/*******************************************************************************************
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								*
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								*   raylib test - Testing Heightmap Loading and Drawing
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    Vector3 position = { 0.0, 0.0, 0.0 };
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								    // Define the camera to look into our 3d world
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								    Camera camera = {{ 12.0, 10.0, 12.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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								    InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing");
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								    Image img = LoadImage("heightmap.png");
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								    Model map = LoadHeightmap(img, 4);
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								    Texture2D tex = CreateTexture(img);
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								    UnloadImage(img);
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								    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // ...
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            Begin3dMode(camera);
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								                //DrawModel(map, position, 0.5f, MAROON);   
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								                DrawModelEx(map, tex, position, 0.5f, WHITE);   // Draw 3d model with texture
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								                DrawGrid(10.0, 1.0);        // Draw a grid
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								                DrawGizmo(position, false); 
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								            End3dMode();
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								            DrawFPS(10, 10);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(tex);     // Unload texture
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								    UnloadModel(map);       // Unload model
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								    CloseWindow();          // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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