| /******************************************************************************************* | |
| * | |
| *   raylib [core] example - Picking in 3d mode | |
| * | |
| *   Example complexity rating: [★★☆☆] 2/4 | |
| * | |
| *   Example originally created with raylib 1.3, last time updated with raylib 4.0 | |
| * | |
| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |
| *   BSD-like license that allows static linking with closed source software | |
| * | |
| *   Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| //------------------------------------------------------------------------------------ | |
| // Program main entry point | |
| //------------------------------------------------------------------------------------ | |
| int main(void) | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     const int screenWidth = 800; | |
|     const int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking"); | |
| 
 | |
|     // Define the camera to look into our 3d world | |
|     Camera camera = { 0 }; | |
|     camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position | |
|     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point | |
|     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target) | |
|     camera.fovy = 45.0f;                                // Camera field-of-view Y | |
|     camera.projection = CAMERA_PERSPECTIVE;             // Camera projection type | |
|  | |
|     Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; | |
|     Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; | |
| 
 | |
|     Ray ray = { 0 };                    // Picking line ray | |
|     RayCollision collision = { 0 };     // Ray collision hit info | |
|  | |
|     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())        // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         if (IsCursorHidden()) UpdateCamera(&camera, CAMERA_FIRST_PERSON); | |
| 
 | |
|         // Toggle camera controls | |
|         if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) | |
|         { | |
|             if (IsCursorHidden()) EnableCursor(); | |
|             else DisableCursor(); | |
|         } | |
| 
 | |
|         if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) | |
|         { | |
|             if (!collision.hit) | |
|             { | |
|                 ray = GetScreenToWorldRay(GetMousePosition(), camera); | |
| 
 | |
|                 // Check collision between ray and box | |
|                 collision = GetRayCollisionBox(ray, | |
|                             (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, | |
|                                           (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }}); | |
|             } | |
|             else collision.hit = false; | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             BeginMode3D(camera); | |
| 
 | |
|                 if (collision.hit) | |
|                 { | |
|                     DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED); | |
|                     DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON); | |
| 
 | |
|                     DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN); | |
|                 } | |
|                 else | |
|                 { | |
|                     DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); | |
|                     DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); | |
|                 } | |
| 
 | |
|                 DrawRay(ray, MAROON); | |
|                 DrawGrid(10, 1.0f); | |
| 
 | |
|             EndMode3D(); | |
| 
 | |
|             DrawText("Try clicking on the box with your mouse!", 240, 10, 20, DARKGRAY); | |
| 
 | |
|             if (collision.hit) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN); | |
| 
 | |
|             DrawText("Right click mouse to toggle camera controls", 10, 430, 10, GRAY); | |
| 
 | |
|             DrawFPS(10, 10); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| }
 |