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								/*******************************************************************************************
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								*
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								*   raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // TODO: Update your variables here
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
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								            DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
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								            DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
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								            DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);  // NOTE: Uses QUADS internally, not lines
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								            DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
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								            DrawTriangle((Vector2){screenWidth/4*3, 80},
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								                         (Vector2){screenWidth/4*3 - 60, 150},
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								                         (Vector2){screenWidth/4*3 + 60, 150}, VIOLET);
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								            DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
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								            DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
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								            // NOTE: We draw all LINES based shapes together to optimize internal drawing,
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								            // this way, all LINES are rendered in a single draw pass
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								            DrawLine(18, 42, screenWidth - 18, 42, BLACK);
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								            DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
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								            DrawTriangleLines((Vector2){screenWidth/4*3, 160},
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								                              (Vector2){screenWidth/4*3 - 20, 230},
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								                              (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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