/*******************************************************************************************
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								*
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								*   raylib [models] example - Load and draw a 3d model (OBJ)
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								*
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								*   This example has been created using raylib 1.3 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading");
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								    // Define the camera to look into our 3d world
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								    Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
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								    Model dwarf = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model
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								    Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png");   // Load model texture
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								    SetModelTexture(&dwarf, texture);                                       // Bind texture to model
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								    Vector3 position = { 0.0f, 0.0f, 0.0f };                                // Set model position
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								    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        //...
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            Begin3dMode(camera);
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								                DrawModel(dwarf, position, 2.0f, WHITE);   // Draw 3d model with texture
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								                DrawGrid(10, 1.0f);        // Draw a grid
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								                DrawGizmo(position);        // Draw gizmo
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								            End3dMode();
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								            DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
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								            DrawFPS(10, 10);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(texture);     // Unload texture
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								    UnloadModel(dwarf);         // Unload model
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								    CloseWindow();              // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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