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								/**********************************************************************************************
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								*
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								*   raylib - Advance Game template
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								*
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								*   Title Screen Functions Definitions (Init, Update, Draw, Unload)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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								*
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								*   This software is provided "as-is", without any express or implied warranty. In no event
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								*   will the authors be held liable for any damages arising from the use of this software.
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								*
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								*   Permission is granted to anyone to use this software for any purpose, including commercial
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								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								*
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								*     1. The origin of this software must not be misrepresented; you must not claim that you
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								*     wrote the original software. If you use this software in a product, an acknowledgment
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								*     in the product documentation would be appreciated but is not required.
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								*
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								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								*     as being the original software.
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								*
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								*     3. This notice may not be removed or altered from any source distribution.
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								*
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								**********************************************************************************************/
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								#include "raylib.h"
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								#include "screens.h"
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								//----------------------------------------------------------------------------------
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								// Global Variables Definition (local to this module)
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								//----------------------------------------------------------------------------------
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								// Title screen global variables
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								static int framesCounter;
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								static int finishScreen;
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								static Texture2D texBackground;
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								static Texture2D texTitle;
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								static Texture2D texLogo;
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								static float titleAlpha = 0.0f;
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								static Sound fxStart;
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								//----------------------------------------------------------------------------------
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								// Title Screen Functions Definition
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								//----------------------------------------------------------------------------------
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								// Title Screen Initialization logic
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								void InitTitleScreen(void)
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								{
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								    // Initialize TITLE screen variables here!
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								    framesCounter = 0;
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								    finishScreen = 0;
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								    texBackground = LoadTexture("resources/textures/background_title.png");
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								    texTitle = LoadTexture("resources/textures/title.png");
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								    texLogo = LoadTexture("resources/textures/logo_raylib.png");
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								    fxStart = LoadSound("resources/audio/start.wav");
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								}
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								// Title Screen Update logic
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								void UpdateTitleScreen(void)
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								{
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								    // Update TITLE screen variables here!
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								    framesCounter++;
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								    titleAlpha += 0.005f;
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								    if (titleAlpha >= 1.0f) titleAlpha = 1.0f;
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								    // Press enter to change to ATTIC screen
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								    if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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								    {
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								        PlaySound(fxStart);
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								        StopMusicStream(music);
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								        finishScreen = 1;
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								    }
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								}
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								// Title Screen Draw logic
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								void DrawTitleScreen(void)
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								{
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								    DrawTexture(texBackground, 0, 0, WHITE);
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								    DrawTexture(texTitle, GetScreenWidth()/2 - texTitle.width/2, -25, Fade(WHITE, titleAlpha));
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								    DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f));
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								    DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 36, GetScreenHeight() - 60, 20, DARKBLUE); 
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								    DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
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								    DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
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								    if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.baseSize, 0, SKYBLUE);
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								}
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								// Title Screen Unload logic
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								void UnloadTitleScreen(void)
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								{
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								    // Unload TITLE screen variables here!
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								    UnloadTexture(texBackground);
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								    UnloadTexture(texTitle);
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								    UnloadTexture(texLogo);
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								    UnloadSound(fxStart);
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								}
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								// Title Screen should finish?
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								int FinishTitleScreen(void)
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								{
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								    return finishScreen;
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								}
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