|  | #************************************************************************************************** | 
						
						
							|  | # | 
						
						
							|  | #   raylib makefile for Android project (APK building) | 
						
						
							|  | # | 
						
						
							|  | #   Copyright (c) 2017 Ramon Santamaria (@raysan5) | 
						
						
							|  | # | 
						
						
							|  | #   This software is provided "as-is", without any express or implied warranty. In no event | 
						
						
							|  | #   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | # | 
						
						
							|  | #   Permission is granted to anyone to use this software for any purpose, including commercial | 
						
						
							|  | #   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | # | 
						
						
							|  | #     1. The origin of this software must not be misrepresented; you must not claim that you | 
						
						
							|  | #     wrote the original software. If you use this software in a product, an acknowledgment | 
						
						
							|  | #     in the product documentation would be appreciated but is not required. | 
						
						
							|  | # | 
						
						
							|  | #     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | #     as being the original software. | 
						
						
							|  | # | 
						
						
							|  | #     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | # | 
						
						
							|  | #************************************************************************************************** | 
						
						
							|  |  | 
						
						
							|  | # Define required raylib variables | 
						
						
							|  | PLATFORM               ?= PLATFORM_ANDROID | 
						
						
							|  | RAYLIB_PATH            ?= ..\.. | 
						
						
							|  | 
 | 
						
						
							|  | # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version | 
						
						
							|  | ANDROID_ARCH           ?= ARM | 
						
						
							|  | ANDROID_API_VERSION     = 21 | 
						
						
							|  | ifeq ($(ANDROID_ARCH),ARM) | 
						
						
							|  |     ANDROID_ARCH_NAME   = armeabi-v7a | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(ANDROID_ARCH),ARM64) | 
						
						
							|  |     ANDROID_ARCH_NAME   = arm64-v8a | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # Required path variables | 
						
						
							|  | # NOTE: JAVA_HOME must be set to JDK | 
						
						
							|  | JAVA_HOME              ?= C:/JavaJDK | 
						
						
							|  | ANDROID_HOME            = C:/android-sdk | 
						
						
							|  | ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) | 
						
						
							|  | ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1 | 
						
						
							|  | ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools | 
						
						
							|  | 
 | 
						
						
							|  | # Android project configuration variables | 
						
						
							|  | PROJECT_NAME           ?= raylib_game | 
						
						
							|  | PROJECT_LIBRARY_NAME   ?= main | 
						
						
							|  | PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME) | 
						
						
							|  | PROJECT_RESOURCES_PATH ?= resources | 
						
						
							|  | PROJECT_SOURCE_FILES   ?= raylib_game.c | 
						
						
							|  | 
 | 
						
						
							|  | # Some source files are placed in directories, when compiling to some  | 
						
						
							|  | # output directory other than source, that directory must pre-exist. | 
						
						
							|  | # Here we get a list of required folders that need to be created on | 
						
						
							|  | # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors. | 
						
						
							|  | PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES))) | 
						
						
							|  | 
 | 
						
						
							|  | # Android app configuration variables | 
						
						
							|  | APP_LABEL_NAME ?= rGame | 
						
						
							|  | APP_COMPANY_NAME ?= raylib | 
						
						
							|  | APP_PRODUCT_NAME ?= rgame | 
						
						
							|  | APP_VERSION_CODE ?= 1 | 
						
						
							|  | APP_VERSION_NAME ?= 1.0 | 
						
						
							|  | APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png | 
						
						
							|  | APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png | 
						
						
							|  | APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png | 
						
						
							|  | APP_SCREEN_ORIENTATION ?= landscape | 
						
						
							|  | APP_KEYSTORE_PASS ?= raylib | 
						
						
							|  | 
 | 
						
						
							|  | # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) | 
						
						
							|  | RAYLIB_LIBTYPE ?= STATIC | 
						
						
							|  | 
 | 
						
						
							|  | # Library path for libraylib.a/libraylib.so | 
						
						
							|  | RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src | 
						
						
							|  | 
 | 
						
						
							|  | # Shared libs must be added to APK if required | 
						
						
							|  | # NOTE: Generated NativeLoader.java automatically load those libraries | 
						
						
							|  | ifeq ($(RAYLIB_LIBTYPE),SHARED) | 
						
						
							|  |     PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so  | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # Compiler and archiver | 
						
						
							|  | # NOTE: GCC is being deprecated in Android NDK r16 | 
						
						
							|  | ifeq ($(ANDROID_ARCH),ARM) | 
						
						
							|  |     CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang | 
						
						
							|  |     AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(ANDROID_ARCH),ARM64) | 
						
						
							|  |     CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang | 
						
						
							|  |     AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # Compiler flags for arquitecture | 
						
						
							|  | ifeq ($(ANDROID_ARCH),ARM) | 
						
						
							|  |     CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(ANDROID_ARCH),ARM64) | 
						
						
							|  |     CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769 | 
						
						
							|  | endif | 
						
						
							|  | # Compilation functions attributes options | 
						
						
							|  | CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC | 
						
						
							|  | # Compiler options for the linker | 
						
						
							|  | CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes | 
						
						
							|  | # Preprocessor macro definitions | 
						
						
							|  | CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) | 
						
						
							|  | 
 | 
						
						
							|  | # Paths containing required header files | 
						
						
							|  | INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue | 
						
						
							|  | 
 | 
						
						
							|  | # Linker options | 
						
						
							|  | LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a  | 
						
						
							|  | LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings  | 
						
						
							|  | # Force linking of library module to define symbol | 
						
						
							|  | LDFLAGS += -u ANativeActivity_onCreate | 
						
						
							|  | # Library paths containing required libs | 
						
						
							|  | LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib | 
						
						
							|  | 
 | 
						
						
							|  | # Define any libraries to link into executable | 
						
						
							|  | # if you want to link libraries (libname.so or libname.a), use the -lname | 
						
						
							|  | LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl | 
						
						
							|  | 
 | 
						
						
							|  | # Generate target objects list from PROJECT_SOURCE_FILES | 
						
						
							|  | OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) | 
						
						
							|  | 
 | 
						
						
							|  | # Android APK building process... some steps required... | 
						
						
							|  | # NOTE: typing 'make' will invoke the default target entry called 'all', | 
						
						
							|  | all: create_temp_project_dirs \ | 
						
						
							|  |      copy_project_required_libs \ | 
						
						
							|  |      copy_project_resources \ | 
						
						
							|  |      generate_loader_script \ | 
						
						
							|  |      generate_android_manifest \ | 
						
						
							|  |      generate_apk_keystore \ | 
						
						
							|  |      config_project_package \ | 
						
						
							|  |      compile_project_code \ | 
						
						
							|  |      compile_project_class \ | 
						
						
							|  |      compile_project_class_dex \ | 
						
						
							|  |      create_project_apk_package \ | 
						
						
							|  |      sign_project_apk_package \ | 
						
						
							|  |      zipalign_project_apk_package | 
						
						
							|  | 
 | 
						
						
							|  | # Create required temp directories for APK building | 
						
						
							|  | create_temp_project_dirs: | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)  | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens | 
						
						
							|  | 	$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir))) | 
						
						
							|  | 
 | 
						
						
							|  | define create_dir | 
						
						
							|  |     if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1) | 
						
						
							|  | endef | 
						
						
							|  |      | 
						
						
							|  | # Copy required shared libs for integration into APK | 
						
						
							|  | # NOTE: If using shared libs they are loaded by generated NativeLoader.java | 
						
						
							|  | copy_project_required_libs: | 
						
						
							|  | ifeq ($(RAYLIB_LIBTYPE),SHARED) | 
						
						
							|  | 	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so  | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(RAYLIB_LIBTYPE),STATIC) | 
						
						
							|  | 	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a  | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # Copy project required resources: strings.xml, icon.png, assets | 
						
						
							|  | # NOTE: Required strings.xml is generated and game resources are copied to assets folder | 
						
						
							|  | # TODO: Review xcopy usage, it can not be found in some systems! | 
						
						
							|  | copy_project_resources: | 
						
						
							|  | 	copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y | 
						
						
							|  | 	copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y | 
						
						
							|  | 	copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y | 
						
						
							|  | 	@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml | 
						
						
							|  | 	@echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml | 
						
						
							|  | 	if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F | 
						
						
							|  | 
 | 
						
						
							|  | # Generate NativeLoader.java to load required shared libraries | 
						
						
							|  | # NOTE: Probably not the bet way to generate this file... but it works. | 
						
						
							|  | generate_loader_script: | 
						
						
							|  | 	@echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
						
						
							|  | 	@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
						
						
							|  | 	@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
						
						
							|  | 	@echo     static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
						
						
							|  | ifeq ($(RAYLIB_LIBTYPE),SHARED) | 
						
						
							|  | 	@echo         System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
						
						
							|  | endif | 
						
						
							|  | 	@echo         System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java  | 
						
						
							|  | 	@echo     } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
						
						
							|  | 	@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
						
						
							|  |      | 
						
						
							|  | # Generate AndroidManifest.xml with all the required options | 
						
						
							|  | # NOTE: Probably not the bet way to generate this file... but it works. | 
						
						
							|  | generate_android_manifest: | 
						
						
							|  | 	@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo             android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo             android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo             android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo             android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo             ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo             ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo                 ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo                 ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo             ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo         ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo     ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 	@echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | 
						
						
							|  | 
 | 
						
						
							|  | # Generate storekey for APK signing: $(PROJECT_NAME).keystore | 
						
						
							|  | # NOTE: Configure here your Distinguished Names (-dname) if required! | 
						
						
							|  | generate_apk_keystore:  | 
						
						
							|  | 	if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA | 
						
						
							|  | 
 | 
						
						
							|  | # Config project package and resource using AndroidManifest.xml and res/values/strings.xml | 
						
						
							|  | # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java | 
						
						
							|  | config_project_package: | 
						
						
							|  | 	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar | 
						
						
							|  | 
 | 
						
						
							|  | # Compile native_app_glue code as static library: obj/libnative_app_glue.a | 
						
						
							|  | compile_native_app_glue: | 
						
						
							|  | 	$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS) | 
						
						
							|  | 	$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o | 
						
						
							|  | 
 | 
						
						
							|  | # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so  | 
						
						
							|  | compile_project_code: $(OBJS) | 
						
						
							|  | 	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) | 
						
						
							|  | 
 | 
						
						
							|  | # Compile all .c files required into object (.o) files | 
						
						
							|  | # NOTE: Those files will be linked into a shared library | 
						
						
							|  | $(PROJECT_BUILD_PATH)/obj/%.o:%.c | 
						
						
							|  | 	$(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot  | 
						
						
							|  |      | 
						
						
							|  | # Compile project .java code into .class (Java bytecode)  | 
						
						
							|  | compile_project_class: | 
						
						
							|  | 	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
						
						
							|  | 
 | 
						
						
							|  | # Compile .class files into Dalvik executable bytecode (.dex) | 
						
						
							|  | # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT) | 
						
						
							|  | compile_project_class_dex: | 
						
						
							|  | 	$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj | 
						
						
							|  | 
 | 
						
						
							|  | # Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk | 
						
						
							|  | # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so | 
						
						
							|  | # NOTE: Use -A resources to define additional directory in which to find raw asset files | 
						
						
							|  | create_project_apk_package: | 
						
						
							|  | 	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin | 
						
						
							|  | 	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) | 
						
						
							|  | 
 | 
						
						
							|  | # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk  | 
						
						
							|  | sign_project_apk_package: | 
						
						
							|  | 	$(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key | 
						
						
							|  | 
 | 
						
						
							|  | # Create zip-aligned APK package: $(PROJECT_NAME).apk  | 
						
						
							|  | zipalign_project_apk_package: | 
						
						
							|  | 	$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk | 
						
						
							|  | 
 | 
						
						
							|  | # Install $(PROJECT_NAME).apk to default emulator/device | 
						
						
							|  | # NOTE: Use -e (emulator) or -d (device) parameters if required | 
						
						
							|  | install: | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk | 
						
						
							|  |      | 
						
						
							|  | # Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64) | 
						
						
							|  | check_device_abi: | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi | 
						
						
							|  | 
 | 
						
						
							|  | # Monitorize output log coming from device, only raylib tag | 
						
						
							|  | logcat: | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S | 
						
						
							|  |      | 
						
						
							|  | # Install and monitorize $(PROJECT_NAME).apk to default emulator/device | 
						
						
							|  | deploy: | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S | 
						
						
							|  | 
 | 
						
						
							|  | #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W | 
						
						
							|  |  | 
						
						
							|  | # Clean everything | 
						
						
							|  | clean: | 
						
						
							|  | 	del $(PROJECT_BUILD_PATH)\* /f /s /q | 
						
						
							|  | 	rmdir $(PROJECT_BUILD_PATH) /s /q | 
						
						
							|  | 	@echo Cleaning done
 |