| #ifndef PLAYER_H | |
| #define PLAYER_H | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Types and Structures Definition | |
| //---------------------------------------------------------------------------------- | |
| typedef enum { NONE, WALK_RIGHT, WALK_LEFT, SCARE_RIGHT, SCARE_LEFT, SEARCH, FIND_KEY } PlayerSequence; | |
| 
 | |
| typedef struct Player { | |
|     Vector2 position; | |
|     Rectangle bounds; | |
|     Texture2D texture; | |
|     Color color; | |
|      | |
|     // Animation variables | |
|     Rectangle frameRec; | |
|     int currentFrame; | |
|     int currentSeq; | |
|      | |
|     bool key; | |
|     int numLifes; | |
|     bool dead; | |
| } Player; | |
| 
 | |
| //---------------------------------------------------------------------------------- | |
| // Global Variables Definition | |
| //---------------------------------------------------------------------------------- | |
| Player player; | |
| 
 | |
| #ifdef __cplusplus | |
| extern "C" {            // Prevents name mangling of functions | |
| #endif | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Logo Screen Functions Declaration | |
| //---------------------------------------------------------------------------------- | |
| void InitPlayer(void); | |
| void UpdatePlayer(void); | |
| void DrawPlayer(void); | |
| void UnloadPlayer(void); | |
| void ResetPlayer(void); | |
| 
 | |
| void ScarePlayer(void); | |
| void SearchKeyPlayer(void); | |
| void FindKeyPlayer(void); | |
| 
 | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
|  | |
| #endif // SCREENS_H |