|  | /********************************************************************************************** | 
						
						
							|  | * | 
						
						
							|  | *   raylib - Standard Game template | 
						
						
							|  | * | 
						
						
							|  | *   Level06 Screen Functions Definitions (Init, Update, Draw, Unload) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   This software is provided "as-is", without any express or implied warranty. In no event | 
						
						
							|  | *   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | * | 
						
						
							|  | *   Permission is granted to anyone to use this software for any purpose, including commercial | 
						
						
							|  | *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | * | 
						
						
							|  | *     1. The origin of this software must not be misrepresented; you must not claim that you | 
						
						
							|  | *     wrote the original software. If you use this software in a product, an acknowledgment | 
						
						
							|  | *     in the product documentation would be appreciated but is not required. | 
						
						
							|  | * | 
						
						
							|  | *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | *     as being the original software. | 
						
						
							|  | * | 
						
						
							|  | *     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | * | 
						
						
							|  | **********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  | #include "screens.h" | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Global Variables Definition (local to this module) | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Level06 screen global variables | 
						
						
							|  | static int framesCounter; | 
						
						
							|  | static int finishScreen; | 
						
						
							|  | 
 | 
						
						
							|  | static Rectangle centerRec; | 
						
						
							|  | 
 | 
						
						
							|  | static Rectangle movingRecs[4]; | 
						
						
							|  | static int speedRecs[4]; | 
						
						
							|  | static bool stoppedRec[4]; | 
						
						
							|  | static int mouseOverNum = -1; | 
						
						
							|  | 
 | 
						
						
							|  | static bool done = false; | 
						
						
							|  | static int levelTimeSec = 0; | 
						
						
							|  | static bool levelFinished = false; | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level06 Screen Functions Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Level06 Screen Initialization logic | 
						
						
							|  | void InitLevel06Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialize Level06 screen variables here! | 
						
						
							|  |     framesCounter = 0; | 
						
						
							|  |     finishScreen = 0; | 
						
						
							|  |      | 
						
						
							|  |     centerRec = (Rectangle){ GetScreenWidth()/2 - 100, 0, 200, GetScreenHeight() }; | 
						
						
							|  |      | 
						
						
							|  |     for (int i = 0; i < 4; i++) | 
						
						
							|  |     { | 
						
						
							|  |         movingRecs[i] = (Rectangle){ GetRandomValue(0, 5)*150, (i*150) + 90, 100, 100 }; | 
						
						
							|  |         stoppedRec[i] = false; | 
						
						
							|  |         speedRecs[i] = GetRandomValue(4, 8); | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level06 Screen Update logic | 
						
						
							|  | void UpdateLevel06Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // Update Level06 screen variables here! | 
						
						
							|  |     framesCounter++; | 
						
						
							|  | 
 | 
						
						
							|  |     if (!done) | 
						
						
							|  |     { | 
						
						
							|  |         for (int i = 0; i < 4; i++) | 
						
						
							|  |         { | 
						
						
							|  |             if (!stoppedRec[i]) movingRecs[i].x += speedRecs[i]; | 
						
						
							|  |              | 
						
						
							|  |             if (movingRecs[i].x >= GetScreenWidth()) movingRecs[i].x = -movingRecs[i].width; | 
						
						
							|  |              | 
						
						
							|  |             if (CheckCollisionPointRec(GetMousePosition(), movingRecs[i])) | 
						
						
							|  |             { | 
						
						
							|  |                 mouseOverNum = i; | 
						
						
							|  |                  | 
						
						
							|  |                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |                 { | 
						
						
							|  |                     if (i == 0) stoppedRec[3] = !stoppedRec[3]; | 
						
						
							|  |                     else if (i == 1) stoppedRec[2] = !stoppedRec[2]; | 
						
						
							|  |                     else if (i == 2) stoppedRec[0] = !stoppedRec[0]; | 
						
						
							|  |                     else if (i == 3) stoppedRec[1] = !stoppedRec[1]; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         // Check if all boxes are aligned | 
						
						
							|  |         if (((movingRecs[0].x > centerRec.x) && ((movingRecs[0].x + movingRecs[0].width) < (centerRec.x + centerRec.width))) && | 
						
						
							|  |             ((movingRecs[1].x > centerRec.x) && ((movingRecs[1].x + movingRecs[1].width) < (centerRec.x + centerRec.width))) && | 
						
						
							|  |             ((movingRecs[2].x > centerRec.x) && ((movingRecs[2].x + movingRecs[2].width) < (centerRec.x + centerRec.width))) && | 
						
						
							|  |             ((movingRecs[3].x > centerRec.x) && ((movingRecs[3].x + movingRecs[3].width) < (centerRec.x + centerRec.width)))) | 
						
						
							|  |         { | 
						
						
							|  |             done = true; | 
						
						
							|  |             PlaySound(levelWin); | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |      | 
						
						
							|  |     if (done && !levelFinished) | 
						
						
							|  |     { | 
						
						
							|  |         levelTimeSec = framesCounter/60; | 
						
						
							|  |         levelFinished = true; | 
						
						
							|  |         framesCounter = 0; | 
						
						
							|  |     } | 
						
						
							|  |      | 
						
						
							|  |     if (levelFinished) | 
						
						
							|  |     { | 
						
						
							|  |         framesCounter++; | 
						
						
							|  |          | 
						
						
							|  |         if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level06 Screen Draw logic | 
						
						
							|  | void DrawLevel06Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // Draw Level06 screen | 
						
						
							|  |     DrawRectangleRec(centerRec, LIGHTGRAY); | 
						
						
							|  |      | 
						
						
							|  |     for (int i = 0; i < 4; i++) | 
						
						
							|  |     { | 
						
						
							|  |         DrawRectangleRec(movingRecs[i], GRAY); | 
						
						
							|  |     } | 
						
						
							|  |      | 
						
						
							|  |     if (!done & (mouseOverNum >= 0)) DrawRectangleLines(movingRecs[mouseOverNum].x - 5, movingRecs[mouseOverNum].y - 5, movingRecs[mouseOverNum].width + 10, movingRecs[mouseOverNum].height + 10, Fade(LIGHTGRAY, 0.8f)); | 
						
						
							|  |          | 
						
						
							|  |     if (levelFinished) | 
						
						
							|  |     { | 
						
						
							|  |         DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); | 
						
						
							|  |         DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, GRAY); | 
						
						
							|  |         DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); | 
						
						
							|  |     } | 
						
						
							|  |     else DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, LIGHTGRAY); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level06 Screen Unload logic | 
						
						
							|  | void UnloadLevel06Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // TODO: Unload Level06 screen variables here! | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level06 Screen should finish? | 
						
						
							|  | int FinishLevel06Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     return finishScreen; | 
						
						
							|  | } |