#include <math.h>
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								#include "raylib.h"
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								int main() {
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									int screenWidth = 800;
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									int screenHeight = 450;
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									InitWindow(screenWidth, screenHeight, "raylib");
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									Camera cam;
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									cam.position = (Vector3){ 0.f, 10.f, 8.f };
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									cam.target = (Vector3){ 0.f, 0.f, 0.f };
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									cam.up = (Vector3){ 0.f, 1.f, 0.f };
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									cam.fovy = 60.f;
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									cam.type = CAMERA_PERSPECTIVE;
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									Vector3 cubePos = { 0.f, 0.f, 0.f };
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									SetTargetFPS(60);
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									while (!WindowShouldClose()) {
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										cam.position.x = sin(GetTime()) * 10.f;
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										cam.position.z = cos(GetTime()) * 10.f;
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										BeginDrawing();
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											ClearBackground(RAYWHITE);
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											BeginMode3D(cam);
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												DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
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												DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
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												DrawGrid(10, 1.f);
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											EndMode3D();
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											DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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											DrawFPS(10, 10);
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										EndDrawing();
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									}
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									CloseWindow();
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									return 0;
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								}
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