/*******************************************************************************************
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								*
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								*   raylib [core] example - Windows drop files
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								*
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								*   This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
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								*
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								*   This example has been created using raylib 1.3 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
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								    int count = 0;
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								    char **droppedFiles;
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								    SetTargetFPS(60);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsFileDropped())
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								        {
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								            droppedFiles = GetDroppedFiles(&count);
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
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								            else
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								            {
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								                DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
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								                for (int i = 0; i < count; i++)
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								                {
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								                    if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
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								                    else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
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								                    DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
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								                }
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								                DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
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								            }
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    ClearDroppedFiles();    // Clear internal buffers
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								    CloseWindow();          // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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