      | |
|     SetTargetFPS(60); | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         if (IsKeyDown(KEY_RIGHT)) | |
|         { | |
|             player.x += 2;              // Player movement | |
|             camera.offset.x -= 2;       // Camera displacement with player movement | |
|         } | |
|         else if (IsKeyDown(KEY_LEFT)) | |
|         { | |
|             player.x -= 2;              // Player movement | |
|             camera.offset.x += 2;       // Camera displacement with player movement | |
|         } | |
|          | |
|         // Camera target follows player | |
|         camera.target = (Vector2){ player.x + 20, player.y + 20 }; | |
|          | |
|         // Camera rotation controls | |
|         if (IsKeyDown(KEY_A)) camera.rotation--; | |
|         else if (IsKeyDown(KEY_S)) camera.rotation++; | |
|          | |
|         // Limit camera rotation to 80 degrees (-40 to 40) | |
|         if (camera.rotation > 40) camera.rotation = 40;          | |
|         else if (camera.rotation < -40) camera.rotation = -40; | |
|          | |
|         // Camera zoom controls | |
|         camera.zoom += ((float)GetMouseWheelMove()*0.05f); | |
|          | |
|         if (camera.zoom > 3.0f) camera.zoom = 3.0f; | |
|         else if (camera.zoom < 0.1f) camera.zoom = 0.1f; | |
|          | |
|         // Camera reset (zoom and rotation) | |
|         if (IsKeyPressed(KEY_R))  | |
|         { | |
|             camera.zoom = 1.0f; | |
|             camera.rotation = 0.0f; | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
|          | |
|             ClearBackground(RAYWHITE); | |
|          | |
|             Begin2dMode(camera); | |
| 
 | |
|                 DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY); | |
|                  | |
|                 for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]); | |
|                  | |
|                 DrawRectangleRec(player, RED); | |
|                  | |
|                 DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN); | |
|                 DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN); | |
|                  | |
|             End2dMode(); | |
|              | |
|             DrawText("SCREEN AREA", 640, 10, 20, RED); | |
|              | |
|             DrawRectangle(0, 0, screenWidth, 5, RED); | |
|             DrawRectangle(0, 5, 5, screenHeight - 10, RED); | |
|             DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED); | |
|             DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED); | |
|              | |
|             DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f)); | |
|             DrawRectangleLines( 10, 10, 250, 113, BLUE); | |
|              | |
|             DrawText("Free 2d camera controls:", 20, 20, 10, BLACK); | |
|             DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY); | |
|             DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY); | |
|             DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY); | |
|             DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //--------------------------------------------------------------------------------------    | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |