You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

69 lines
2.1 KiB

/*******************************************************************************************
*
* raylib example 08 - Audio loading and playing
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
int screenWidth = 800;
int screenHeight = 450;
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
InitAudioDevice(); // Initialize audio device
Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
bool currentKeyState = false;
bool previousKeyState = currentKeyState;
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
currentKeyState = IsKeyPressed(KEY_SPACE); // Check if Space have been pressed
if (currentKeyState != previousKeyState)
{
if (currentKeyState) PlaySound(fx); // Play the sound!
previousKeyState = currentKeyState;
}
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY);
EndDrawing();
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
UnloadSound(fx); // Unload sound data
CloseAudioDevice(); // Close audio device
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}