|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [text] example - BMFont unordered chars loading and drawing | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.4 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2016 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
 | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing"); | 
						
						
							|  | 
 | 
						
						
							|  |     // NOTE: Using chars outside the [32..127] limits! | 
						
						
							|  |     // NOTE: If a character is not found in the font, it just renders a space | 
						
						
							|  |     const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; | 
						
						
							|  | 
 | 
						
						
							|  |     // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) | 
						
						
							|  |     SpriteFont font = LoadSpriteFont("resources/pixantiqua.fnt");       // BMFont (AngelCode) | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60); | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update variables here... | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
 | 
						
						
							|  |             DrawText("Font name:       PixAntiqua", 40, 50, 20, GRAY); | 
						
						
							|  |             DrawText(FormatText("Font base size:           %i", font.baseSize), 40, 80, 20, GRAY); | 
						
						
							|  |             DrawText(FormatText("Font chars number:     %i", font.charsCount), 40, 110, 20, GRAY); | 
						
						
							|  |              | 
						
						
							|  |             DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON); | 
						
						
							|  | 
 | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadSpriteFont(font);     // AngelCode SpriteFont unloading | 
						
						
							|  |      | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |