| /********************************************************************************************** | |
| * | |
| *   raylib - Standard Game template | |
| * | |
| *   Level04 Screen Functions Definitions (Init, Update, Draw, Unload) | |
| * | |
| *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | |
| * | |
| *   This software is provided "as-is", without any express or implied warranty. In no event | |
| *   will the authors be held liable for any damages arising from the use of this software. | |
| * | |
| *   Permission is granted to anyone to use this software for any purpose, including commercial | |
| *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | |
| * | |
| *     1. The origin of this software must not be misrepresented; you must not claim that you | |
| *     wrote the original software. If you use this software in a product, an acknowledgment | |
| *     in the product documentation would be appreciated but is not required. | |
| * | |
| *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | |
| *     as being the original software. | |
| * | |
| *     3. This notice may not be removed or altered from any source distribution. | |
| * | |
| **********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
| #include "screens.h" | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Global Variables Definition (local to this module) | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Level04 screen global variables | |
| static int framesCounter; | |
| static int finishScreen; | |
| 
 | |
| static Vector2 circlesCenter; | |
| static float innerCircleRadius = 40; | |
| static float outerCircleRadius = 300; | |
| 
 | |
| static bool done = false; | |
| static int levelTimeSec = 0; | |
| static bool levelFinished = false; | |
| 
 | |
| //---------------------------------------------------------------------------------- | |
| // Level04 Screen Functions Definition | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Level04 Screen Initialization logic | |
| void InitLevel04Screen(void) | |
| { | |
|     // Initialize Level04 screen variables here! | |
|     framesCounter = 0; | |
|     finishScreen = 0; | |
|      | |
|     circlesCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }; | |
| } | |
| 
 | |
| // Level04 Screen Update logic | |
| void UpdateLevel04Screen(void) | |
| { | |
|     // Update Level04 screen variables here! | |
|     framesCounter++; | |
| 
 | |
|     if (!done) | |
|     { | |
|         if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))  | |
|         { | |
|             if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, innerCircleRadius)) | |
|             { | |
|                 innerCircleRadius += 2; | |
|             } | |
|             else if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, outerCircleRadius)) | |
|             { | |
|                 outerCircleRadius += 2; | |
|             } | |
|             else | |
|             { | |
|                 outerCircleRadius -= 2; | |
|                  | |
|                 if (outerCircleRadius <= 260) outerCircleRadius = 260;   | |
|             } | |
|         } | |
|         else | |
|         { | |
|             if (!done) | |
|             { | |
|                 innerCircleRadius -= 2; | |
|                 if (outerCircleRadius > 300) outerCircleRadius -= 2; | |
|             } | |
|         } | |
| 
 | |
|         if (innerCircleRadius >= 270) innerCircleRadius = 270; | |
|         else if (innerCircleRadius <= 40) innerCircleRadius = 40; | |
|          | |
|         if (outerCircleRadius >= 600) outerCircleRadius = 600; | |
| 
 | |
|         if (innerCircleRadius >= outerCircleRadius) | |
|         { | |
|             done = true; | |
|             PlaySound(levelWin); | |
|         } | |
|     } | |
|      | |
|     if (done && !levelFinished) | |
|     { | |
|         levelTimeSec = framesCounter/60; | |
|         levelFinished = true; | |
|         framesCounter = 0; | |
|     } | |
|      | |
|     if (levelFinished) | |
|     { | |
|         framesCounter++; | |
|          | |
|         if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; | |
|     } | |
| } | |
| 
 | |
| // Level04 Screen Draw logic | |
| void DrawLevel04Screen(void) | |
| { | |
|     // Draw Level04 screen here! | |
|     //DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GRAY); | |
|     DrawCircleV(circlesCenter, outerCircleRadius, GRAY); | |
|     DrawCircleV(circlesCenter, innerCircleRadius, RAYWHITE); | |
| 
 | |
|     if (levelFinished) | |
|     { | |
|         DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); | |
|         DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, GRAY); | |
|         DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); | |
|     } | |
|     else DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, LIGHTGRAY); | |
| } | |
| 
 | |
| // Level04 Screen Unload logic | |
| void UnloadLevel04Screen(void) | |
| { | |
|     // TODO: Unload Level04 screen variables here! | |
| } | |
| 
 | |
| // Level04 Screen should finish? | |
| int FinishLevel04Screen(void) | |
| { | |
|     return finishScreen; | |
| } |