|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - Load 3d gltf model | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 3.5 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Hristo Stamenov (@object71) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2021 Hristo Stamenov (@object71) and Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ******************************************************************************************** | 
						
						
							|  | * | 
						
						
							|  | * To export a model from blender, make sure it is not posed, the vertices need to be in the | 
						
						
							|  | * same position as they would be in edit mode. | 
						
						
							|  | * and that the scale of your models is set to 0. Scaling can be done from the export menu. | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #include <stdlib.h> | 
						
						
							|  |  | 
						
						
							|  | #define MAX_MODELS  8 | 
						
						
							|  |  | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - model"); | 
						
						
							|  | 
 | 
						
						
							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera = { 0 }; | 
						
						
							|  |     camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position | 
						
						
							|  |     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point | 
						
						
							|  |     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target) | 
						
						
							|  |     camera.fovy = 45.0f;                                // Camera field-of-view Y | 
						
						
							|  |     camera.projection = CAMERA_PERSPECTIVE;             // Camera mode type | 
						
						
							|  |  | 
						
						
							|  |     Model model[MAX_MODELS] = { 0 }; | 
						
						
							|  | 
 | 
						
						
							|  |     model[0] = LoadModel("resources/gltf/raylib_32x32.glb"); | 
						
						
							|  |     model[1] = LoadModel("resources/gltf/rigged_figure.glb"); | 
						
						
							|  |     model[2] = LoadModel("resources/gltf/GearboxAssy.glb"); | 
						
						
							|  |     model[3] = LoadModel("resources/gltf/BoxAnimated.glb"); | 
						
						
							|  |     model[4] = LoadModel("resources/gltf/AnimatedTriangle.gltf"); | 
						
						
							|  |     model[5] = LoadModel("resources/gltf/AnimatedMorphCube.glb"); | 
						
						
							|  |     model[6] = LoadModel("resources/gltf/vertex_colored_object.glb"); | 
						
						
							|  |     model[7] = LoadModel("resources/gltf/girl.glb"); | 
						
						
							|  | 
 | 
						
						
							|  |     int currentModel = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     Vector3 position = { 0.0f, 0.0f, 0.0f };    // Set model position | 
						
						
							|  |  | 
						
						
							|  |     SetCameraMode(camera, CAMERA_FREE); // Set free camera mode | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())        // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         UpdateCamera(&camera); | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsKeyReleased(KEY_RIGHT)) | 
						
						
							|  |         { | 
						
						
							|  |             currentModel++; | 
						
						
							|  |             if (currentModel == MAX_MODELS) currentModel = 0; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsKeyReleased(KEY_LEFT)) | 
						
						
							|  |         { | 
						
						
							|  |             currentModel--; | 
						
						
							|  |             if (currentModel < 0) currentModel = MAX_MODELS - 1; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             ClearBackground(SKYBLUE); | 
						
						
							|  | 
 | 
						
						
							|  |             BeginMode3D(camera); | 
						
						
							|  | 
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							|  |                 DrawModelEx(model[currentModel], position, (Vector3){ 0.0f, 1.0f, 0.0f }, 180.0f, (Vector3){ 2.0f, 2.0f, 2.0f }, WHITE); | 
						
						
							|  | 
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							|  |                 DrawGrid(10, 1.0f);         // Draw a grid | 
						
						
							|  |  | 
						
						
							|  |             EndMode3D(); | 
						
						
							|  | 
 | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     for (int i = 0; i < MAX_MODELS; i++) UnloadModel(model[i]);  // Unload models | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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