|
/**********************************************************************************************
|
|
*
|
|
* rcore - Window/display management, Graphic device/context management and input management
|
|
*
|
|
* PLATFORMS SUPPORTED:
|
|
* > PLATFORM_DESKTOP_GLFW (GLFW backend):
|
|
* - Windows (Win32, Win64)
|
|
* - Linux (X11/Wayland desktop mode)
|
|
* - macOS/OSX (x64, arm64)
|
|
* - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
|
|
* > PLATFORM_DESKTOP_SDL (SDL backend):
|
|
* - Windows (Win32, Win64)
|
|
* - Linux (X11/Wayland desktop mode)
|
|
* - Others (not tested)
|
|
* > PLATFORM_DESKTOP_RGFW (RGFW backend):
|
|
* - Windows (Win32, Win64)
|
|
* - Linux (X11/Wayland desktop mode)
|
|
* - macOS/OSX (x64, arm64)
|
|
* - Others (not tested)
|
|
* > PLATFORM_WEB_RGFW:
|
|
* - HTML5 (WebAssembly)
|
|
* > PLATFORM_WEB:
|
|
* - HTML5 (WebAssembly)
|
|
* > PLATFORM_DRM:
|
|
* - Raspberry Pi 0-5 (DRM/KMS)
|
|
* - Linux DRM subsystem (KMS mode)
|
|
* > PLATFORM_ANDROID:
|
|
* - Android (ARM, ARM64)
|
|
*
|
|
* CONFIGURATION:
|
|
* #define SUPPORT_DEFAULT_FONT (default)
|
|
* Default font is loaded on window initialization to be available for the user to render simple text.
|
|
* NOTE: If enabled, uses external module functions to load default raylib font (module: text)
|
|
*
|
|
* #define SUPPORT_CAMERA_SYSTEM
|
|
* Camera module is included (rcamera.h) and multiple predefined cameras are available:
|
|
* free, 1st/3rd person, orbital, custom
|
|
*
|
|
* #define SUPPORT_GESTURES_SYSTEM
|
|
* Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
|
|
*
|
|
* #define SUPPORT_MOUSE_GESTURES
|
|
* Mouse gestures are directly mapped like touches and processed by gestures system.
|
|
*
|
|
* #define SUPPORT_BUSY_WAIT_LOOP
|
|
* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
|
|
*
|
|
* #define SUPPORT_PARTIALBUSY_WAIT_LOOP
|
|
* Use a partial-busy wait loop, in this case frame sleeps for most of the time and runs a busy-wait-loop at the end
|
|
*
|
|
* #define SUPPORT_SCREEN_CAPTURE
|
|
* Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
|
|
*
|
|
* #define SUPPORT_GIF_RECORDING
|
|
* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
|
|
*
|
|
* #define SUPPORT_COMPRESSION_API
|
|
* Support CompressData() and DecompressData() functions, those functions use zlib implementation
|
|
* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module
|
|
* for linkage
|
|
*
|
|
* #define SUPPORT_AUTOMATION_EVENTS
|
|
* Support automatic events recording and playing, useful for automated testing systems or AI based game playing
|
|
*
|
|
* DEPENDENCIES:
|
|
* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion)
|
|
* camera - Multiple 3D camera modes (free, orbital, 1st person, 3rd person)
|
|
* gestures - Gestures system for touch-ready devices (or simulated from mouse inputs)
|
|
*
|
|
*
|
|
* LICENSE: zlib/libpng
|
|
*
|
|
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
|
|
*
|
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
|
* will the authors be held liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose, including commercial
|
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
|
* wrote the original software. If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
|
* as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*
|
|
**********************************************************************************************/
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Feature Test Macros required for this module
|
|
//----------------------------------------------------------------------------------
|
|
#if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_XOPEN_SOURCE < 500)
|
|
#undef _XOPEN_SOURCE
|
|
#define _XOPEN_SOURCE 500 // Required for: readlink if compiled with c99 without gnu ext.
|
|
#endif
|
|
|
|
#if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_POSIX_C_SOURCE < 199309L)
|
|
#undef _POSIX_C_SOURCE
|
|
#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
|
|
#endif
|
|
|
|
#include "raylib.h" // Declares module functions
|
|
|
|
// Check if config flags have been externally provided on compilation line
|
|
#if !defined(EXTERNAL_CONFIG_FLAGS)
|
|
#include "config.h" // Defines module configuration flags
|
|
#endif
|
|
|
|
#include "utils.h" // Required for: TRACELOG() macros
|
|
|
|
#include <stdlib.h> // Required for: srand(), rand(), atexit()
|
|
#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
|
|
#include <string.h> // Required for: strrchr(), strcmp(), strlen(), memset()
|
|
#include <time.h> // Required for: time() [Used in InitTimer()]
|
|
#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()]
|
|
|
|
#define RLGL_IMPLEMENTATION
|
|
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
|
|
|
|
#define RAYMATH_IMPLEMENTATION
|
|
#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality
|
|
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
#define RGESTURES_IMPLEMENTATION
|
|
#include "rgestures.h" // Gestures detection functionality
|
|
#endif
|
|
|
|
#if defined(SUPPORT_CAMERA_SYSTEM)
|
|
#define RCAMERA_IMPLEMENTATION
|
|
#include "rcamera.h" // Camera system functionality
|
|
#endif
|
|
|
|
#if defined(SUPPORT_GIF_RECORDING)
|
|
#define MSF_GIF_MALLOC(contextPointer, newSize) RL_MALLOC(newSize)
|
|
#define MSF_GIF_REALLOC(contextPointer, oldMemory, oldSize, newSize) RL_REALLOC(oldMemory, newSize)
|
|
#define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) RL_FREE(oldMemory)
|
|
|
|
#define MSF_GIF_IMPL
|
|
#include "external/msf_gif.h" // GIF recording functionality
|
|
#endif
|
|
|
|
#if defined(SUPPORT_COMPRESSION_API)
|
|
#define SINFL_IMPLEMENTATION
|
|
#define SINFL_NO_SIMD
|
|
#include "external/sinfl.h" // Deflate (RFC 1951) decompressor
|
|
|
|
#define SDEFL_IMPLEMENTATION
|
|
#include "external/sdefl.h" // Deflate (RFC 1951) compressor
|
|
#endif
|
|
|
|
#if defined(SUPPORT_RPRAND_GENERATOR)
|
|
#define RPRAND_IMPLEMENTATION
|
|
#include "external/rprand.h"
|
|
#endif
|
|
|
|
#if defined(__linux__) && !defined(_GNU_SOURCE)
|
|
#define _GNU_SOURCE
|
|
#endif
|
|
|
|
// Platform specific defines to handle GetApplicationDirectory()
|
|
#if (defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW)) || (defined(_MSC_VER) && defined(PLATFORM_DESKTOP_RGFW))
|
|
#ifndef MAX_PATH
|
|
#define MAX_PATH 1025
|
|
#endif
|
|
struct HINSTANCE__;
|
|
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(struct HINSTANCE__ *hModule, char *lpFilename, unsigned long nSize);
|
|
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(struct HINSTANCE__ *hModule, wchar_t *lpFilename, unsigned long nSize);
|
|
__declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
|
|
__declspec(dllimport) unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod);
|
|
__declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
|
|
#elif defined(__linux__)
|
|
#include <unistd.h>
|
|
#elif defined(__FreeBSD__)
|
|
#include <sys/types.h>
|
|
#include <sys/sysctl.h>
|
|
#include <unistd.h>
|
|
#elif defined(__APPLE__)
|
|
#include <sys/syslimits.h>
|
|
#include <mach-o/dyld.h>
|
|
#endif // OSs
|
|
|
|
#define _CRT_INTERNAL_NONSTDC_NAMES 1
|
|
#include <sys/stat.h> // Required for: stat(), S_ISREG [Used in GetFileModTime(), IsFilePath()]
|
|
|
|
#if !defined(S_ISREG) && defined(S_IFMT) && defined(S_IFREG)
|
|
#define S_ISREG(m) (((m) & S_IFMT) == S_IFREG)
|
|
#endif
|
|
|
|
#if defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__))
|
|
#define DIRENT_MALLOC RL_MALLOC
|
|
#define DIRENT_FREE RL_FREE
|
|
|
|
#include "external/dirent.h" // Required for: DIR, opendir(), closedir() [Used in LoadDirectoryFiles()]
|
|
#else
|
|
#include <dirent.h> // Required for: DIR, opendir(), closedir() [Used in LoadDirectoryFiles()]
|
|
#endif
|
|
|
|
#if defined(_WIN32)
|
|
#include <io.h> // Required for: _access() [Used in FileExists()]
|
|
#include <direct.h> // Required for: _getch(), _chdir(), _mkdir()
|
|
#define GETCWD _getcwd // NOTE: MSDN recommends not to use getcwd(), chdir()
|
|
#define CHDIR _chdir
|
|
#define MKDIR(dir) _mkdir(dir)
|
|
#else
|
|
#include <unistd.h> // Required for: getch(), chdir(), mkdir(), access()
|
|
#define GETCWD getcwd
|
|
#define CHDIR chdir
|
|
#define MKDIR(dir) mkdir(dir, 0777)
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Defines and Macros
|
|
//----------------------------------------------------------------------------------
|
|
#ifndef MAX_FILEPATH_CAPACITY
|
|
#define MAX_FILEPATH_CAPACITY 8192 // Maximum capacity for filepath
|
|
#endif
|
|
#ifndef MAX_FILEPATH_LENGTH
|
|
#if defined(_WIN32)
|
|
#define MAX_FILEPATH_LENGTH 256 // On Win32, MAX_PATH = 260 (limits.h) but Windows 10, Version 1607 enables long paths...
|
|
#else
|
|
#define MAX_FILEPATH_LENGTH 4096 // On Linux, PATH_MAX = 4096 by default (limits.h)
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef MAX_KEYBOARD_KEYS
|
|
#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
|
|
#endif
|
|
#ifndef MAX_MOUSE_BUTTONS
|
|
#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
|
|
#endif
|
|
#ifndef MAX_GAMEPADS
|
|
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
|
|
#endif
|
|
#ifndef MAX_GAMEPAD_NAME_LENGTH
|
|
#define MAX_GAMEPAD_NAME_LENGTH 128 // Maximum number of characters of gamepad name (byte size)
|
|
#endif
|
|
#ifndef MAX_GAMEPAD_AXIS
|
|
#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
|
|
#endif
|
|
#ifndef MAX_GAMEPAD_BUTTONS
|
|
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
|
|
#endif
|
|
#ifndef MAX_GAMEPAD_VIBRATION_TIME
|
|
#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
|
|
#endif
|
|
#ifndef MAX_TOUCH_POINTS
|
|
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
|
|
#endif
|
|
#ifndef MAX_KEY_PRESSED_QUEUE
|
|
#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
|
|
#endif
|
|
#ifndef MAX_CHAR_PRESSED_QUEUE
|
|
#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
|
|
#endif
|
|
|
|
#ifndef MAX_DECOMPRESSION_SIZE
|
|
#define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB
|
|
#endif
|
|
|
|
#ifndef MAX_AUTOMATION_EVENTS
|
|
#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
|
|
#endif
|
|
|
|
#ifndef DIRECTORY_FILTER_TAG
|
|
#define DIRECTORY_FILTER_TAG "DIR" // Name tag used to request directory inclusion on directory scan
|
|
#endif // NOTE: Used in ScanDirectoryFiles(), ScanDirectoryFilesRecursively() and LoadDirectoryFilesEx()
|
|
|
|
// Flags operation macros
|
|
#define FLAG_SET(n, f) ((n) |= (f))
|
|
#define FLAG_CLEAR(n, f) ((n) &= ~(f))
|
|
#define FLAG_TOGGLE(n, f) ((n) ^= (f))
|
|
#define FLAG_CHECK(n, f) ((n) & (f))
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Types and Structures Definition
|
|
//----------------------------------------------------------------------------------
|
|
typedef struct { int x; int y; } Point;
|
|
typedef struct { unsigned int width; unsigned int height; } Size;
|
|
|
|
// Core global state context data
|
|
typedef struct CoreData {
|
|
struct {
|
|
const char *title; // Window text title const pointer
|
|
unsigned int flags; // Configuration flags (bit based), keeps window state
|
|
bool ready; // Check if window has been initialized successfully
|
|
bool fullscreen; // Check if fullscreen mode is enabled
|
|
bool shouldClose; // Check if window set for closing
|
|
bool resizedLastFrame; // Check if window has been resized last frame
|
|
bool eventWaiting; // Wait for events before ending frame
|
|
bool usingFbo; // Using FBO (RenderTexture) for rendering instead of default framebuffer
|
|
|
|
Point position; // Window position (required on fullscreen toggle)
|
|
Point previousPosition; // Window previous position (required on borderless windowed toggle)
|
|
Size display; // Display width and height (monitor, device-screen, LCD, ...)
|
|
Size screen; // Screen width and height (used render area)
|
|
Size previousScreen; // Screen previous width and height (required on borderless windowed toggle)
|
|
Size currentFbo; // Current render width and height (depends on active fbo)
|
|
Size render; // Framebuffer width and height (render area, including black bars if required)
|
|
Point renderOffset; // Offset from render area (must be divided by 2)
|
|
Size screenMin; // Screen minimum width and height (for resizable window)
|
|
Size screenMax; // Screen maximum width and height (for resizable window)
|
|
Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
|
|
|
|
char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
|
|
unsigned int dropFileCount; // Count dropped files strings
|
|
|
|
} Window;
|
|
struct {
|
|
const char *basePath; // Base path for data storage
|
|
|
|
} Storage;
|
|
struct {
|
|
struct {
|
|
int exitKey; // Default exit key
|
|
char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
|
|
char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
|
|
|
|
// NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially
|
|
char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame
|
|
|
|
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
|
|
int keyPressedQueueCount; // Input keys queue count
|
|
|
|
int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode)
|
|
int charPressedQueueCount; // Input characters queue count
|
|
|
|
} Keyboard;
|
|
struct {
|
|
Vector2 offset; // Mouse offset
|
|
Vector2 scale; // Mouse scaling
|
|
Vector2 currentPosition; // Mouse position on screen
|
|
Vector2 previousPosition; // Previous mouse position
|
|
|
|
int cursor; // Tracks current mouse cursor
|
|
bool cursorHidden; // Track if cursor is hidden
|
|
bool cursorOnScreen; // Tracks if cursor is inside client area
|
|
|
|
char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state
|
|
char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state
|
|
Vector2 currentWheelMove; // Registers current mouse wheel variation
|
|
Vector2 previousWheelMove; // Registers previous mouse wheel variation
|
|
|
|
} Mouse;
|
|
struct {
|
|
int pointCount; // Number of touch points active
|
|
int pointId[MAX_TOUCH_POINTS]; // Point identifiers
|
|
Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
|
|
char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state
|
|
char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state
|
|
|
|
} Touch;
|
|
struct {
|
|
int lastButtonPressed; // Register last gamepad button pressed
|
|
int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axis
|
|
bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
|
|
char name[MAX_GAMEPADS][MAX_GAMEPAD_NAME_LENGTH]; // Gamepad name holder
|
|
char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
|
|
char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
|
|
float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
|
|
|
|
} Gamepad;
|
|
} Input;
|
|
struct {
|
|
double current; // Current time measure
|
|
double previous; // Previous time measure
|
|
double update; // Time measure for frame update
|
|
double draw; // Time measure for frame draw
|
|
double frame; // Time measure for one frame
|
|
double target; // Desired time for one frame, if 0 not applied
|
|
unsigned long long int base; // Base time measure for hi-res timer (PLATFORM_ANDROID, PLATFORM_DRM)
|
|
unsigned int frameCounter; // Frame counter
|
|
|
|
} Time;
|
|
} CoreData;
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Global Variables Definition
|
|
//----------------------------------------------------------------------------------
|
|
RLAPI const char *raylib_version = RAYLIB_VERSION; // raylib version exported symbol, required for some bindings
|
|
|
|
CoreData CORE = { 0 }; // Global CORE state context
|
|
|
|
// Flag to note GPU acceleration is available,
|
|
// referenced from other modules to support GPU data loading
|
|
// NOTE: Useful to allow Texture, RenderTexture, Font.texture, Mesh.vaoId/vboId, Shader loading
|
|
bool isGpuReady = false;
|
|
|
|
#if defined(SUPPORT_SCREEN_CAPTURE)
|
|
static int screenshotCounter = 0; // Screenshots counter
|
|
#endif
|
|
|
|
#if defined(SUPPORT_GIF_RECORDING)
|
|
static unsigned int gifFrameCounter = 0; // GIF frames counter
|
|
static bool gifRecording = false; // GIF recording state
|
|
static MsfGifState gifState = { 0 }; // MSGIF context state
|
|
#endif
|
|
|
|
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
|
// Automation events type
|
|
typedef enum AutomationEventType {
|
|
EVENT_NONE = 0,
|
|
// Input events
|
|
INPUT_KEY_UP, // param[0]: key
|
|
INPUT_KEY_DOWN, // param[0]: key
|
|
INPUT_KEY_PRESSED, // param[0]: key
|
|
INPUT_KEY_RELEASED, // param[0]: key
|
|
INPUT_MOUSE_BUTTON_UP, // param[0]: button
|
|
INPUT_MOUSE_BUTTON_DOWN, // param[0]: button
|
|
INPUT_MOUSE_POSITION, // param[0]: x, param[1]: y
|
|
INPUT_MOUSE_WHEEL_MOTION, // param[0]: x delta, param[1]: y delta
|
|
INPUT_GAMEPAD_CONNECT, // param[0]: gamepad
|
|
INPUT_GAMEPAD_DISCONNECT, // param[0]: gamepad
|
|
INPUT_GAMEPAD_BUTTON_UP, // param[0]: button
|
|
INPUT_GAMEPAD_BUTTON_DOWN, // param[0]: button
|
|
INPUT_GAMEPAD_AXIS_MOTION, // param[0]: axis, param[1]: delta
|
|
INPUT_TOUCH_UP, // param[0]: id
|
|
INPUT_TOUCH_DOWN, // param[0]: id
|
|
INPUT_TOUCH_POSITION, // param[0]: x, param[1]: y
|
|
INPUT_GESTURE, // param[0]: gesture
|
|
// Window events
|
|
WINDOW_CLOSE, // no params
|
|
WINDOW_MAXIMIZE, // no params
|
|
WINDOW_MINIMIZE, // no params
|
|
WINDOW_RESIZE, // param[0]: width, param[1]: height
|
|
// Custom events
|
|
ACTION_TAKE_SCREENSHOT, // no params
|
|
ACTION_SETTARGETFPS // param[0]: fps
|
|
} AutomationEventType;
|
|
|
|
// Event type to config events flags
|
|
// TODO: Not used at the moment
|
|
typedef enum {
|
|
EVENT_INPUT_KEYBOARD = 0,
|
|
EVENT_INPUT_MOUSE = 1,
|
|
EVENT_INPUT_GAMEPAD = 2,
|
|
EVENT_INPUT_TOUCH = 4,
|
|
EVENT_INPUT_GESTURE = 8,
|
|
EVENT_WINDOW = 16,
|
|
EVENT_CUSTOM = 32
|
|
} EventType;
|
|
|
|
// Event type name strings, required for export
|
|
static const char *autoEventTypeName[] = {
|
|
"EVENT_NONE",
|
|
"INPUT_KEY_UP",
|
|
"INPUT_KEY_DOWN",
|
|
"INPUT_KEY_PRESSED",
|
|
"INPUT_KEY_RELEASED",
|
|
"INPUT_MOUSE_BUTTON_UP",
|
|
"INPUT_MOUSE_BUTTON_DOWN",
|
|
"INPUT_MOUSE_POSITION",
|
|
"INPUT_MOUSE_WHEEL_MOTION",
|
|
"INPUT_GAMEPAD_CONNECT",
|
|
"INPUT_GAMEPAD_DISCONNECT",
|
|
"INPUT_GAMEPAD_BUTTON_UP",
|
|
"INPUT_GAMEPAD_BUTTON_DOWN",
|
|
"INPUT_GAMEPAD_AXIS_MOTION",
|
|
"INPUT_TOUCH_UP",
|
|
"INPUT_TOUCH_DOWN",
|
|
"INPUT_TOUCH_POSITION",
|
|
"INPUT_GESTURE",
|
|
"WINDOW_CLOSE",
|
|
"WINDOW_MAXIMIZE",
|
|
"WINDOW_MINIMIZE",
|
|
"WINDOW_RESIZE",
|
|
"ACTION_TAKE_SCREENSHOT",
|
|
"ACTION_SETTARGETFPS"
|
|
};
|
|
|
|
/*
|
|
// Automation event (24 bytes)
|
|
// NOTE: Opaque struct, internal to raylib
|
|
struct AutomationEvent {
|
|
unsigned int frame; // Event frame
|
|
unsigned int type; // Event type (AutomationEventType)
|
|
int params[4]; // Event parameters (if required)
|
|
};
|
|
*/
|
|
|
|
static AutomationEventList *currentEventList = NULL; // Current automation events list, set by user, keep internal pointer
|
|
static bool automationEventRecording = false; // Recording automation events flag
|
|
//static short automationEventEnabled = 0b0000001111111111; // TODO: Automation events enabled for recording/playing
|
|
#endif
|
|
//-----------------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Declaration
|
|
// NOTE: Those functions are common for all platforms!
|
|
//----------------------------------------------------------------------------------
|
|
|
|
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
|
|
extern void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow()
|
|
extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory
|
|
#endif
|
|
|
|
extern int InitPlatform(void); // Initialize platform (graphics, inputs and more)
|
|
extern void ClosePlatform(void); // Close platform
|
|
|
|
static void InitTimer(void); // Initialize timer, hi-resolution if available (required by InitPlatform())
|
|
static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform())
|
|
static void SetupViewport(int width, int height); // Set viewport for a provided width and height
|
|
|
|
static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path
|
|
static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories recursively from a base path
|
|
|
|
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
|
static void RecordAutomationEvent(void); // Record frame events (to internal events array)
|
|
#endif
|
|
|
|
#if defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW)
|
|
// NOTE: We declare Sleep() function symbol to avoid including windows.h (kernel32.lib linkage required)
|
|
__declspec(dllimport) void __stdcall Sleep(unsigned long msTimeout); // Required for: WaitTime()
|
|
#endif
|
|
|
|
#if !defined(SUPPORT_MODULE_RTEXT)
|
|
const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
|
|
#endif // !SUPPORT_MODULE_RTEXT
|
|
|
|
#if defined(PLATFORM_DESKTOP)
|
|
#define PLATFORM_DESKTOP_GLFW
|
|
#endif
|
|
|
|
// We're using `#pragma message` because `#warning` is not adopted by MSVC.
|
|
#if defined(SUPPORT_CLIPBOARD_IMAGE)
|
|
#if !defined(SUPPORT_MODULE_RTEXTURES)
|
|
#pragma message ("Warning: Enabling SUPPORT_CLIPBOARD_IMAGE requires SUPPORT_MODULE_RTEXTURES to work properly")
|
|
#endif
|
|
|
|
// It's nice to have support Bitmap on Linux as well, but not as necessary as Windows
|
|
#if !defined(SUPPORT_FILEFORMAT_BMP) && defined(_WIN32)
|
|
#pragma message ("Warning: Enabling SUPPORT_CLIPBOARD_IMAGE requires SUPPORT_FILEFORMAT_BMP, specially on Windows")
|
|
#endif
|
|
|
|
// From what I've tested applications on Wayland saves images on clipboard as PNG.
|
|
#if (!defined(SUPPORT_FILEFORMAT_PNG) || !defined(SUPPORT_FILEFORMAT_JPG)) && !defined(_WIN32)
|
|
#pragma message ("Warning: Getting image from the clipboard might not work without SUPPORT_FILEFORMAT_PNG or SUPPORT_FILEFORMAT_JPG")
|
|
#endif
|
|
|
|
// Not needed because `rtexture.c` will automatically defined STBI_REQUIRED when any SUPPORT_FILEFORMAT_* is defined.
|
|
// #if !defined(STBI_REQUIRED)
|
|
// #pragma message ("Warning: "STBI_REQUIRED is not defined, that means we can't load images from clipbard"
|
|
// #endif
|
|
|
|
#endif // SUPPORT_CLIPBOARD_IMAGE
|
|
|
|
// Include platform-specific submodules
|
|
#if defined(PLATFORM_DESKTOP_GLFW)
|
|
#include "platforms/rcore_desktop_glfw.c"
|
|
#elif defined(PLATFORM_DESKTOP_SDL)
|
|
#include "platforms/rcore_desktop_sdl.c"
|
|
#elif (defined(PLATFORM_DESKTOP_RGFW) || defined(PLATFORM_WEB_RGFW))
|
|
#include "platforms/rcore_desktop_rgfw.c"
|
|
#elif defined(PLATFORM_WEB)
|
|
#include "platforms/rcore_web.c"
|
|
#elif defined(PLATFORM_DRM)
|
|
#include "platforms/rcore_drm.c"
|
|
#elif defined(PLATFORM_ANDROID)
|
|
#include "platforms/rcore_android.c"
|
|
#else
|
|
// TODO: Include your custom platform backend!
|
|
// i.e software rendering backend or console backend!
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Window and Graphics Device
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
|
//bool WindowShouldClose(void)
|
|
//void ToggleFullscreen(void)
|
|
//void ToggleBorderlessWindowed(void)
|
|
//void MaximizeWindow(void)
|
|
//void MinimizeWindow(void)
|
|
//void RestoreWindow(void)
|
|
|
|
//void SetWindowState(unsigned int flags)
|
|
//void ClearWindowState(unsigned int flags)
|
|
|
|
//void SetWindowIcon(Image image)
|
|
//void SetWindowIcons(Image *images, int count)
|
|
//void SetWindowTitle(const char *title)
|
|
//void SetWindowPosition(int x, int y)
|
|
//void SetWindowMonitor(int monitor)
|
|
//void SetWindowMinSize(int width, int height)
|
|
//void SetWindowMaxSize(int width, int height)
|
|
//void SetWindowSize(int width, int height)
|
|
//void SetWindowOpacity(float opacity)
|
|
//void SetWindowFocused(void)
|
|
//void *GetWindowHandle(void)
|
|
//Vector2 GetWindowPosition(void)
|
|
//Vector2 GetWindowScaleDPI(void)
|
|
|
|
//int GetMonitorCount(void)
|
|
//int GetCurrentMonitor(void)
|
|
//int GetMonitorWidth(int monitor)
|
|
//int GetMonitorHeight(int monitor)
|
|
//int GetMonitorPhysicalWidth(int monitor)
|
|
//int GetMonitorPhysicalHeight(int monitor)
|
|
//int GetMonitorRefreshRate(int monitor)
|
|
//Vector2 GetMonitorPosition(int monitor)
|
|
//const char *GetMonitorName(int monitor)
|
|
|
|
//void SetClipboardText(const char *text)
|
|
//const char *GetClipboardText(void)
|
|
|
|
//void ShowCursor(void)
|
|
//void HideCursor(void)
|
|
//void EnableCursor(void)
|
|
//void DisableCursor(void)
|
|
|
|
// Initialize window and OpenGL context
|
|
void InitWindow(int width, int height, const char *title)
|
|
{
|
|
TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION);
|
|
|
|
#if defined(PLATFORM_DESKTOP_GLFW)
|
|
TRACELOG(LOG_INFO, "Platform backend: DESKTOP (GLFW)");
|
|
#elif defined(PLATFORM_DESKTOP_SDL)
|
|
TRACELOG(LOG_INFO, "Platform backend: DESKTOP (SDL)");
|
|
#elif defined(PLATFORM_DESKTOP_RGFW)
|
|
TRACELOG(LOG_INFO, "Platform backend: DESKTOP (RGFW)");
|
|
#elif defined(PLATFORM_WEB_RGFW)
|
|
TRACELOG(LOG_INFO, "Platform backend: WEB (RGFW) (HTML5)");
|
|
#elif defined(PLATFORM_WEB)
|
|
TRACELOG(LOG_INFO, "Platform backend: WEB (HTML5)");
|
|
#elif defined(PLATFORM_DRM)
|
|
TRACELOG(LOG_INFO, "Platform backend: NATIVE DRM");
|
|
#elif defined(PLATFORM_ANDROID)
|
|
TRACELOG(LOG_INFO, "Platform backend: ANDROID");
|
|
#else
|
|
// TODO: Include your custom platform backend!
|
|
// i.e software rendering backend or console backend!
|
|
TRACELOG(LOG_INFO, "Platform backend: CUSTOM");
|
|
#endif
|
|
|
|
TRACELOG(LOG_INFO, "Supported raylib modules:");
|
|
TRACELOG(LOG_INFO, " > rcore:..... loaded (mandatory)");
|
|
TRACELOG(LOG_INFO, " > rlgl:...... loaded (mandatory)");
|
|
#if defined(SUPPORT_MODULE_RSHAPES)
|
|
TRACELOG(LOG_INFO, " > rshapes:... loaded (optional)");
|
|
#else
|
|
TRACELOG(LOG_INFO, " > rshapes:... not loaded (optional)");
|
|
#endif
|
|
#if defined(SUPPORT_MODULE_RTEXTURES)
|
|
TRACELOG(LOG_INFO, " > rtextures:. loaded (optional)");
|
|
#else
|
|
TRACELOG(LOG_INFO, " > rtextures:. not loaded (optional)");
|
|
#endif
|
|
#if defined(SUPPORT_MODULE_RTEXT)
|
|
TRACELOG(LOG_INFO, " > rtext:..... loaded (optional)");
|
|
#else
|
|
TRACELOG(LOG_INFO, " > rtext:..... not loaded (optional)");
|
|
#endif
|
|
#if defined(SUPPORT_MODULE_RMODELS)
|
|
TRACELOG(LOG_INFO, " > rmodels:... loaded (optional)");
|
|
#else
|
|
TRACELOG(LOG_INFO, " > rmodels:... not loaded (optional)");
|
|
#endif
|
|
#if defined(SUPPORT_MODULE_RAUDIO)
|
|
TRACELOG(LOG_INFO, " > raudio:.... loaded (optional)");
|
|
#else
|
|
TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)");
|
|
#endif
|
|
|
|
// Initialize window data
|
|
CORE.Window.screen.width = width;
|
|
CORE.Window.screen.height = height;
|
|
CORE.Window.eventWaiting = false;
|
|
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
|
|
if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title;
|
|
|
|
// Initialize global input state
|
|
memset(&CORE.Input, 0, sizeof(CORE.Input)); // Reset CORE.Input structure to 0
|
|
CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
|
|
CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
|
|
CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
|
|
CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
|
|
|
|
// Initialize platform
|
|
//--------------------------------------------------------------
|
|
InitPlatform();
|
|
//--------------------------------------------------------------
|
|
|
|
// Initialize rlgl default data (buffers and shaders)
|
|
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
|
|
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
|
isGpuReady = true; // Flag to note GPU has been initialized successfully
|
|
|
|
// Setup default viewport
|
|
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
|
|
|
#if defined(SUPPORT_MODULE_RTEXT)
|
|
#if defined(SUPPORT_DEFAULT_FONT)
|
|
// Load default font
|
|
// WARNING: External function: Module required: rtext
|
|
LoadFontDefault();
|
|
#if defined(SUPPORT_MODULE_RSHAPES)
|
|
// Set font white rectangle for shapes drawing, so shapes and text can be batched together
|
|
// WARNING: rshapes module is required, if not available, default internal white rectangle is used
|
|
Rectangle rec = GetFontDefault().recs[95];
|
|
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
|
|
{
|
|
// NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering
|
|
SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 });
|
|
}
|
|
else
|
|
{
|
|
// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding
|
|
SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 });
|
|
}
|
|
#endif
|
|
#endif
|
|
#else
|
|
#if defined(SUPPORT_MODULE_RSHAPES)
|
|
// Set default texture and rectangle to be used for shapes drawing
|
|
// NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
|
|
Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
|
|
SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes
|
|
#endif
|
|
#endif
|
|
|
|
CORE.Time.frameCounter = 0;
|
|
CORE.Window.shouldClose = false;
|
|
|
|
// Initialize random seed
|
|
SetRandomSeed((unsigned int)time(NULL));
|
|
|
|
TRACELOG(LOG_INFO, "SYSTEM: Working Directory: %s", GetWorkingDirectory());
|
|
}
|
|
|
|
// Close window and unload OpenGL context
|
|
void CloseWindow(void)
|
|
{
|
|
#if defined(SUPPORT_GIF_RECORDING)
|
|
if (gifRecording)
|
|
{
|
|
MsfGifResult result = msf_gif_end(&gifState);
|
|
msf_gif_free(result);
|
|
gifRecording = false;
|
|
}
|
|
#endif
|
|
|
|
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
|
|
UnloadFontDefault(); // WARNING: Module required: rtext
|
|
#endif
|
|
|
|
rlglClose(); // De-init rlgl
|
|
|
|
// De-initialize platform
|
|
//--------------------------------------------------------------
|
|
ClosePlatform();
|
|
//--------------------------------------------------------------
|
|
|
|
CORE.Window.ready = false;
|
|
TRACELOG(LOG_INFO, "Window closed successfully");
|
|
}
|
|
|
|
// Check if window has been initialized successfully
|
|
bool IsWindowReady(void)
|
|
{
|
|
return CORE.Window.ready;
|
|
}
|
|
|
|
// Check if window is currently fullscreen
|
|
bool IsWindowFullscreen(void)
|
|
{
|
|
return CORE.Window.fullscreen;
|
|
}
|
|
|
|
// Check if window is currently hidden
|
|
bool IsWindowHidden(void)
|
|
{
|
|
return ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0);
|
|
}
|
|
|
|
// Check if window has been minimized
|
|
bool IsWindowMinimized(void)
|
|
{
|
|
return ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0);
|
|
}
|
|
|
|
// Check if window has been maximized
|
|
bool IsWindowMaximized(void)
|
|
{
|
|
return ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0);
|
|
}
|
|
|
|
// Check if window has the focus
|
|
bool IsWindowFocused(void)
|
|
{
|
|
return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0);
|
|
}
|
|
|
|
// Check if window has been resizedLastFrame
|
|
bool IsWindowResized(void)
|
|
{
|
|
return CORE.Window.resizedLastFrame;
|
|
}
|
|
|
|
// Check if one specific window flag is enabled
|
|
bool IsWindowState(unsigned int flag)
|
|
{
|
|
return ((CORE.Window.flags & flag) > 0);
|
|
}
|
|
|
|
// Get current screen width
|
|
int GetScreenWidth(void)
|
|
{
|
|
return CORE.Window.screen.width;
|
|
}
|
|
|
|
// Get current screen height
|
|
int GetScreenHeight(void)
|
|
{
|
|
return CORE.Window.screen.height;
|
|
}
|
|
|
|
// Get current render width which is equal to screen width*dpi scale
|
|
int GetRenderWidth(void)
|
|
{
|
|
int width = 0;
|
|
#if defined(__APPLE__)
|
|
Vector2 scale = GetWindowScaleDPI();
|
|
width = (int)((float)CORE.Window.render.width*scale.x);
|
|
#else
|
|
width = CORE.Window.render.width;
|
|
#endif
|
|
return width;
|
|
}
|
|
|
|
// Get current screen height which is equal to screen height*dpi scale
|
|
int GetRenderHeight(void)
|
|
{
|
|
int height = 0;
|
|
#if defined(__APPLE__)
|
|
Vector2 scale = GetWindowScaleDPI();
|
|
height = (int)((float)CORE.Window.render.height*scale.y);
|
|
#else
|
|
height = CORE.Window.render.height;
|
|
#endif
|
|
return height;
|
|
}
|
|
|
|
// Enable waiting for events on EndDrawing(), no automatic event polling
|
|
void EnableEventWaiting(void)
|
|
{
|
|
CORE.Window.eventWaiting = true;
|
|
}
|
|
|
|
// Disable waiting for events on EndDrawing(), automatic events polling
|
|
void DisableEventWaiting(void)
|
|
{
|
|
CORE.Window.eventWaiting = false;
|
|
}
|
|
|
|
// Check if cursor is not visible
|
|
bool IsCursorHidden(void)
|
|
{
|
|
return CORE.Input.Mouse.cursorHidden;
|
|
}
|
|
|
|
// Check if cursor is on the current screen
|
|
bool IsCursorOnScreen(void)
|
|
{
|
|
return CORE.Input.Mouse.cursorOnScreen;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Screen Drawing
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Set background color (framebuffer clear color)
|
|
void ClearBackground(Color color)
|
|
{
|
|
rlClearColor(color.r, color.g, color.b, color.a); // Set clear color
|
|
rlClearScreenBuffers(); // Clear current framebuffers
|
|
}
|
|
|
|
// Setup canvas (framebuffer) to start drawing
|
|
void BeginDrawing(void)
|
|
{
|
|
// WARNING: Previously to BeginDrawing() other render textures drawing could happen,
|
|
// consequently the measure for update vs draw is not accurate (only the total frame time is accurate)
|
|
|
|
CORE.Time.current = GetTime(); // Number of elapsed seconds since InitTimer()
|
|
CORE.Time.update = CORE.Time.current - CORE.Time.previous;
|
|
CORE.Time.previous = CORE.Time.current;
|
|
|
|
rlLoadIdentity(); // Reset current matrix (modelview)
|
|
rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling
|
|
|
|
//rlTranslatef(0.375, 0.375, 0); // HACK to have 2D pixel-perfect drawing on OpenGL 1.1
|
|
// NOTE: Not required with OpenGL 3.3+
|
|
}
|
|
|
|
// End canvas drawing and swap buffers (double buffering)
|
|
void EndDrawing(void)
|
|
{
|
|
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
|
|
|
#if defined(SUPPORT_GIF_RECORDING)
|
|
// Draw record indicator
|
|
if (gifRecording)
|
|
{
|
|
#ifndef GIF_RECORD_FRAMERATE
|
|
#define GIF_RECORD_FRAMERATE 10
|
|
#endif
|
|
gifFrameCounter += (unsigned int)(GetFrameTime()*1000);
|
|
|
|
// NOTE: We record one gif frame depending on the desired gif framerate
|
|
if (gifFrameCounter > 1000/GIF_RECORD_FRAMERATE)
|
|
{
|
|
// Get image data for the current frame (from backbuffer)
|
|
// NOTE: This process is quite slow... :(
|
|
Vector2 scale = GetWindowScaleDPI();
|
|
unsigned char *screenData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
|
|
|
|
#ifndef GIF_RECORD_BITRATE
|
|
#define GIF_RECORD_BITRATE 16
|
|
#endif
|
|
|
|
// Add the frame to the gif recording, given how many frames have passed in centiseconds
|
|
msf_gif_frame(&gifState, screenData, gifFrameCounter/10, GIF_RECORD_BITRATE, (int)((float)CORE.Window.render.width*scale.x)*4);
|
|
gifFrameCounter -= 1000/GIF_RECORD_FRAMERATE;
|
|
|
|
RL_FREE(screenData); // Free image data
|
|
}
|
|
|
|
#if defined(SUPPORT_MODULE_RSHAPES) && defined(SUPPORT_MODULE_RTEXT)
|
|
// Display the recording indicator every half-second
|
|
if ((int)(GetTime()/0.5)%2 == 1)
|
|
{
|
|
DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); // WARNING: Module required: rshapes
|
|
DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); // WARNING: Module required: rtext
|
|
}
|
|
#endif
|
|
|
|
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
|
}
|
|
#endif
|
|
|
|
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
|
if (automationEventRecording) RecordAutomationEvent(); // Event recording
|
|
#endif
|
|
|
|
#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
|
|
SwapScreenBuffer(); // Copy back buffer to front buffer (screen)
|
|
|
|
// Frame time control system
|
|
CORE.Time.current = GetTime();
|
|
CORE.Time.draw = CORE.Time.current - CORE.Time.previous;
|
|
CORE.Time.previous = CORE.Time.current;
|
|
|
|
CORE.Time.frame = CORE.Time.update + CORE.Time.draw;
|
|
|
|
// Wait for some milliseconds...
|
|
if (CORE.Time.frame < CORE.Time.target)
|
|
{
|
|
WaitTime(CORE.Time.target - CORE.Time.frame);
|
|
|
|
CORE.Time.current = GetTime();
|
|
double waitTime = CORE.Time.current - CORE.Time.previous;
|
|
CORE.Time.previous = CORE.Time.current;
|
|
|
|
CORE.Time.frame += waitTime; // Total frame time: update + draw + wait
|
|
}
|
|
|
|
PollInputEvents(); // Poll user events (before next frame update)
|
|
#endif
|
|
|
|
#if defined(SUPPORT_SCREEN_CAPTURE)
|
|
if (IsKeyPressed(KEY_F12))
|
|
{
|
|
#if defined(SUPPORT_GIF_RECORDING)
|
|
if (IsKeyDown(KEY_LEFT_CONTROL))
|
|
{
|
|
if (gifRecording)
|
|
{
|
|
gifRecording = false;
|
|
|
|
MsfGifResult result = msf_gif_end(&gifState);
|
|
|
|
SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.Storage.basePath, screenshotCounter), result.data, (unsigned int)result.dataSize);
|
|
msf_gif_free(result);
|
|
|
|
TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording");
|
|
}
|
|
else
|
|
{
|
|
gifRecording = true;
|
|
gifFrameCounter = 0;
|
|
|
|
Vector2 scale = GetWindowScaleDPI();
|
|
msf_gif_begin(&gifState, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
|
|
screenshotCounter++;
|
|
|
|
TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter));
|
|
}
|
|
}
|
|
else
|
|
#endif // SUPPORT_GIF_RECORDING
|
|
{
|
|
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
|
|
screenshotCounter++;
|
|
}
|
|
}
|
|
#endif // SUPPORT_SCREEN_CAPTURE
|
|
|
|
CORE.Time.frameCounter++;
|
|
}
|
|
|
|
// Initialize 2D mode with custom camera (2D)
|
|
void BeginMode2D(Camera2D camera)
|
|
{
|
|
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
|
|
|
rlLoadIdentity(); // Reset current matrix (modelview)
|
|
|
|
// Apply 2d camera transformation to modelview
|
|
rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera)));
|
|
}
|
|
|
|
// Ends 2D mode with custom camera
|
|
void EndMode2D(void)
|
|
{
|
|
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
|
|
|
rlLoadIdentity(); // Reset current matrix (modelview)
|
|
|
|
if (rlGetActiveFramebuffer() == 0) rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
|
|
}
|
|
|
|
// Initializes 3D mode with custom camera (3D)
|
|
void BeginMode3D(Camera camera)
|
|
{
|
|
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
|
|
|
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
|
|
rlPushMatrix(); // Save previous matrix, which contains the settings for the 2d ortho projection
|
|
rlLoadIdentity(); // Reset current matrix (projection)
|
|
|
|
float aspect = (float)CORE.Window.currentFbo.width/(float)CORE.Window.currentFbo.height;
|
|
|
|
// NOTE: zNear and zFar values are important when computing depth buffer values
|
|
if (camera.projection == CAMERA_PERSPECTIVE)
|
|
{
|
|
// Setup perspective projection
|
|
double top = rlGetCullDistanceNear()*tan(camera.fovy*0.5*DEG2RAD);
|
|
double right = top*aspect;
|
|
|
|
rlFrustum(-right, right, -top, top, rlGetCullDistanceNear(), rlGetCullDistanceFar());
|
|
}
|
|
else if (camera.projection == CAMERA_ORTHOGRAPHIC)
|
|
{
|
|
// Setup orthographic projection
|
|
double top = camera.fovy/2.0;
|
|
double right = top*aspect;
|
|
|
|
rlOrtho(-right, right, -top,top, rlGetCullDistanceNear(), rlGetCullDistanceFar());
|
|
}
|
|
|
|
rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
|
|
rlLoadIdentity(); // Reset current matrix (modelview)
|
|
|
|
// Setup Camera view
|
|
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
|
|
rlMultMatrixf(MatrixToFloat(matView)); // Multiply modelview matrix by view matrix (camera)
|
|
|
|
rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
|
|
}
|
|
|
|
// Ends 3D mode and returns to default 2D orthographic mode
|
|
void EndMode3D(void)
|
|
{
|
|
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
|
|
|
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
|
|
rlPopMatrix(); // Restore previous matrix (projection) from matrix stack
|
|
|
|
rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
|
|
rlLoadIdentity(); // Reset current matrix (modelview)
|
|
|
|
if (rlGetActiveFramebuffer() == 0) rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
|
|
|
|
rlDisableDepthTest(); // Disable DEPTH_TEST for 2D
|
|
}
|
|
|
|
// Initializes render texture for drawing
|
|
void BeginTextureMode(RenderTexture2D target)
|
|
{
|
|
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
|
|
|
rlEnableFramebuffer(target.id); // Enable render target
|
|
|
|
// Set viewport and RLGL internal framebuffer size
|
|
rlViewport(0, 0, target.texture.width, target.texture.height);
|
|
rlSetFramebufferWidth(target.texture.width);
|
|
rlSetFramebufferHeight(target.texture.height);
|
|
|
|
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
|
|
rlLoadIdentity(); // Reset current matrix (projection)
|
|
|
|
// Set orthographic projection to current framebuffer size
|
|
// NOTE: Configured top-left corner as (0, 0)
|
|
rlOrtho(0, target.texture.width, target.texture.height, 0, 0.0f, 1.0f);
|
|
|
|
rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
|
|
rlLoadIdentity(); // Reset current matrix (modelview)
|
|
|
|
//rlScalef(0.0f, -1.0f, 0.0f); // Flip Y-drawing (?)
|
|
|
|
// Setup current width/height for proper aspect ratio
|
|
// calculation when using BeginMode3D()
|
|
CORE.Window.currentFbo.width = target.texture.width;
|
|
CORE.Window.currentFbo.height = target.texture.height;
|
|
CORE.Window.usingFbo = true;
|
|
}
|
|
|
|
// Ends drawing to render texture
|
|
void EndTextureMode(void)
|
|
{
|
|
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
|
|
|
rlDisableFramebuffer(); // Disable render target (fbo)
|
|
|
|
// Set viewport to default framebuffer size
|
|
SetupViewport(CORE.Window.render.width, CORE.Window.render.height);
|
|
|
|
// Go back to the modelview state from BeginDrawing since we are back to the default FBO
|
|
rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
|
|
rlLoadIdentity(); // Reset current matrix (modelview)
|
|
rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
|
|
|
|
// Reset current fbo to screen size
|
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
|
CORE.Window.usingFbo = false;
|
|
}
|
|
|
|
// Begin custom shader mode
|
|
void BeginShaderMode(Shader shader)
|
|
{
|
|
rlSetShader(shader.id, shader.locs);
|
|
}
|
|
|
|
// End custom shader mode (returns to default shader)
|
|
void EndShaderMode(void)
|
|
{
|
|
rlSetShader(rlGetShaderIdDefault(), rlGetShaderLocsDefault());
|
|
}
|
|
|
|
// Begin blending mode (alpha, additive, multiplied, subtract, custom)
|
|
// NOTE: Blend modes supported are enumerated in BlendMode enum
|
|
void BeginBlendMode(int mode)
|
|
{
|
|
rlSetBlendMode(mode);
|
|
}
|
|
|
|
// End blending mode (reset to default: alpha blending)
|
|
void EndBlendMode(void)
|
|
{
|
|
rlSetBlendMode(BLEND_ALPHA);
|
|
}
|
|
|
|
// Begin scissor mode (define screen area for following drawing)
|
|
// NOTE: Scissor rec refers to bottom-left corner, we change it to upper-left
|
|
void BeginScissorMode(int x, int y, int width, int height)
|
|
{
|
|
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
|
|
|
rlEnableScissorTest();
|
|
|
|
#if defined(__APPLE__)
|
|
if (!CORE.Window.usingFbo)
|
|
{
|
|
Vector2 scale = GetWindowScaleDPI();
|
|
rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
|
|
}
|
|
#else
|
|
if (!CORE.Window.usingFbo && ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0))
|
|
{
|
|
Vector2 scale = GetWindowScaleDPI();
|
|
rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height);
|
|
}
|
|
}
|
|
|
|
// End scissor mode
|
|
void EndScissorMode(void)
|
|
{
|
|
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
|
rlDisableScissorTest();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: VR Stereo Rendering
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Begin VR drawing configuration
|
|
void BeginVrStereoMode(VrStereoConfig config)
|
|
{
|
|
rlEnableStereoRender();
|
|
|
|
// Set stereo render matrices
|
|
rlSetMatrixProjectionStereo(config.projection[0], config.projection[1]);
|
|
rlSetMatrixViewOffsetStereo(config.viewOffset[0], config.viewOffset[1]);
|
|
}
|
|
|
|
// End VR drawing process (and desktop mirror)
|
|
void EndVrStereoMode(void)
|
|
{
|
|
rlDisableStereoRender();
|
|
}
|
|
|
|
// Load VR stereo config for VR simulator device parameters
|
|
VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
|
|
{
|
|
VrStereoConfig config = { 0 };
|
|
|
|
if (rlGetVersion() != RL_OPENGL_11)
|
|
{
|
|
// Compute aspect ratio
|
|
float aspect = ((float)device.hResolution*0.5f)/(float)device.vResolution;
|
|
|
|
// Compute lens parameters
|
|
float lensShift = (device.hScreenSize*0.25f - device.lensSeparationDistance*0.5f)/device.hScreenSize;
|
|
config.leftLensCenter[0] = 0.25f + lensShift;
|
|
config.leftLensCenter[1] = 0.5f;
|
|
config.rightLensCenter[0] = 0.75f - lensShift;
|
|
config.rightLensCenter[1] = 0.5f;
|
|
config.leftScreenCenter[0] = 0.25f;
|
|
config.leftScreenCenter[1] = 0.5f;
|
|
config.rightScreenCenter[0] = 0.75f;
|
|
config.rightScreenCenter[1] = 0.5f;
|
|
|
|
// Compute distortion scale parameters
|
|
// NOTE: To get lens max radius, lensShift must be normalized to [-1..1]
|
|
float lensRadius = fabsf(-1.0f - 4.0f*lensShift);
|
|
float lensRadiusSq = lensRadius*lensRadius;
|
|
float distortionScale = device.lensDistortionValues[0] +
|
|
device.lensDistortionValues[1]*lensRadiusSq +
|
|
device.lensDistortionValues[2]*lensRadiusSq*lensRadiusSq +
|
|
device.lensDistortionValues[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq;
|
|
|
|
float normScreenWidth = 0.5f;
|
|
float normScreenHeight = 1.0f;
|
|
config.scaleIn[0] = 2.0f/normScreenWidth;
|
|
config.scaleIn[1] = 2.0f/normScreenHeight/aspect;
|
|
config.scale[0] = normScreenWidth*0.5f/distortionScale;
|
|
config.scale[1] = normScreenHeight*0.5f*aspect/distortionScale;
|
|
|
|
// Fovy is normally computed with: 2*atan2f(device.vScreenSize, 2*device.eyeToScreenDistance)
|
|
// ...but with lens distortion it is increased (see Oculus SDK Documentation)
|
|
float fovy = 2.0f*atan2f(device.vScreenSize*0.5f*distortionScale, device.eyeToScreenDistance); // Really need distortionScale?
|
|
// float fovy = 2.0f*(float)atan2f(device.vScreenSize*0.5f, device.eyeToScreenDistance);
|
|
|
|
// Compute camera projection matrices
|
|
float projOffset = 4.0f*lensShift; // Scaled to projection space coordinates [-1..1]
|
|
Matrix proj = MatrixPerspective(fovy, aspect, rlGetCullDistanceNear(), rlGetCullDistanceFar());
|
|
|
|
config.projection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f));
|
|
config.projection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f));
|
|
|
|
// Compute camera transformation matrices
|
|
// NOTE: Camera movement might seem more natural if we model the head
|
|
// Our axis of rotation is the base of our head, so we might want to add
|
|
// some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions
|
|
config.viewOffset[0] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f);
|
|
config.viewOffset[1] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f);
|
|
|
|
// Compute eyes Viewports
|
|
/*
|
|
config.eyeViewportRight[0] = 0;
|
|
config.eyeViewportRight[1] = 0;
|
|
config.eyeViewportRight[2] = device.hResolution/2;
|
|
config.eyeViewportRight[3] = device.vResolution;
|
|
|
|
config.eyeViewportLeft[0] = device.hResolution/2;
|
|
config.eyeViewportLeft[1] = 0;
|
|
config.eyeViewportLeft[2] = device.hResolution/2;
|
|
config.eyeViewportLeft[3] = device.vResolution;
|
|
*/
|
|
}
|
|
else TRACELOG(LOG_WARNING, "RLGL: VR Simulator not supported on OpenGL 1.1");
|
|
|
|
return config;
|
|
}
|
|
|
|
// Unload VR stereo config properties
|
|
void UnloadVrStereoConfig(VrStereoConfig config)
|
|
{
|
|
TRACELOG(LOG_INFO, "UnloadVrStereoConfig not implemented in rcore.c");
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Shaders Management
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Load shader from files and bind default locations
|
|
// NOTE: If shader string is NULL, using default vertex/fragment shaders
|
|
Shader LoadShader(const char *vsFileName, const char *fsFileName)
|
|
{
|
|
Shader shader = { 0 };
|
|
|
|
char *vShaderStr = NULL;
|
|
char *fShaderStr = NULL;
|
|
|
|
if (vsFileName != NULL) vShaderStr = LoadFileText(vsFileName);
|
|
if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName);
|
|
|
|
shader = LoadShaderFromMemory(vShaderStr, fShaderStr);
|
|
|
|
UnloadFileText(vShaderStr);
|
|
UnloadFileText(fShaderStr);
|
|
|
|
return shader;
|
|
}
|
|
|
|
// Load shader from code strings and bind default locations
|
|
Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
|
|
{
|
|
Shader shader = { 0 };
|
|
|
|
shader.id = rlLoadShaderCode(vsCode, fsCode);
|
|
|
|
if (shader.id == rlGetShaderIdDefault()) shader.locs = rlGetShaderLocsDefault();
|
|
else if (shader.id > 0)
|
|
{
|
|
// After custom shader loading, we TRY to set default location names
|
|
// Default shader attribute locations have been binded before linking:
|
|
// vertex position location = 0
|
|
// vertex texcoord location = 1
|
|
// vertex normal location = 2
|
|
// vertex color location = 3
|
|
// vertex tangent location = 4
|
|
// vertex texcoord2 location = 5
|
|
// vertex boneIds location = 6
|
|
// vertex boneWeights location = 7
|
|
|
|
// NOTE: If any location is not found, loc point becomes -1
|
|
|
|
shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int));
|
|
|
|
// All locations reset to -1 (no location)
|
|
for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
|
|
|
|
// Get handles to GLSL input attribute locations
|
|
shader.locs[SHADER_LOC_VERTEX_POSITION] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION);
|
|
shader.locs[SHADER_LOC_VERTEX_TEXCOORD01] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD);
|
|
shader.locs[SHADER_LOC_VERTEX_TEXCOORD02] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2);
|
|
shader.locs[SHADER_LOC_VERTEX_NORMAL] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL);
|
|
shader.locs[SHADER_LOC_VERTEX_TANGENT] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT);
|
|
shader.locs[SHADER_LOC_VERTEX_COLOR] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR);
|
|
shader.locs[SHADER_LOC_VERTEX_BONEIDS] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS);
|
|
shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS);
|
|
shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCE_TX);
|
|
|
|
// Get handles to GLSL uniform locations (vertex shader)
|
|
shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP);
|
|
shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW);
|
|
shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION);
|
|
shader.locs[SHADER_LOC_MATRIX_MODEL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL);
|
|
shader.locs[SHADER_LOC_MATRIX_NORMAL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL);
|
|
shader.locs[SHADER_LOC_BONE_MATRICES] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES);
|
|
|
|
// Get handles to GLSL uniform locations (fragment shader)
|
|
shader.locs[SHADER_LOC_COLOR_DIFFUSE] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR);
|
|
shader.locs[SHADER_LOC_MAP_DIFFUSE] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); // SHADER_LOC_MAP_ALBEDO
|
|
shader.locs[SHADER_LOC_MAP_SPECULAR] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1); // SHADER_LOC_MAP_METALNESS
|
|
shader.locs[SHADER_LOC_MAP_NORMAL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2);
|
|
}
|
|
|
|
return shader;
|
|
}
|
|
|
|
// Check if a shader is valid (loaded on GPU)
|
|
bool IsShaderValid(Shader shader)
|
|
{
|
|
return ((shader.id > 0) && // Validate shader id (GPU loaded successfully)
|
|
(shader.locs != NULL)); // Validate memory has been allocated for default shader locations
|
|
|
|
// The following locations are tried to be set automatically (locs[i] >= 0),
|
|
// any of them can be checked for validation but the only mandatory one is, afaik, SHADER_LOC_VERTEX_POSITION
|
|
// NOTE: Users can also setup manually their own attributes/uniforms and do not used the default raylib ones
|
|
|
|
// Vertex shader attribute locations (default)
|
|
// shader.locs[SHADER_LOC_VERTEX_POSITION] // Set by default internal shader
|
|
// shader.locs[SHADER_LOC_VERTEX_TEXCOORD01] // Set by default internal shader
|
|
// shader.locs[SHADER_LOC_VERTEX_TEXCOORD02]
|
|
// shader.locs[SHADER_LOC_VERTEX_NORMAL]
|
|
// shader.locs[SHADER_LOC_VERTEX_TANGENT]
|
|
// shader.locs[SHADER_LOC_VERTEX_COLOR] // Set by default internal shader
|
|
|
|
// Vertex shader uniform locations (default)
|
|
// shader.locs[SHADER_LOC_MATRIX_MVP] // Set by default internal shader
|
|
// shader.locs[SHADER_LOC_MATRIX_VIEW]
|
|
// shader.locs[SHADER_LOC_MATRIX_PROJECTION]
|
|
// shader.locs[SHADER_LOC_MATRIX_MODEL]
|
|
// shader.locs[SHADER_LOC_MATRIX_NORMAL]
|
|
|
|
// Fragment shader uniform locations (default)
|
|
// shader.locs[SHADER_LOC_COLOR_DIFFUSE] // Set by default internal shader
|
|
// shader.locs[SHADER_LOC_MAP_DIFFUSE] // Set by default internal shader
|
|
// shader.locs[SHADER_LOC_MAP_SPECULAR]
|
|
// shader.locs[SHADER_LOC_MAP_NORMAL]
|
|
}
|
|
|
|
// Unload shader from GPU memory (VRAM)
|
|
void UnloadShader(Shader shader)
|
|
{
|
|
if (shader.id != rlGetShaderIdDefault())
|
|
{
|
|
rlUnloadShaderProgram(shader.id);
|
|
|
|
// NOTE: If shader loading failed, it should be 0
|
|
RL_FREE(shader.locs);
|
|
}
|
|
}
|
|
|
|
// Get shader uniform location
|
|
int GetShaderLocation(Shader shader, const char *uniformName)
|
|
{
|
|
return rlGetLocationUniform(shader.id, uniformName);
|
|
}
|
|
|
|
// Get shader attribute location
|
|
int GetShaderLocationAttrib(Shader shader, const char *attribName)
|
|
{
|
|
return rlGetLocationAttrib(shader.id, attribName);
|
|
}
|
|
|
|
// Set shader uniform value
|
|
void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType)
|
|
{
|
|
SetShaderValueV(shader, locIndex, value, uniformType, 1);
|
|
}
|
|
|
|
// Set shader uniform value vector
|
|
void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count)
|
|
{
|
|
if (locIndex > -1)
|
|
{
|
|
rlEnableShader(shader.id);
|
|
rlSetUniform(locIndex, value, uniformType, count);
|
|
//rlDisableShader(); // Avoid resetting current shader program, in case other uniforms are set
|
|
}
|
|
}
|
|
|
|
// Set shader uniform value (matrix 4x4)
|
|
void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
|
|
{
|
|
if (locIndex > -1)
|
|
{
|
|
rlEnableShader(shader.id);
|
|
rlSetUniformMatrix(locIndex, mat);
|
|
//rlDisableShader();
|
|
}
|
|
}
|
|
|
|
// Set shader uniform value for texture
|
|
void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
|
|
{
|
|
if (locIndex > -1)
|
|
{
|
|
rlEnableShader(shader.id);
|
|
rlSetUniformSampler(locIndex, texture.id);
|
|
//rlDisableShader();
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Screen-space Queries
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Get a ray trace from screen position (i.e mouse)
|
|
Ray GetScreenToWorldRay(Vector2 position, Camera camera)
|
|
{
|
|
Ray ray = GetScreenToWorldRayEx(position, camera, GetScreenWidth(), GetScreenHeight());
|
|
|
|
return ray;
|
|
}
|
|
|
|
// Get a ray trace from the screen position (i.e mouse) within a specific section of the screen
|
|
Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height)
|
|
{
|
|
Ray ray = { 0 };
|
|
|
|
// Calculate normalized device coordinates
|
|
// NOTE: y value is negative
|
|
float x = (2.0f*position.x)/(float)width - 1.0f;
|
|
float y = 1.0f - (2.0f*position.y)/(float)height;
|
|
float z = 1.0f;
|
|
|
|
// Store values in a vector
|
|
Vector3 deviceCoords = { x, y, z };
|
|
|
|
// Calculate view matrix from camera look at
|
|
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
|
|
|
|
Matrix matProj = MatrixIdentity();
|
|
|
|
if (camera.projection == CAMERA_PERSPECTIVE)
|
|
{
|
|
// Calculate projection matrix from perspective
|
|
matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), rlGetCullDistanceNear(), rlGetCullDistanceFar());
|
|
}
|
|
else if (camera.projection == CAMERA_ORTHOGRAPHIC)
|
|
{
|
|
double aspect = (double)width/(double)height;
|
|
double top = camera.fovy/2.0;
|
|
double right = top*aspect;
|
|
|
|
// Calculate projection matrix from orthographic
|
|
matProj = MatrixOrtho(-right, right, -top, top, 0.01, 1000.0);
|
|
}
|
|
|
|
// Unproject far/near points
|
|
Vector3 nearPoint = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, 0.0f }, matProj, matView);
|
|
Vector3 farPoint = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView);
|
|
|
|
// Unproject the mouse cursor in the near plane
|
|
// We need this as the source position because orthographic projects,
|
|
// compared to perspective doesn't have a convergence point,
|
|
// meaning that the "eye" of the camera is more like a plane than a point
|
|
Vector3 cameraPlanePointerPos = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, -1.0f }, matProj, matView);
|
|
|
|
// Calculate normalized direction vector
|
|
Vector3 direction = Vector3Normalize(Vector3Subtract(farPoint, nearPoint));
|
|
|
|
if (camera.projection == CAMERA_PERSPECTIVE) ray.position = camera.position;
|
|
else if (camera.projection == CAMERA_ORTHOGRAPHIC) ray.position = cameraPlanePointerPos;
|
|
|
|
// Apply calculated vectors to ray
|
|
ray.direction = direction;
|
|
|
|
return ray;
|
|
}
|
|
|
|
// Get transform matrix for camera
|
|
Matrix GetCameraMatrix(Camera camera)
|
|
{
|
|
Matrix mat = MatrixLookAt(camera.position, camera.target, camera.up);
|
|
|
|
return mat;
|
|
}
|
|
|
|
// Get camera 2d transform matrix
|
|
Matrix GetCameraMatrix2D(Camera2D camera)
|
|
{
|
|
Matrix matTransform = { 0 };
|
|
// The camera in world-space is set by
|
|
// 1. Move it to target
|
|
// 2. Rotate by -rotation and scale by (1/zoom)
|
|
// When setting higher scale, it's more intuitive for the world to become bigger (= camera become smaller),
|
|
// not for the camera getting bigger, hence the invert. Same deal with rotation
|
|
// 3. Move it by (-offset);
|
|
// Offset defines target transform relative to screen, but since we're effectively "moving" screen (camera)
|
|
// we need to do it into opposite direction (inverse transform)
|
|
|
|
// Having camera transform in world-space, inverse of it gives the modelview transform
|
|
// Since (A*B*C)' = C'*B'*A', the modelview is
|
|
// 1. Move to offset
|
|
// 2. Rotate and Scale
|
|
// 3. Move by -target
|
|
Matrix matOrigin = MatrixTranslate(-camera.target.x, -camera.target.y, 0.0f);
|
|
Matrix matRotation = MatrixRotate((Vector3){ 0.0f, 0.0f, 1.0f }, camera.rotation*DEG2RAD);
|
|
Matrix matScale = MatrixScale(camera.zoom, camera.zoom, 1.0f);
|
|
Matrix matTranslation = MatrixTranslate(camera.offset.x, camera.offset.y, 0.0f);
|
|
|
|
matTransform = MatrixMultiply(MatrixMultiply(matOrigin, MatrixMultiply(matScale, matRotation)), matTranslation);
|
|
|
|
return matTransform;
|
|
}
|
|
|
|
// Get the screen space position from a 3d world space position
|
|
Vector2 GetWorldToScreen(Vector3 position, Camera camera)
|
|
{
|
|
Vector2 screenPosition = GetWorldToScreenEx(position, camera, GetScreenWidth(), GetScreenHeight());
|
|
|
|
return screenPosition;
|
|
}
|
|
|
|
// Get size position for a 3d world space position (useful for texture drawing)
|
|
Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height)
|
|
{
|
|
// Calculate projection matrix (from perspective instead of frustum
|
|
Matrix matProj = MatrixIdentity();
|
|
|
|
if (camera.projection == CAMERA_PERSPECTIVE)
|
|
{
|
|
// Calculate projection matrix from perspective
|
|
matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), rlGetCullDistanceNear(), rlGetCullDistanceFar());
|
|
}
|
|
else if (camera.projection == CAMERA_ORTHOGRAPHIC)
|
|
{
|
|
double aspect = (double)width/(double)height;
|
|
double top = camera.fovy/2.0;
|
|
double right = top*aspect;
|
|
|
|
// Calculate projection matrix from orthographic
|
|
matProj = MatrixOrtho(-right, right, -top, top, rlGetCullDistanceNear(), rlGetCullDistanceFar());
|
|
}
|
|
|
|
// Calculate view matrix from camera look at (and transpose it)
|
|
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
|
|
|
|
// TODO: Why not use Vector3Transform(Vector3 v, Matrix mat)?
|
|
|
|
// Convert world position vector to quaternion
|
|
Quaternion worldPos = { position.x, position.y, position.z, 1.0f };
|
|
|
|
// Transform world position to view
|
|
worldPos = QuaternionTransform(worldPos, matView);
|
|
|
|
// Transform result to projection (clip space position)
|
|
worldPos = QuaternionTransform(worldPos, matProj);
|
|
|
|
// Calculate normalized device coordinates (inverted y)
|
|
Vector3 ndcPos = { worldPos.x/worldPos.w, -worldPos.y/worldPos.w, worldPos.z/worldPos.w };
|
|
|
|
// Calculate 2d screen position vector
|
|
Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)width, (ndcPos.y + 1.0f)/2.0f*(float)height };
|
|
|
|
return screenPosition;
|
|
}
|
|
|
|
// Get the screen space position for a 2d camera world space position
|
|
Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera)
|
|
{
|
|
Matrix matCamera = GetCameraMatrix2D(camera);
|
|
Vector3 transform = Vector3Transform((Vector3){ position.x, position.y, 0 }, matCamera);
|
|
|
|
return (Vector2){ transform.x, transform.y };
|
|
}
|
|
|
|
// Get the world space position for a 2d camera screen space position
|
|
Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera)
|
|
{
|
|
Matrix invMatCamera = MatrixInvert(GetCameraMatrix2D(camera));
|
|
Vector3 transform = Vector3Transform((Vector3){ position.x, position.y, 0 }, invMatCamera);
|
|
|
|
return (Vector2){ transform.x, transform.y };
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Timming
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
|
//double GetTime(void)
|
|
|
|
// Set target FPS (maximum)
|
|
void SetTargetFPS(int fps)
|
|
{
|
|
if (fps < 1) CORE.Time.target = 0.0;
|
|
else CORE.Time.target = 1.0/(double)fps;
|
|
|
|
TRACELOG(LOG_INFO, "TIMER: Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000.0f);
|
|
}
|
|
|
|
// Get current FPS
|
|
// NOTE: We calculate an average framerate
|
|
int GetFPS(void)
|
|
{
|
|
int fps = 0;
|
|
|
|
#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
|
|
#define FPS_CAPTURE_FRAMES_COUNT 30 // 30 captures
|
|
#define FPS_AVERAGE_TIME_SECONDS 0.5f // 500 milliseconds
|
|
#define FPS_STEP (FPS_AVERAGE_TIME_SECONDS/FPS_CAPTURE_FRAMES_COUNT)
|
|
|
|
static int index = 0;
|
|
static float history[FPS_CAPTURE_FRAMES_COUNT] = { 0 };
|
|
static float average = 0, last = 0;
|
|
float fpsFrame = GetFrameTime();
|
|
|
|
// if we reset the window, reset the FPS info
|
|
if (CORE.Time.frameCounter == 0)
|
|
{
|
|
average = 0;
|
|
last = 0;
|
|
index = 0;
|
|
|
|
for (int i = 0; i < FPS_CAPTURE_FRAMES_COUNT; i++) history[i] = 0;
|
|
}
|
|
|
|
if (fpsFrame == 0) return 0;
|
|
|
|
if ((GetTime() - last) > FPS_STEP)
|
|
{
|
|
last = (float)GetTime();
|
|
index = (index + 1)%FPS_CAPTURE_FRAMES_COUNT;
|
|
average -= history[index];
|
|
history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT;
|
|
average += history[index];
|
|
}
|
|
|
|
fps = (int)roundf(1.0f/average);
|
|
#endif
|
|
|
|
return fps;
|
|
}
|
|
|
|
// Get time in seconds for last frame drawn (delta time)
|
|
float GetFrameTime(void)
|
|
{
|
|
return (float)CORE.Time.frame;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Custom frame control
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
|
//void SwapScreenBuffer(void);
|
|
//void PollInputEvents(void);
|
|
|
|
// Wait for some time (stop program execution)
|
|
// NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could
|
|
// take longer than expected... for that reason we use the busy wait loop
|
|
// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
|
|
// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timing on Win32!
|
|
void WaitTime(double seconds)
|
|
{
|
|
if (seconds < 0) return; // Security check
|
|
|
|
#if defined(SUPPORT_BUSY_WAIT_LOOP) || defined(SUPPORT_PARTIALBUSY_WAIT_LOOP)
|
|
double destinationTime = GetTime() + seconds;
|
|
#endif
|
|
|
|
#if defined(SUPPORT_BUSY_WAIT_LOOP)
|
|
while (GetTime() < destinationTime) { }
|
|
#else
|
|
#if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP)
|
|
double sleepSeconds = seconds - seconds*0.05; // NOTE: We reserve a percentage of the time for busy waiting
|
|
#else
|
|
double sleepSeconds = seconds;
|
|
#endif
|
|
|
|
// System halt functions
|
|
#if defined(_WIN32)
|
|
Sleep((unsigned long)(sleepSeconds*1000.0));
|
|
#endif
|
|
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__)
|
|
struct timespec req = { 0 };
|
|
time_t sec = sleepSeconds;
|
|
long nsec = (sleepSeconds - sec)*1000000000L;
|
|
req.tv_sec = sec;
|
|
req.tv_nsec = nsec;
|
|
|
|
// NOTE: Use nanosleep() on Unix platforms... usleep() it's deprecated
|
|
while (nanosleep(&req, &req) == -1) continue;
|
|
#endif
|
|
#if defined(__APPLE__)
|
|
usleep(sleepSeconds*1000000.0);
|
|
#endif
|
|
|
|
#if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP)
|
|
while (GetTime() < destinationTime) { }
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Misc
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
|
//void OpenURL(const char *url)
|
|
|
|
// Set the seed for the random number generator
|
|
void SetRandomSeed(unsigned int seed)
|
|
{
|
|
#if defined(SUPPORT_RPRAND_GENERATOR)
|
|
rprand_set_seed(seed);
|
|
#else
|
|
srand(seed);
|
|
#endif
|
|
}
|
|
|
|
// Get a random value between min and max included
|
|
int GetRandomValue(int min, int max)
|
|
{
|
|
int value = 0;
|
|
|
|
if (min > max)
|
|
{
|
|
int tmp = max;
|
|
max = min;
|
|
min = tmp;
|
|
}
|
|
|
|
#if defined(SUPPORT_RPRAND_GENERATOR)
|
|
value = rprand_get_value(min, max);
|
|
#else
|
|
// WARNING: Ranges higher than RAND_MAX will return invalid results
|
|
// More specifically, if (max - min) > INT_MAX there will be an overflow,
|
|
// and otherwise if (max - min) > RAND_MAX the random value will incorrectly never exceed a certain threshold
|
|
// NOTE: Depending on the library it can be as low as 32767
|
|
if ((unsigned int)(max - min) > (unsigned int)RAND_MAX)
|
|
{
|
|
TRACELOG(LOG_WARNING, "Invalid GetRandomValue() arguments, range should not be higher than %i", RAND_MAX);
|
|
}
|
|
|
|
value = (rand()%(abs(max - min) + 1) + min);
|
|
#endif
|
|
return value;
|
|
}
|
|
|
|
// Load random values sequence, no values repeated, min and max included
|
|
int *LoadRandomSequence(unsigned int count, int min, int max)
|
|
{
|
|
int *values = NULL;
|
|
|
|
#if defined(SUPPORT_RPRAND_GENERATOR)
|
|
values = rprand_load_sequence(count, min, max);
|
|
#else
|
|
if (count > ((unsigned int)abs(max - min) + 1)) return values; // Security check
|
|
|
|
values = (int *)RL_CALLOC(count, sizeof(int));
|
|
|
|
int value = 0;
|
|
bool dupValue = false;
|
|
|
|
for (int i = 0; i < (int)count;)
|
|
{
|
|
value = (rand()%(abs(max - min) + 1) + min);
|
|
dupValue = false;
|
|
|
|
for (int j = 0; j < i; j++)
|
|
{
|
|
if (values[j] == value)
|
|
{
|
|
dupValue = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!dupValue)
|
|
{
|
|
values[i] = value;
|
|
i++;
|
|
}
|
|
}
|
|
#endif
|
|
return values;
|
|
}
|
|
|
|
// Unload random values sequence
|
|
void UnloadRandomSequence(int *sequence)
|
|
{
|
|
#if defined(SUPPORT_RPRAND_GENERATOR)
|
|
rprand_unload_sequence(sequence);
|
|
#else
|
|
RL_FREE(sequence);
|
|
#endif
|
|
}
|
|
|
|
// Takes a screenshot of current screen
|
|
// NOTE: Provided fileName should not contain paths, saving to working directory
|
|
void TakeScreenshot(const char *fileName)
|
|
{
|
|
#if defined(SUPPORT_MODULE_RTEXTURES)
|
|
// Security check to (partially) avoid malicious code
|
|
if (strchr(fileName, '\'') != NULL) { TRACELOG(LOG_WARNING, "SYSTEM: Provided fileName could be potentially malicious, avoid [\'] character"); return; }
|
|
|
|
Vector2 scale = GetWindowScaleDPI();
|
|
unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
|
|
Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
|
|
|
|
char path[512] = { 0 };
|
|
strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, GetFileName(fileName)));
|
|
|
|
ExportImage(image, path); // WARNING: Module required: rtextures
|
|
RL_FREE(imgData);
|
|
|
|
if (FileExists(path)) TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path);
|
|
else TRACELOG(LOG_WARNING, "SYSTEM: [%s] Screenshot could not be saved", path);
|
|
#else
|
|
TRACELOG(LOG_WARNING,"IMAGE: ExportImage() requires module: rtextures");
|
|
#endif
|
|
}
|
|
|
|
// Setup window configuration flags (view FLAGS)
|
|
// NOTE: This function is expected to be called before window creation,
|
|
// because it sets up some flags for the window creation process
|
|
// To configure window states after creation, just use SetWindowState()
|
|
void SetConfigFlags(unsigned int flags)
|
|
{
|
|
// Selected flags are set but not evaluated at this point,
|
|
// flag evaluation happens at InitWindow() or SetWindowState()
|
|
CORE.Window.flags |= flags;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: File system
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Check if the file exists
|
|
bool FileExists(const char *fileName)
|
|
{
|
|
bool result = false;
|
|
|
|
#if defined(_WIN32)
|
|
if (_access(fileName, 0) != -1) result = true;
|
|
#else
|
|
if (access(fileName, F_OK) != -1) result = true;
|
|
#endif
|
|
|
|
// NOTE: Alternatively, stat() can be used instead of access()
|
|
//#include <sys/stat.h>
|
|
//struct stat statbuf;
|
|
//if (stat(filename, &statbuf) == 0) result = true;
|
|
|
|
return result;
|
|
}
|
|
|
|
// Check file extension
|
|
// NOTE: Extensions checking is not case-sensitive
|
|
bool IsFileExtension(const char *fileName, const char *ext)
|
|
{
|
|
#define MAX_FILE_EXTENSION_LENGTH 16
|
|
|
|
bool result = false;
|
|
const char *fileExt = GetFileExtension(fileName);
|
|
|
|
if (fileExt != NULL)
|
|
{
|
|
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_TEXT_MANIPULATION)
|
|
int extCount = 0;
|
|
char **checkExts = TextSplit(ext, ';', &extCount); // WARNING: Module required: rtext
|
|
|
|
char fileExtLower[MAX_FILE_EXTENSION_LENGTH + 1] = { 0 };
|
|
strncpy(fileExtLower, TextToLower(fileExt), MAX_FILE_EXTENSION_LENGTH); // WARNING: Module required: rtext
|
|
|
|
for (int i = 0; i < extCount; i++)
|
|
{
|
|
if (strcmp(fileExtLower, TextToLower(checkExts[i])) == 0)
|
|
{
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
#else
|
|
if (strcmp(fileExt, ext) == 0) result = true;
|
|
#endif
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// Check if a directory path exists
|
|
bool DirectoryExists(const char *dirPath)
|
|
{
|
|
bool result = false;
|
|
DIR *dir = opendir(dirPath);
|
|
|
|
if (dir != NULL)
|
|
{
|
|
result = true;
|
|
closedir(dir);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// Get file length in bytes
|
|
// NOTE: GetFileSize() conflicts with windows.h
|
|
int GetFileLength(const char *fileName)
|
|
{
|
|
int size = 0;
|
|
|
|
// NOTE: On Unix-like systems, it can by used the POSIX system call: stat(),
|
|
// but depending on the platform that call could not be available
|
|
//struct stat result = { 0 };
|
|
//stat(fileName, &result);
|
|
//return result.st_size;
|
|
|
|
FILE *file = fopen(fileName, "rb");
|
|
|
|
if (file != NULL)
|
|
{
|
|
fseek(file, 0L, SEEK_END);
|
|
long int fileSize = ftell(file);
|
|
|
|
// Check for size overflow (INT_MAX)
|
|
if (fileSize > 2147483647) TRACELOG(LOG_WARNING, "[%s] File size overflows expected limit, do not use GetFileLength()", fileName);
|
|
else size = (int)fileSize;
|
|
|
|
fclose(file);
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
// Get pointer to extension for a filename string (includes the dot: .png)
|
|
const char *GetFileExtension(const char *fileName)
|
|
{
|
|
const char *dot = strrchr(fileName, '.');
|
|
|
|
if (!dot || dot == fileName) return NULL;
|
|
|
|
return dot;
|
|
}
|
|
|
|
// String pointer reverse break: returns right-most occurrence of charset in s
|
|
static const char *strprbrk(const char *s, const char *charset)
|
|
{
|
|
const char *latestMatch = NULL;
|
|
|
|
for (; s = strpbrk(s, charset), s != NULL; latestMatch = s++) { }
|
|
|
|
return latestMatch;
|
|
}
|
|
|
|
// Get pointer to filename for a path string
|
|
const char *GetFileName(const char *filePath)
|
|
{
|
|
const char *fileName = NULL;
|
|
|
|
if (filePath != NULL) fileName = strprbrk(filePath, "\\/");
|
|
|
|
if (fileName == NULL) return filePath;
|
|
|
|
return fileName + 1;
|
|
}
|
|
|
|
// Get filename string without extension (uses static string)
|
|
const char *GetFileNameWithoutExt(const char *filePath)
|
|
{
|
|
#define MAX_FILENAME_LENGTH 256
|
|
|
|
static char fileName[MAX_FILENAME_LENGTH] = { 0 };
|
|
memset(fileName, 0, MAX_FILENAME_LENGTH);
|
|
|
|
if (filePath != NULL)
|
|
{
|
|
strcpy(fileName, GetFileName(filePath)); // Get filename.ext without path
|
|
int size = (int)strlen(fileName); // Get size in bytes
|
|
|
|
for (int i = size; i > 0; i--) // Reverse search '.'
|
|
{
|
|
if (fileName[i] == '.')
|
|
{
|
|
// NOTE: We break on first '.' found
|
|
fileName[i] = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return fileName;
|
|
}
|
|
|
|
// Get directory for a given filePath
|
|
const char *GetDirectoryPath(const char *filePath)
|
|
{
|
|
/*
|
|
// NOTE: Directory separator is different in Windows and other platforms,
|
|
// fortunately, Windows also support the '/' separator, that's the one should be used
|
|
#if defined(_WIN32)
|
|
char separator = '\\';
|
|
#else
|
|
char separator = '/';
|
|
#endif
|
|
*/
|
|
const char *lastSlash = NULL;
|
|
static char dirPath[MAX_FILEPATH_LENGTH] = { 0 };
|
|
memset(dirPath, 0, MAX_FILEPATH_LENGTH);
|
|
|
|
// In case provided path does not contain a root drive letter (C:\, D:\) nor leading path separator (\, /),
|
|
// we add the current directory path to dirPath
|
|
if ((filePath[1] != ':') && (filePath[0] != '\\') && (filePath[0] != '/'))
|
|
{
|
|
// For security, we set starting path to current directory,
|
|
// obtained path will be concatenated to this
|
|
dirPath[0] = '.';
|
|
dirPath[1] = '/';
|
|
}
|
|
|
|
lastSlash = strprbrk(filePath, "\\/");
|
|
if (lastSlash)
|
|
{
|
|
if (lastSlash == filePath)
|
|
{
|
|
// The last and only slash is the leading one: path is in a root directory
|
|
dirPath[0] = filePath[0];
|
|
dirPath[1] = '\0';
|
|
}
|
|
else
|
|
{
|
|
// NOTE: Be careful, strncpy() is not safe, it does not care about '\0'
|
|
char *dirPathPtr = dirPath;
|
|
if ((filePath[1] != ':') && (filePath[0] != '\\') && (filePath[0] != '/')) dirPathPtr += 2; // Skip drive letter, "C:"
|
|
memcpy(dirPathPtr, filePath, strlen(filePath) - (strlen(lastSlash) - 1));
|
|
dirPath[strlen(filePath) - strlen(lastSlash) + (((filePath[1] != ':') && (filePath[0] != '\\') && (filePath[0] != '/'))? 2 : 0)] = '\0'; // Add '\0' manually
|
|
}
|
|
}
|
|
|
|
return dirPath;
|
|
}
|
|
|
|
// Get previous directory path for a given path
|
|
const char *GetPrevDirectoryPath(const char *dirPath)
|
|
{
|
|
static char prevDirPath[MAX_FILEPATH_LENGTH] = { 0 };
|
|
memset(prevDirPath, 0, MAX_FILEPATH_LENGTH);
|
|
int pathLen = (int)strlen(dirPath);
|
|
|
|
if (pathLen <= 3) strcpy(prevDirPath, dirPath);
|
|
|
|
for (int i = (pathLen - 1); (i >= 0) && (pathLen > 3); i--)
|
|
{
|
|
if ((dirPath[i] == '\\') || (dirPath[i] == '/'))
|
|
{
|
|
// Check for root: "C:\" or "/"
|
|
if (((i == 2) && (dirPath[1] ==':')) || (i == 0)) i++;
|
|
|
|
strncpy(prevDirPath, dirPath, i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return prevDirPath;
|
|
}
|
|
|
|
// Get current working directory
|
|
const char *GetWorkingDirectory(void)
|
|
{
|
|
static char currentDir[MAX_FILEPATH_LENGTH] = { 0 };
|
|
memset(currentDir, 0, MAX_FILEPATH_LENGTH);
|
|
|
|
char *path = GETCWD(currentDir, MAX_FILEPATH_LENGTH - 1);
|
|
|
|
return path;
|
|
}
|
|
|
|
const char *GetApplicationDirectory(void)
|
|
{
|
|
static char appDir[MAX_FILEPATH_LENGTH] = { 0 };
|
|
memset(appDir, 0, MAX_FILEPATH_LENGTH);
|
|
|
|
#if defined(_WIN32)
|
|
int len = 0;
|
|
#if defined(UNICODE)
|
|
unsigned short widePath[MAX_PATH];
|
|
len = GetModuleFileNameW(NULL, widePath, MAX_PATH);
|
|
len = WideCharToMultiByte(0, 0, widePath, len, appDir, MAX_PATH, NULL, NULL);
|
|
#else
|
|
len = GetModuleFileNameA(NULL, appDir, MAX_PATH);
|
|
#endif
|
|
if (len > 0)
|
|
{
|
|
for (int i = len; i >= 0; --i)
|
|
{
|
|
if (appDir[i] == '\\')
|
|
{
|
|
appDir[i + 1] = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
appDir[0] = '.';
|
|
appDir[1] = '\\';
|
|
}
|
|
|
|
#elif defined(__linux__)
|
|
unsigned int size = sizeof(appDir);
|
|
ssize_t len = readlink("/proc/self/exe", appDir, size);
|
|
|
|
if (len > 0)
|
|
{
|
|
for (int i = len; i >= 0; --i)
|
|
{
|
|
if (appDir[i] == '/')
|
|
{
|
|
appDir[i + 1] = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
appDir[0] = '.';
|
|
appDir[1] = '/';
|
|
}
|
|
#elif defined(__APPLE__)
|
|
uint32_t size = sizeof(appDir);
|
|
|
|
if (_NSGetExecutablePath(appDir, &size) == 0)
|
|
{
|
|
int len = strlen(appDir);
|
|
for (int i = len; i >= 0; --i)
|
|
{
|
|
if (appDir[i] == '/')
|
|
{
|
|
appDir[i + 1] = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
appDir[0] = '.';
|
|
appDir[1] = '/';
|
|
}
|
|
#elif defined(__FreeBSD__)
|
|
size_t size = sizeof(appDir);
|
|
int mib[4] = {CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1};
|
|
|
|
if (sysctl(mib, 4, appDir, &size, NULL, 0) == 0)
|
|
{
|
|
int len = strlen(appDir);
|
|
for (int i = len; i >= 0; --i)
|
|
{
|
|
if (appDir[i] == '/')
|
|
{
|
|
appDir[i + 1] = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
appDir[0] = '.';
|
|
appDir[1] = '/';
|
|
}
|
|
|
|
#endif
|
|
|
|
return appDir;
|
|
}
|
|
|
|
// Load directory filepaths
|
|
// NOTE: Base path is prepended to the scanned filepaths
|
|
// WARNING: Directory is scanned twice, first time to get files count
|
|
// No recursive scanning is done!
|
|
FilePathList LoadDirectoryFiles(const char *dirPath)
|
|
{
|
|
FilePathList files = { 0 };
|
|
unsigned int fileCounter = 0;
|
|
|
|
struct dirent *entity;
|
|
DIR *dir = opendir(dirPath);
|
|
|
|
if (dir != NULL) // It's a directory
|
|
{
|
|
// SCAN 1: Count files
|
|
while ((entity = readdir(dir)) != NULL)
|
|
{
|
|
// NOTE: We skip '.' (current dir) and '..' (parent dir) filepaths
|
|
if ((strcmp(entity->d_name, ".") != 0) && (strcmp(entity->d_name, "..") != 0)) fileCounter++;
|
|
}
|
|
|
|
// Memory allocation for dirFileCount
|
|
files.capacity = fileCounter;
|
|
files.paths = (char **)RL_MALLOC(files.capacity*sizeof(char *));
|
|
for (unsigned int i = 0; i < files.capacity; i++) files.paths[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char));
|
|
|
|
closedir(dir);
|
|
|
|
// SCAN 2: Read filepaths
|
|
// NOTE: Directory paths are also registered
|
|
ScanDirectoryFiles(dirPath, &files, NULL);
|
|
|
|
// Security check: read files.count should match fileCounter
|
|
if (files.count != files.capacity) TRACELOG(LOG_WARNING, "FILEIO: Read files count do not match capacity allocated");
|
|
}
|
|
else TRACELOG(LOG_WARNING, "FILEIO: Failed to open requested directory"); // Maybe it's a file...
|
|
|
|
return files;
|
|
}
|
|
|
|
// Load directory filepaths with extension filtering and recursive directory scan
|
|
// NOTE: On recursive loading we do not pre-scan for file count, we use MAX_FILEPATH_CAPACITY
|
|
FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs)
|
|
{
|
|
FilePathList files = { 0 };
|
|
|
|
files.capacity = MAX_FILEPATH_CAPACITY;
|
|
files.paths = (char **)RL_CALLOC(files.capacity, sizeof(char *));
|
|
for (unsigned int i = 0; i < files.capacity; i++) files.paths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
|
|
|
// WARNING: basePath is always prepended to scanned paths
|
|
if (scanSubdirs) ScanDirectoryFilesRecursively(basePath, &files, filter);
|
|
else ScanDirectoryFiles(basePath, &files, filter);
|
|
|
|
return files;
|
|
}
|
|
|
|
// Unload directory filepaths
|
|
// WARNING: files.count is not reseted to 0 after unloading
|
|
void UnloadDirectoryFiles(FilePathList files)
|
|
{
|
|
for (unsigned int i = 0; i < files.capacity; i++) RL_FREE(files.paths[i]);
|
|
|
|
RL_FREE(files.paths);
|
|
}
|
|
|
|
// Create directories (including full path requested), returns 0 on success
|
|
int MakeDirectory(const char *dirPath)
|
|
{
|
|
if ((dirPath == NULL) || (dirPath[0] == '\0')) return 1; // Path is not valid
|
|
if (DirectoryExists(dirPath)) return 0; // Path already exists (is valid)
|
|
|
|
// Copy path string to avoid modifying original
|
|
int len = (int)strlen(dirPath) + 1;
|
|
char *pathcpy = (char *)RL_CALLOC(len, 1);
|
|
memcpy(pathcpy, dirPath, len);
|
|
|
|
// Iterate over pathcpy, create each subdirectory as needed
|
|
for (int i = 0; (i < len) && (pathcpy[i] != '\0'); i++)
|
|
{
|
|
if (pathcpy[i] == ':') i++;
|
|
else
|
|
{
|
|
if ((pathcpy[i] == '\\') || (pathcpy[i] == '/'))
|
|
{
|
|
pathcpy[i] = '\0';
|
|
if (!DirectoryExists(pathcpy)) MKDIR(pathcpy);
|
|
pathcpy[i] = '/';
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create final directory
|
|
if (!DirectoryExists(pathcpy)) MKDIR(pathcpy);
|
|
|
|
RL_FREE(pathcpy);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Change working directory, returns true on success
|
|
bool ChangeDirectory(const char *dir)
|
|
{
|
|
bool result = CHDIR(dir);
|
|
|
|
if (result != 0) TRACELOG(LOG_WARNING, "SYSTEM: Failed to change to directory: %s", dir);
|
|
|
|
return (result == 0);
|
|
}
|
|
|
|
// Check if a given path point to a file
|
|
bool IsPathFile(const char *path)
|
|
{
|
|
struct stat result = { 0 };
|
|
stat(path, &result);
|
|
|
|
return S_ISREG(result.st_mode);
|
|
}
|
|
|
|
// Check if fileName is valid for the platform/OS
|
|
bool IsFileNameValid(const char *fileName)
|
|
{
|
|
bool valid = true;
|
|
|
|
if ((fileName != NULL) && (fileName[0] != '\0'))
|
|
{
|
|
int length = (int)strlen(fileName);
|
|
bool allPeriods = true;
|
|
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
// Check invalid characters
|
|
if ((fileName[i] == '<') ||
|
|
(fileName[i] == '>') ||
|
|
(fileName[i] == ':') ||
|
|
(fileName[i] == '\"') ||
|
|
(fileName[i] == '/') ||
|
|
(fileName[i] == '\\') ||
|
|
(fileName[i] == '|') ||
|
|
(fileName[i] == '?') ||
|
|
(fileName[i] == '*')) { valid = false; break; }
|
|
|
|
// Check non-glyph characters
|
|
if ((unsigned char)fileName[i] < 32) { valid = false; break; }
|
|
|
|
// TODO: Check trailing periods/spaces?
|
|
|
|
// Check if filename is not all periods
|
|
if (fileName[i] != '.') allPeriods = false;
|
|
}
|
|
|
|
if (allPeriods) valid = false;
|
|
|
|
/*
|
|
if (valid)
|
|
{
|
|
// Check invalid DOS names
|
|
if (length >= 3)
|
|
{
|
|
if (((fileName[0] == 'C') && (fileName[1] == 'O') && (fileName[2] == 'N')) || // CON
|
|
((fileName[0] == 'P') && (fileName[1] == 'R') && (fileName[2] == 'N')) || // PRN
|
|
((fileName[0] == 'A') && (fileName[1] == 'U') && (fileName[2] == 'X')) || // AUX
|
|
((fileName[0] == 'N') && (fileName[1] == 'U') && (fileName[2] == 'L'))) valid = false; // NUL
|
|
}
|
|
|
|
if (length >= 4)
|
|
{
|
|
if (((fileName[0] == 'C') && (fileName[1] == 'O') && (fileName[2] == 'M') && ((fileName[3] >= '0') && (fileName[3] <= '9'))) || // COM0-9
|
|
((fileName[0] == 'L') && (fileName[1] == 'P') && (fileName[2] == 'T') && ((fileName[3] >= '0') && (fileName[3] <= '9')))) valid = false; // LPT0-9
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
return valid;
|
|
}
|
|
|
|
// Check if a file has been dropped into window
|
|
bool IsFileDropped(void)
|
|
{
|
|
bool result = false;
|
|
|
|
if (CORE.Window.dropFileCount > 0) result = true;
|
|
|
|
return result;
|
|
}
|
|
|
|
// Load dropped filepaths
|
|
FilePathList LoadDroppedFiles(void)
|
|
{
|
|
FilePathList files = { 0 };
|
|
|
|
files.count = CORE.Window.dropFileCount;
|
|
files.paths = CORE.Window.dropFilepaths;
|
|
|
|
return files;
|
|
}
|
|
|
|
// Unload dropped filepaths
|
|
void UnloadDroppedFiles(FilePathList files)
|
|
{
|
|
// WARNING: files pointers are the same as internal ones
|
|
|
|
if (files.count > 0)
|
|
{
|
|
for (unsigned int i = 0; i < files.count; i++) RL_FREE(files.paths[i]);
|
|
|
|
RL_FREE(files.paths);
|
|
|
|
CORE.Window.dropFileCount = 0;
|
|
CORE.Window.dropFilepaths = NULL;
|
|
}
|
|
}
|
|
|
|
// Get file modification time (last write time)
|
|
long GetFileModTime(const char *fileName)
|
|
{
|
|
struct stat result = { 0 };
|
|
long modTime = 0;
|
|
|
|
if (stat(fileName, &result) == 0)
|
|
{
|
|
time_t mod = result.st_mtime;
|
|
|
|
modTime = (long)mod;
|
|
}
|
|
|
|
return modTime;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Compression and Encoding
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Compress data (DEFLATE algorithm)
|
|
unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize)
|
|
{
|
|
#define COMPRESSION_QUALITY_DEFLATE 8
|
|
|
|
unsigned char *compData = NULL;
|
|
|
|
#if defined(SUPPORT_COMPRESSION_API)
|
|
// Compress data and generate a valid DEFLATE stream
|
|
struct sdefl *sdefl = RL_CALLOC(1, sizeof(struct sdefl)); // WARNING: Possible stack overflow, struct sdefl is almost 1MB
|
|
int bounds = sdefl_bound(dataSize);
|
|
compData = (unsigned char *)RL_CALLOC(bounds, 1);
|
|
|
|
*compDataSize = sdeflate(sdefl, compData, data, dataSize, COMPRESSION_QUALITY_DEFLATE); // Compression level 8, same as stbiw
|
|
RL_FREE(sdefl);
|
|
|
|
TRACELOG(LOG_INFO, "SYSTEM: Compress data: Original size: %i -> Comp. size: %i", dataSize, *compDataSize);
|
|
#endif
|
|
|
|
return compData;
|
|
}
|
|
|
|
// Decompress data (DEFLATE algorithm)
|
|
unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize)
|
|
{
|
|
unsigned char *data = NULL;
|
|
|
|
#if defined(SUPPORT_COMPRESSION_API)
|
|
// Decompress data from a valid DEFLATE stream
|
|
data = (unsigned char *)RL_CALLOC(MAX_DECOMPRESSION_SIZE*1024*1024, 1);
|
|
int length = sinflate(data, MAX_DECOMPRESSION_SIZE*1024*1024, compData, compDataSize);
|
|
|
|
// WARNING: RL_REALLOC can make (and leave) data copies in memory, be careful with sensitive compressed data!
|
|
// TODO: Use a different approach, create another buffer, copy data manually to it and wipe original buffer memory
|
|
unsigned char *temp = (unsigned char *)RL_REALLOC(data, length);
|
|
|
|
if (temp != NULL) data = temp;
|
|
else TRACELOG(LOG_WARNING, "SYSTEM: Failed to re-allocate required decompression memory");
|
|
|
|
*dataSize = length;
|
|
|
|
TRACELOG(LOG_INFO, "SYSTEM: Decompress data: Comp. size: %i -> Original size: %i", compDataSize, *dataSize);
|
|
#endif
|
|
|
|
return data;
|
|
}
|
|
|
|
// Encode data to Base64 string
|
|
char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize)
|
|
{
|
|
static const unsigned char base64encodeTable[] = {
|
|
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
|
|
'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
|
|
'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'
|
|
};
|
|
|
|
static const int modTable[] = { 0, 2, 1 };
|
|
|
|
*outputSize = 4*((dataSize + 2)/3);
|
|
|
|
char *encodedData = (char *)RL_MALLOC(*outputSize);
|
|
|
|
if (encodedData == NULL) return NULL; // Security check
|
|
|
|
for (int i = 0, j = 0; i < dataSize;)
|
|
{
|
|
unsigned int octetA = (i < dataSize)? (unsigned char)data[i++] : 0;
|
|
unsigned int octetB = (i < dataSize)? (unsigned char)data[i++] : 0;
|
|
unsigned int octetC = (i < dataSize)? (unsigned char)data[i++] : 0;
|
|
|
|
unsigned int triple = (octetA << 0x10) + (octetB << 0x08) + octetC;
|
|
|
|
encodedData[j++] = base64encodeTable[(triple >> 3*6) & 0x3F];
|
|
encodedData[j++] = base64encodeTable[(triple >> 2*6) & 0x3F];
|
|
encodedData[j++] = base64encodeTable[(triple >> 1*6) & 0x3F];
|
|
encodedData[j++] = base64encodeTable[(triple >> 0*6) & 0x3F];
|
|
}
|
|
|
|
for (int i = 0; i < modTable[dataSize%3]; i++) encodedData[*outputSize - 1 - i] = '='; // Padding character
|
|
|
|
return encodedData;
|
|
}
|
|
|
|
// Decode Base64 string data
|
|
unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize)
|
|
{
|
|
static const unsigned char base64decodeTable[] = {
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 62, 0, 0, 0, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
|
|
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
|
|
37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51
|
|
};
|
|
|
|
// Get output size of Base64 input data
|
|
int outSize = 0;
|
|
for (int i = 0; data[4*i] != 0; i++)
|
|
{
|
|
if (data[4*i + 3] == '=')
|
|
{
|
|
if (data[4*i + 2] == '=') outSize += 1;
|
|
else outSize += 2;
|
|
}
|
|
else outSize += 3;
|
|
}
|
|
|
|
// Allocate memory to store decoded Base64 data
|
|
unsigned char *decodedData = (unsigned char *)RL_MALLOC(outSize);
|
|
|
|
for (int i = 0; i < outSize/3; i++)
|
|
{
|
|
unsigned char a = base64decodeTable[(int)data[4*i]];
|
|
unsigned char b = base64decodeTable[(int)data[4*i + 1]];
|
|
unsigned char c = base64decodeTable[(int)data[4*i + 2]];
|
|
unsigned char d = base64decodeTable[(int)data[4*i + 3]];
|
|
|
|
decodedData[3*i] = (a << 2) | (b >> 4);
|
|
decodedData[3*i + 1] = (b << 4) | (c >> 2);
|
|
decodedData[3*i + 2] = (c << 6) | d;
|
|
}
|
|
|
|
if (outSize%3 == 1)
|
|
{
|
|
int n = outSize/3;
|
|
unsigned char a = base64decodeTable[(int)data[4*n]];
|
|
unsigned char b = base64decodeTable[(int)data[4*n + 1]];
|
|
decodedData[outSize - 1] = (a << 2) | (b >> 4);
|
|
}
|
|
else if (outSize%3 == 2)
|
|
{
|
|
int n = outSize/3;
|
|
unsigned char a = base64decodeTable[(int)data[4*n]];
|
|
unsigned char b = base64decodeTable[(int)data[4*n + 1]];
|
|
unsigned char c = base64decodeTable[(int)data[4*n + 2]];
|
|
decodedData[outSize - 2] = (a << 2) | (b >> 4);
|
|
decodedData[outSize - 1] = (b << 4) | (c >> 2);
|
|
}
|
|
|
|
*outputSize = outSize;
|
|
return decodedData;
|
|
}
|
|
|
|
// Compute CRC32 hash code
|
|
unsigned int ComputeCRC32(unsigned char *data, int dataSize)
|
|
{
|
|
static unsigned int crcTable[256] = {
|
|
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
|
|
0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
|
|
0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
|
|
0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
|
|
0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
|
|
0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
|
|
0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
|
|
0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
|
|
0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
|
|
0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
|
|
0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
|
|
0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
|
|
0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
|
|
0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
|
|
0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
|
|
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
|
|
0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
|
|
0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
|
|
0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
|
|
0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
|
|
0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
|
|
0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
|
|
0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
|
|
0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
|
|
0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
|
|
0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
|
|
0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
|
|
0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
|
|
0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
|
|
0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
|
|
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
|
|
0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
|
|
};
|
|
|
|
unsigned int crc = ~0u;
|
|
|
|
for (int i = 0; i < dataSize; i++) crc = (crc >> 8) ^ crcTable[data[i] ^ (crc & 0xff)];
|
|
|
|
return ~crc;
|
|
}
|
|
|
|
// Compute MD5 hash code
|
|
// NOTE: Returns a static int[4] array (16 bytes)
|
|
unsigned int *ComputeMD5(unsigned char *data, int dataSize)
|
|
{
|
|
#define ROTATE_LEFT(x, c) (((x) << (c)) | ((x) >> (32 - (c))))
|
|
|
|
static unsigned int hash[4] = { 0 }; // Hash to be returned
|
|
|
|
// WARNING: All variables are unsigned 32 bit and wrap modulo 2^32 when calculating
|
|
|
|
// NOTE: r specifies the per-round shift amounts
|
|
unsigned int r[] = {
|
|
7, 12, 17, 22, 7, 12, 17, 22, 7, 12, 17, 22, 7, 12, 17, 22,
|
|
5, 9, 14, 20, 5, 9, 14, 20, 5, 9, 14, 20, 5, 9, 14, 20,
|
|
4, 11, 16, 23, 4, 11, 16, 23, 4, 11, 16, 23, 4, 11, 16, 23,
|
|
6, 10, 15, 21, 6, 10, 15, 21, 6, 10, 15, 21, 6, 10, 15, 21
|
|
};
|
|
|
|
// Using binary integer part of the sines of integers (in radians) as constants
|
|
unsigned int k[] = {
|
|
0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee,
|
|
0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501,
|
|
0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be,
|
|
0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821,
|
|
0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa,
|
|
0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8,
|
|
0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed,
|
|
0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a,
|
|
0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c,
|
|
0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70,
|
|
0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05,
|
|
0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665,
|
|
0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039,
|
|
0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1,
|
|
0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1,
|
|
0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391
|
|
};
|
|
|
|
hash[0] = 0x67452301;
|
|
hash[1] = 0xefcdab89;
|
|
hash[2] = 0x98badcfe;
|
|
hash[3] = 0x10325476;
|
|
|
|
// Pre-processing: adding a single 1 bit
|
|
// Append '1' bit to message
|
|
// NOTE: The input bytes are considered as bits strings,
|
|
// where the first bit is the most significant bit of the byte
|
|
|
|
// Pre-processing: padding with zeros
|
|
// Append '0' bit until message length in bit 448 (mod 512)
|
|
// Append length mod (2 pow 64) to message
|
|
|
|
int newDataSize = ((((dataSize + 8)/64) + 1)*64) - 8;
|
|
|
|
unsigned char *msg = RL_CALLOC(newDataSize + 64, 1); // Initialize with '0' bits, allocating 64 extra bytes
|
|
memcpy(msg, data, dataSize);
|
|
msg[dataSize] = 128; // Write the '1' bit
|
|
|
|
unsigned int bitsLen = 8*dataSize;
|
|
memcpy(msg + newDataSize, &bitsLen, 4); // Append the len in bits at the end of the buffer
|
|
|
|
// Process the message in successive 512-bit chunks for each 512-bit chunk of message
|
|
for (int offset = 0; offset < newDataSize; offset += (512/8))
|
|
{
|
|
// Break chunk into sixteen 32-bit words w[j], 0 <= j <= 15
|
|
unsigned int *w = (unsigned int *)(msg + offset);
|
|
|
|
// Initialize hash value for this chunk
|
|
unsigned int a = hash[0];
|
|
unsigned int b = hash[1];
|
|
unsigned int c = hash[2];
|
|
unsigned int d = hash[3];
|
|
|
|
for (int i = 0; i < 64; i++)
|
|
{
|
|
unsigned int f = 0;
|
|
unsigned int g = 0;
|
|
|
|
if (i < 16)
|
|
{
|
|
f = (b & c) | ((~b) & d);
|
|
g = i;
|
|
}
|
|
else if (i < 32)
|
|
{
|
|
f = (d & b) | ((~d) & c);
|
|
g = (5*i + 1)%16;
|
|
}
|
|
else if (i < 48)
|
|
{
|
|
f = b ^ c ^ d;
|
|
g = (3*i + 5)%16;
|
|
}
|
|
else
|
|
{
|
|
f = c ^ (b | (~d));
|
|
g = (7*i)%16;
|
|
}
|
|
|
|
unsigned int temp = d;
|
|
d = c;
|
|
c = b;
|
|
b = b + ROTATE_LEFT((a + f + k[i] + w[g]), r[i]);
|
|
a = temp;
|
|
}
|
|
|
|
// Add chunk's hash to result so far
|
|
hash[0] += a;
|
|
hash[1] += b;
|
|
hash[2] += c;
|
|
hash[3] += d;
|
|
}
|
|
|
|
RL_FREE(msg);
|
|
|
|
return hash;
|
|
}
|
|
|
|
// Compute SHA-1 hash code
|
|
// NOTE: Returns a static int[5] array (20 bytes)
|
|
unsigned int *ComputeSHA1(unsigned char *data, int dataSize)
|
|
{
|
|
#define ROTATE_LEFT(x, c) (((x) << (c)) | ((x) >> (32 - (c))))
|
|
|
|
static unsigned int hash[5] = { 0 }; // Hash to be returned
|
|
|
|
// Initialize hash values
|
|
hash[0] = 0x67452301;
|
|
hash[1] = 0xEFCDAB89;
|
|
hash[2] = 0x98BADCFE;
|
|
hash[3] = 0x10325476;
|
|
hash[4] = 0xC3D2E1F0;
|
|
|
|
// Pre-processing: adding a single 1 bit
|
|
// Append '1' bit to message
|
|
// NOTE: The input bytes are considered as bits strings,
|
|
// where the first bit is the most significant bit of the byte
|
|
|
|
// Pre-processing: padding with zeros
|
|
// Append '0' bit until message length in bit 448 (mod 512)
|
|
// Append length mod (2 pow 64) to message
|
|
|
|
int newDataSize = ((((dataSize + 8)/64) + 1)*64);
|
|
|
|
unsigned char *msg = RL_CALLOC(newDataSize, 1); // Initialize with '0' bits
|
|
memcpy(msg, data, dataSize);
|
|
msg[dataSize] = 128; // Write the '1' bit
|
|
|
|
unsigned int bitsLen = 8*dataSize;
|
|
msg[newDataSize-1] = bitsLen;
|
|
|
|
// Process the message in successive 512-bit chunks
|
|
for (int offset = 0; offset < newDataSize; offset += (512/8))
|
|
{
|
|
// Break chunk into sixteen 32-bit words w[j], 0 <= j <= 15
|
|
unsigned int w[80] = {0};
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
w[i] = (msg[offset + (i*4) + 0] << 24) |
|
|
(msg[offset + (i*4) + 1] << 16) |
|
|
(msg[offset + (i*4) + 2] << 8) |
|
|
(msg[offset + (i*4) + 3]);
|
|
}
|
|
|
|
// Message schedule: extend the sixteen 32-bit words into eighty 32-bit words:
|
|
for (int i = 16; i < 80; i++) w[i] = ROTATE_LEFT(w[i-3] ^ w[i-8] ^ w[i-14] ^ w[i-16], 1);
|
|
|
|
// Initialize hash value for this chunk
|
|
unsigned int a = hash[0];
|
|
unsigned int b = hash[1];
|
|
unsigned int c = hash[2];
|
|
unsigned int d = hash[3];
|
|
unsigned int e = hash[4];
|
|
|
|
for (int i = 0; i < 80; i++)
|
|
{
|
|
unsigned int f = 0;
|
|
unsigned int k = 0;
|
|
|
|
if (i < 20)
|
|
{
|
|
f = (b & c) | ((~b) & d);
|
|
k = 0x5A827999;
|
|
}
|
|
else if (i < 40)
|
|
{
|
|
f = b ^ c ^ d;
|
|
k = 0x6ED9EBA1;
|
|
}
|
|
else if (i < 60)
|
|
{
|
|
f = (b & c) | (b & d) | (c & d);
|
|
k = 0x8F1BBCDC;
|
|
}
|
|
else
|
|
{
|
|
f = b ^ c ^ d;
|
|
k = 0xCA62C1D6;
|
|
}
|
|
|
|
unsigned int temp = ROTATE_LEFT(a, 5) + f + e + k + w[i];
|
|
e = d;
|
|
d = c;
|
|
c = ROTATE_LEFT(b, 30);
|
|
b = a;
|
|
a = temp;
|
|
}
|
|
|
|
// Add this chunk's hash to result so far
|
|
hash[0] += a;
|
|
hash[1] += b;
|
|
hash[2] += c;
|
|
hash[3] += d;
|
|
hash[4] += e;
|
|
}
|
|
|
|
free(msg);
|
|
|
|
return hash;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Automation Events Recording and Playing
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
|
AutomationEventList LoadAutomationEventList(const char *fileName)
|
|
{
|
|
AutomationEventList list = { 0 };
|
|
|
|
// Allocate and empty automation event list, ready to record new events
|
|
list.events = (AutomationEvent *)RL_CALLOC(MAX_AUTOMATION_EVENTS, sizeof(AutomationEvent));
|
|
list.capacity = MAX_AUTOMATION_EVENTS;
|
|
|
|
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
|
if (fileName == NULL) TRACELOG(LOG_INFO, "AUTOMATION: New empty events list loaded successfully");
|
|
else
|
|
{
|
|
// Load automation events file (binary)
|
|
/*
|
|
//int dataSize = 0;
|
|
//unsigned char *data = LoadFileData(fileName, &dataSize);
|
|
|
|
FILE *raeFile = fopen(fileName, "rb");
|
|
unsigned char fileId[4] = { 0 };
|
|
|
|
fread(fileId, 1, 4, raeFile);
|
|
|
|
if ((fileId[0] == 'r') && (fileId[1] == 'A') && (fileId[2] == 'E') && (fileId[1] == ' '))
|
|
{
|
|
fread(&eventCount, sizeof(int), 1, raeFile);
|
|
TRACELOG(LOG_WARNING, "Events loaded: %i\n", eventCount);
|
|
fread(events, sizeof(AutomationEvent), eventCount, raeFile);
|
|
}
|
|
|
|
fclose(raeFile);
|
|
*/
|
|
|
|
// Load events file (text)
|
|
//unsigned char *buffer = LoadFileText(fileName);
|
|
FILE *raeFile = fopen(fileName, "rt");
|
|
|
|
if (raeFile != NULL)
|
|
{
|
|
unsigned int counter = 0;
|
|
char buffer[256] = { 0 };
|
|
char eventDesc[64] = { 0 };
|
|
|
|
fgets(buffer, 256, raeFile);
|
|
|
|
while (!feof(raeFile))
|
|
{
|
|
switch (buffer[0])
|
|
{
|
|
case 'c': sscanf(buffer, "c %i", &list.count); break;
|
|
case 'e':
|
|
{
|
|
sscanf(buffer, "e %d %d %d %d %d %d %[^\n]s", &list.events[counter].frame, &list.events[counter].type,
|
|
&list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc);
|
|
|
|
counter++;
|
|
} break;
|
|
default: break;
|
|
}
|
|
|
|
fgets(buffer, 256, raeFile);
|
|
}
|
|
|
|
if (counter != list.count)
|
|
{
|
|
TRACELOG(LOG_WARNING, "AUTOMATION: Events read from file [%i] do not mach event count specified [%i]", counter, list.count);
|
|
list.count = counter;
|
|
}
|
|
|
|
fclose(raeFile);
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Events file loaded successfully");
|
|
}
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Events loaded from file: %i", list.count);
|
|
}
|
|
#endif
|
|
return list;
|
|
}
|
|
|
|
// Unload automation events list from file
|
|
void UnloadAutomationEventList(AutomationEventList list)
|
|
{
|
|
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
|
RL_FREE(list.events);
|
|
#endif
|
|
}
|
|
|
|
// Export automation events list as text file
|
|
bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
|
|
{
|
|
bool success = false;
|
|
|
|
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
|
// Export events as binary file
|
|
// TODO: Save to memory buffer and SaveFileData()
|
|
/*
|
|
unsigned char fileId[4] = "rAE ";
|
|
FILE *raeFile = fopen(fileName, "wb");
|
|
fwrite(fileId, sizeof(unsigned char), 4, raeFile);
|
|
fwrite(&eventCount, sizeof(int), 1, raeFile);
|
|
fwrite(events, sizeof(AutomationEvent), eventCount, raeFile);
|
|
fclose(raeFile);
|
|
*/
|
|
|
|
// Export events as text
|
|
// TODO: Save to memory buffer and SaveFileText()
|
|
char *txtData = (char *)RL_CALLOC(256*list.count + 2048, sizeof(char)); // 256 characters per line plus some header
|
|
|
|
int byteCount = 0;
|
|
byteCount += sprintf(txtData + byteCount, "#\n");
|
|
byteCount += sprintf(txtData + byteCount, "# Automation events exporter v1.0 - raylib automation events list\n");
|
|
byteCount += sprintf(txtData + byteCount, "#\n");
|
|
byteCount += sprintf(txtData + byteCount, "# c <events_count>\n");
|
|
byteCount += sprintf(txtData + byteCount, "# e <frame> <event_type> <param0> <param1> <param2> <param3> // <event_type_name>\n");
|
|
byteCount += sprintf(txtData + byteCount, "#\n");
|
|
byteCount += sprintf(txtData + byteCount, "# more info and bugs-report: github.com/raysan5/raylib\n");
|
|
byteCount += sprintf(txtData + byteCount, "# feedback and support: ray[at]raylib.com\n");
|
|
byteCount += sprintf(txtData + byteCount, "#\n");
|
|
byteCount += sprintf(txtData + byteCount, "# Copyright (c) 2023-2025 Ramon Santamaria (@raysan5)\n");
|
|
byteCount += sprintf(txtData + byteCount, "#\n\n");
|
|
|
|
// Add events data
|
|
byteCount += sprintf(txtData + byteCount, "c %i\n", list.count);
|
|
for (unsigned int i = 0; i < list.count; i++)
|
|
{
|
|
byteCount += snprintf(txtData + byteCount, 256, "e %i %i %i %i %i %i // Event: %s\n", list.events[i].frame, list.events[i].type,
|
|
list.events[i].params[0], list.events[i].params[1], list.events[i].params[2], list.events[i].params[3], autoEventTypeName[list.events[i].type]);
|
|
}
|
|
|
|
// NOTE: Text data size exported is determined by '\0' (NULL) character
|
|
success = SaveFileText(fileName, txtData);
|
|
|
|
RL_FREE(txtData);
|
|
#endif
|
|
|
|
return success;
|
|
}
|
|
|
|
// Setup automation event list to record to
|
|
void SetAutomationEventList(AutomationEventList *list)
|
|
{
|
|
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
|
currentEventList = list;
|
|
#endif
|
|
}
|
|
|
|
// Set automation event internal base frame to start recording
|
|
void SetAutomationEventBaseFrame(int frame)
|
|
{
|
|
CORE.Time.frameCounter = frame;
|
|
}
|
|
|
|
// Start recording automation events (AutomationEventList must be set)
|
|
void StartAutomationEventRecording(void)
|
|
{
|
|
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
|
automationEventRecording = true;
|
|
#endif
|
|
}
|
|
|
|
// Stop recording automation events
|
|
void StopAutomationEventRecording(void)
|
|
{
|
|
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
|
automationEventRecording = false;
|
|
#endif
|
|
}
|
|
|
|
// Play a recorded automation event
|
|
void PlayAutomationEvent(AutomationEvent event)
|
|
{
|
|
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
|
// WARNING: When should event be played? After/before/replace PollInputEvents()? -> Up to the user!
|
|
|
|
if (!automationEventRecording) // TODO: Allow recording events while playing?
|
|
{
|
|
switch (event.type)
|
|
{
|
|
// Input event
|
|
case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[event.params[0]] = false; break; // param[0]: key
|
|
case INPUT_KEY_DOWN: { // param[0]: key
|
|
CORE.Input.Keyboard.currentKeyState[event.params[0]] = true;
|
|
|
|
if (CORE.Input.Keyboard.previousKeyState[event.params[0]] == false)
|
|
{
|
|
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
|
|
{
|
|
// Add character to the queue
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = event.params[0];
|
|
CORE.Input.Keyboard.keyPressedQueueCount++;
|
|
}
|
|
}
|
|
} break;
|
|
case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[event.params[0]] = false; break; // param[0]: key
|
|
case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[event.params[0]] = true; break; // param[0]: key
|
|
case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y
|
|
{
|
|
CORE.Input.Mouse.currentPosition.x = (float)event.params[0];
|
|
CORE.Input.Mouse.currentPosition.y = (float)event.params[1];
|
|
} break;
|
|
case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta
|
|
{
|
|
CORE.Input.Mouse.currentWheelMove.x = (float)event.params[0];
|
|
CORE.Input.Mouse.currentWheelMove.y = (float)event.params[1];
|
|
} break;
|
|
case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[event.params[0]] = false; break; // param[0]: id
|
|
case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[event.params[0]] = true; break; // param[0]: id
|
|
case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y
|
|
{
|
|
CORE.Input.Touch.position[event.params[0]].x = (float)event.params[1];
|
|
CORE.Input.Touch.position[event.params[0]].y = (float)event.params[2];
|
|
} break;
|
|
case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[event.params[0]] = true; break; // param[0]: gamepad
|
|
case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[event.params[0]] = false; break; // param[0]: gamepad
|
|
case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = false; break; // param[0]: gamepad, param[1]: button
|
|
case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = true; break; // param[0]: gamepad, param[1]: button
|
|
case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
|
|
{
|
|
CORE.Input.Gamepad.axisState[event.params[0]][event.params[1]] = ((float)event.params[2]/32768.0f);
|
|
} break;
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
case INPUT_GESTURE: GESTURES.current = event.params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current
|
|
#endif
|
|
// Window event
|
|
case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
|
|
case WINDOW_MAXIMIZE: MaximizeWindow(); break;
|
|
case WINDOW_MINIMIZE: MinimizeWindow(); break;
|
|
case WINDOW_RESIZE: SetWindowSize(event.params[0], event.params[1]); break;
|
|
|
|
// Custom event
|
|
#if defined(SUPPORT_SCREEN_CAPTURE)
|
|
case ACTION_TAKE_SCREENSHOT:
|
|
{
|
|
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
|
|
screenshotCounter++;
|
|
} break;
|
|
#endif
|
|
case ACTION_SETTARGETFPS: SetTargetFPS(event.params[0]); break;
|
|
default: break;
|
|
}
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION PLAY: Frame: %i | Event type: %i | Event parameters: %i, %i, %i", event.frame, event.type, event.params[0], event.params[1], event.params[2]);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Input Handling: Keyboard
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Check if a key has been pressed once
|
|
bool IsKeyPressed(int key)
|
|
{
|
|
|
|
bool pressed = false;
|
|
|
|
if ((key > 0) && (key < MAX_KEYBOARD_KEYS))
|
|
{
|
|
if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true;
|
|
}
|
|
|
|
return pressed;
|
|
}
|
|
|
|
// Check if a key has been pressed again
|
|
bool IsKeyPressedRepeat(int key)
|
|
{
|
|
bool repeat = false;
|
|
|
|
if ((key > 0) && (key < MAX_KEYBOARD_KEYS))
|
|
{
|
|
if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) repeat = true;
|
|
}
|
|
|
|
return repeat;
|
|
}
|
|
|
|
// Check if a key is being pressed (key held down)
|
|
bool IsKeyDown(int key)
|
|
{
|
|
bool down = false;
|
|
|
|
if ((key > 0) && (key < MAX_KEYBOARD_KEYS))
|
|
{
|
|
if (CORE.Input.Keyboard.currentKeyState[key] == 1) down = true;
|
|
}
|
|
|
|
return down;
|
|
}
|
|
|
|
// Check if a key has been released once
|
|
bool IsKeyReleased(int key)
|
|
{
|
|
bool released = false;
|
|
|
|
if ((key > 0) && (key < MAX_KEYBOARD_KEYS))
|
|
{
|
|
if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true;
|
|
}
|
|
|
|
return released;
|
|
}
|
|
|
|
// Check if a key is NOT being pressed (key not held down)
|
|
bool IsKeyUp(int key)
|
|
{
|
|
bool up = false;
|
|
|
|
if ((key > 0) && (key < MAX_KEYBOARD_KEYS))
|
|
{
|
|
if (CORE.Input.Keyboard.currentKeyState[key] == 0) up = true;
|
|
}
|
|
|
|
return up;
|
|
}
|
|
|
|
// Get the last key pressed
|
|
int GetKeyPressed(void)
|
|
{
|
|
int value = 0;
|
|
|
|
if (CORE.Input.Keyboard.keyPressedQueueCount > 0)
|
|
{
|
|
// Get character from the queue head
|
|
value = CORE.Input.Keyboard.keyPressedQueue[0];
|
|
|
|
// Shift elements 1 step toward the head
|
|
for (int i = 0; i < (CORE.Input.Keyboard.keyPressedQueueCount - 1); i++)
|
|
CORE.Input.Keyboard.keyPressedQueue[i] = CORE.Input.Keyboard.keyPressedQueue[i + 1];
|
|
|
|
// Reset last character in the queue
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount - 1] = 0;
|
|
CORE.Input.Keyboard.keyPressedQueueCount--;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
// Get the last char pressed
|
|
int GetCharPressed(void)
|
|
{
|
|
int value = 0;
|
|
|
|
if (CORE.Input.Keyboard.charPressedQueueCount > 0)
|
|
{
|
|
// Get character from the queue head
|
|
value = CORE.Input.Keyboard.charPressedQueue[0];
|
|
|
|
// Shift elements 1 step toward the head
|
|
for (int i = 0; i < (CORE.Input.Keyboard.charPressedQueueCount - 1); i++)
|
|
CORE.Input.Keyboard.charPressedQueue[i] = CORE.Input.Keyboard.charPressedQueue[i + 1];
|
|
|
|
// Reset last character in the queue
|
|
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount - 1] = 0;
|
|
CORE.Input.Keyboard.charPressedQueueCount--;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
// Set a custom key to exit program
|
|
// NOTE: default exitKey is set to ESCAPE
|
|
void SetExitKey(int key)
|
|
{
|
|
CORE.Input.Keyboard.exitKey = key;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Input Handling: Gamepad
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
|
//int SetGamepadMappings(const char *mappings)
|
|
|
|
// Check if a gamepad is available
|
|
bool IsGamepadAvailable(int gamepad)
|
|
{
|
|
bool result = false;
|
|
|
|
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad]) result = true;
|
|
|
|
return result;
|
|
}
|
|
|
|
// Get gamepad internal name id
|
|
const char *GetGamepadName(int gamepad)
|
|
{
|
|
return CORE.Input.Gamepad.name[gamepad];
|
|
}
|
|
|
|
// Check if a gamepad button has been pressed once
|
|
bool IsGamepadButtonPressed(int gamepad, int button)
|
|
{
|
|
bool pressed = false;
|
|
|
|
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) &&
|
|
(CORE.Input.Gamepad.previousButtonState[gamepad][button] == 0) && (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 1)) pressed = true;
|
|
|
|
return pressed;
|
|
}
|
|
|
|
// Check if a gamepad button is being pressed
|
|
bool IsGamepadButtonDown(int gamepad, int button)
|
|
{
|
|
bool down = false;
|
|
|
|
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) &&
|
|
(CORE.Input.Gamepad.currentButtonState[gamepad][button] == 1)) down = true;
|
|
|
|
return down;
|
|
}
|
|
|
|
// Check if a gamepad button has NOT been pressed once
|
|
bool IsGamepadButtonReleased(int gamepad, int button)
|
|
{
|
|
bool released = false;
|
|
|
|
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) &&
|
|
(CORE.Input.Gamepad.previousButtonState[gamepad][button] == 1) && (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 0)) released = true;
|
|
|
|
return released;
|
|
}
|
|
|
|
// Check if a gamepad button is NOT being pressed
|
|
bool IsGamepadButtonUp(int gamepad, int button)
|
|
{
|
|
bool up = false;
|
|
|
|
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) &&
|
|
(CORE.Input.Gamepad.currentButtonState[gamepad][button] == 0)) up = true;
|
|
|
|
return up;
|
|
}
|
|
|
|
// Get the last gamepad button pressed
|
|
int GetGamepadButtonPressed(void)
|
|
{
|
|
return CORE.Input.Gamepad.lastButtonPressed;
|
|
}
|
|
|
|
// Get gamepad axis count
|
|
int GetGamepadAxisCount(int gamepad)
|
|
{
|
|
return CORE.Input.Gamepad.axisCount[gamepad];
|
|
}
|
|
|
|
// Get axis movement vector for a gamepad
|
|
float GetGamepadAxisMovement(int gamepad, int axis)
|
|
{
|
|
float value = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f;
|
|
|
|
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS))
|
|
{
|
|
float movement = value < 0.0f ? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]);
|
|
|
|
if (movement > value) value = CORE.Input.Gamepad.axisState[gamepad][axis];
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Input Handling: Mouse
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
|
//void SetMousePosition(int x, int y)
|
|
//void SetMouseCursor(int cursor)
|
|
|
|
// Check if a mouse button has been pressed once
|
|
bool IsMouseButtonPressed(int button)
|
|
{
|
|
bool pressed = false;
|
|
|
|
if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) pressed = true;
|
|
|
|
// Map touches to mouse buttons checking
|
|
if ((CORE.Input.Touch.currentTouchState[button] == 1) && (CORE.Input.Touch.previousTouchState[button] == 0)) pressed = true;
|
|
|
|
return pressed;
|
|
}
|
|
|
|
// Check if a mouse button is being pressed
|
|
bool IsMouseButtonDown(int button)
|
|
{
|
|
bool down = false;
|
|
|
|
if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true;
|
|
|
|
// NOTE: Touches are considered like mouse buttons
|
|
if (CORE.Input.Touch.currentTouchState[button] == 1) down = true;
|
|
|
|
return down;
|
|
}
|
|
|
|
// Check if a mouse button has been released once
|
|
bool IsMouseButtonReleased(int button)
|
|
{
|
|
bool released = false;
|
|
|
|
if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) released = true;
|
|
|
|
// Map touches to mouse buttons checking
|
|
if ((CORE.Input.Touch.currentTouchState[button] == 0) && (CORE.Input.Touch.previousTouchState[button] == 1)) released = true;
|
|
|
|
return released;
|
|
}
|
|
|
|
// Check if a mouse button is NOT being pressed
|
|
bool IsMouseButtonUp(int button)
|
|
{
|
|
bool up = false;
|
|
|
|
if (CORE.Input.Mouse.currentButtonState[button] == 0) up = true;
|
|
|
|
// NOTE: Touches are considered like mouse buttons
|
|
if (CORE.Input.Touch.currentTouchState[button] == 0) up = true;
|
|
|
|
return up;
|
|
}
|
|
|
|
// Get mouse position X
|
|
int GetMouseX(void)
|
|
{
|
|
int mouseX = (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x);
|
|
return mouseX;
|
|
}
|
|
|
|
// Get mouse position Y
|
|
int GetMouseY(void)
|
|
{
|
|
int mouseY = (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y);
|
|
return mouseY;
|
|
}
|
|
|
|
// Get mouse position XY
|
|
Vector2 GetMousePosition(void)
|
|
{
|
|
Vector2 position = { 0 };
|
|
|
|
position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x;
|
|
position.y = (CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y;
|
|
|
|
return position;
|
|
}
|
|
|
|
// Get mouse delta between frames
|
|
Vector2 GetMouseDelta(void)
|
|
{
|
|
Vector2 delta = { 0 };
|
|
|
|
delta.x = CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x;
|
|
delta.y = CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y;
|
|
|
|
return delta;
|
|
}
|
|
|
|
// Set mouse offset
|
|
// NOTE: Useful when rendering to different size targets
|
|
void SetMouseOffset(int offsetX, int offsetY)
|
|
{
|
|
CORE.Input.Mouse.offset = (Vector2){ (float)offsetX, (float)offsetY };
|
|
}
|
|
|
|
// Set mouse scaling
|
|
// NOTE: Useful when rendering to different size targets
|
|
void SetMouseScale(float scaleX, float scaleY)
|
|
{
|
|
CORE.Input.Mouse.scale = (Vector2){ scaleX, scaleY };
|
|
}
|
|
|
|
// Get mouse wheel movement Y
|
|
float GetMouseWheelMove(void)
|
|
{
|
|
float result = 0.0f;
|
|
|
|
if (fabsf(CORE.Input.Mouse.currentWheelMove.x) > fabsf(CORE.Input.Mouse.currentWheelMove.y)) result = (float)CORE.Input.Mouse.currentWheelMove.x;
|
|
else result = (float)CORE.Input.Mouse.currentWheelMove.y;
|
|
|
|
return result;
|
|
}
|
|
|
|
// Get mouse wheel movement X/Y as a vector
|
|
Vector2 GetMouseWheelMoveV(void)
|
|
{
|
|
Vector2 result = { 0 };
|
|
|
|
result = CORE.Input.Mouse.currentWheelMove;
|
|
|
|
return result;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Input Handling: Touch
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Get touch position X for touch point 0 (relative to screen size)
|
|
int GetTouchX(void)
|
|
{
|
|
int touchX = (int)CORE.Input.Touch.position[0].x;
|
|
return touchX;
|
|
}
|
|
|
|
// Get touch position Y for touch point 0 (relative to screen size)
|
|
int GetTouchY(void)
|
|
{
|
|
int touchY = (int)CORE.Input.Touch.position[0].y;
|
|
return touchY;
|
|
}
|
|
|
|
// Get touch position XY for a touch point index (relative to screen size)
|
|
// TODO: Touch position should be scaled depending on display size and render size
|
|
Vector2 GetTouchPosition(int index)
|
|
{
|
|
Vector2 position = { -1.0f, -1.0f };
|
|
|
|
if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
|
|
else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
|
|
|
|
return position;
|
|
}
|
|
|
|
// Get touch point identifier for given index
|
|
int GetTouchPointId(int index)
|
|
{
|
|
int id = -1;
|
|
|
|
if (index < MAX_TOUCH_POINTS) id = CORE.Input.Touch.pointId[index];
|
|
|
|
return id;
|
|
}
|
|
|
|
// Get number of touch points
|
|
int GetTouchPointCount(void)
|
|
{
|
|
return CORE.Input.Touch.pointCount;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Internal Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
|
//int InitPlatform(void)
|
|
//void ClosePlatform(void)
|
|
|
|
// Initialize hi-resolution timer
|
|
void InitTimer(void)
|
|
{
|
|
// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions
|
|
// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often
|
|
// High resolutions can also prevent the CPU power management system from entering power-saving modes
|
|
// Setting a higher resolution does not improve the accuracy of the high-resolution performance counter
|
|
#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_DESKTOP_SDL)
|
|
timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
|
|
#endif
|
|
|
|
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__)
|
|
struct timespec now = { 0 };
|
|
|
|
if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success
|
|
{
|
|
CORE.Time.base = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec;
|
|
}
|
|
else TRACELOG(LOG_WARNING, "TIMER: Hi-resolution timer not available");
|
|
#endif
|
|
|
|
CORE.Time.previous = GetTime(); // Get time as double
|
|
}
|
|
|
|
// Set viewport for a provided width and height
|
|
void SetupViewport(int width, int height)
|
|
{
|
|
CORE.Window.render.width = width;
|
|
CORE.Window.render.height = height;
|
|
|
|
// Set viewport width and height
|
|
// NOTE: We consider render size (scaled) and offset in case black bars are required and
|
|
// render area does not match full display area (this situation is only applicable on fullscreen mode)
|
|
#if defined(__APPLE__)
|
|
Vector2 scale = GetWindowScaleDPI();
|
|
rlViewport(CORE.Window.renderOffset.x/2*scale.x, CORE.Window.renderOffset.y/2*scale.y, (CORE.Window.render.width)*scale.x, (CORE.Window.render.height)*scale.y);
|
|
#else
|
|
rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width, CORE.Window.render.height);
|
|
#endif
|
|
|
|
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
|
|
rlLoadIdentity(); // Reset current matrix (projection)
|
|
|
|
// Set orthographic projection to current framebuffer size
|
|
// NOTE: Configured top-left corner as (0, 0)
|
|
rlOrtho(0, CORE.Window.render.width, CORE.Window.render.height, 0, 0.0f, 1.0f);
|
|
|
|
rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
|
|
rlLoadIdentity(); // Reset current matrix (modelview)
|
|
}
|
|
|
|
// Compute framebuffer size relative to screen size and display size
|
|
// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified
|
|
void SetupFramebuffer(int width, int height)
|
|
{
|
|
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
|
|
if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height))
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
|
|
|
|
// Downscaling to fit display with border-bars
|
|
float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width;
|
|
float heightRatio = (float)CORE.Window.display.height/(float)CORE.Window.screen.height;
|
|
|
|
if (widthRatio <= heightRatio)
|
|
{
|
|
CORE.Window.render.width = CORE.Window.display.width;
|
|
CORE.Window.render.height = (int)round((float)CORE.Window.screen.height*widthRatio);
|
|
CORE.Window.renderOffset.x = 0;
|
|
CORE.Window.renderOffset.y = (CORE.Window.display.height - CORE.Window.render.height);
|
|
}
|
|
else
|
|
{
|
|
CORE.Window.render.width = (int)round((float)CORE.Window.screen.width*heightRatio);
|
|
CORE.Window.render.height = CORE.Window.display.height;
|
|
CORE.Window.renderOffset.x = (CORE.Window.display.width - CORE.Window.render.width);
|
|
CORE.Window.renderOffset.y = 0;
|
|
}
|
|
|
|
// Screen scaling required
|
|
float scaleRatio = (float)CORE.Window.render.width/(float)CORE.Window.screen.width;
|
|
CORE.Window.screenScale = MatrixScale(scaleRatio, scaleRatio, 1.0f);
|
|
|
|
// NOTE: We render to full display resolution!
|
|
// We just need to calculate above parameters for downscale matrix and offsets
|
|
CORE.Window.render.width = CORE.Window.display.width;
|
|
CORE.Window.render.height = CORE.Window.display.height;
|
|
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height);
|
|
}
|
|
else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height))
|
|
{
|
|
// Required screen size is smaller than display size
|
|
TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
|
|
|
|
if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
|
|
{
|
|
CORE.Window.screen.width = CORE.Window.display.width;
|
|
CORE.Window.screen.height = CORE.Window.display.height;
|
|
}
|
|
|
|
// Upscaling to fit display with border-bars
|
|
float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height;
|
|
float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height;
|
|
|
|
if (displayRatio <= screenRatio)
|
|
{
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = (int)round((float)CORE.Window.screen.width/displayRatio);
|
|
CORE.Window.renderOffset.x = 0;
|
|
CORE.Window.renderOffset.y = (CORE.Window.render.height - CORE.Window.screen.height);
|
|
}
|
|
else
|
|
{
|
|
CORE.Window.render.width = (int)round((float)CORE.Window.screen.height*displayRatio);
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
CORE.Window.renderOffset.x = (CORE.Window.render.width - CORE.Window.screen.width);
|
|
CORE.Window.renderOffset.y = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
CORE.Window.renderOffset.x = 0;
|
|
CORE.Window.renderOffset.y = 0;
|
|
}
|
|
}
|
|
|
|
// Scan all files and directories in a base path
|
|
// WARNING: files.paths[] must be previously allocated and
|
|
// contain enough space to store all required paths
|
|
static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const char *filter)
|
|
{
|
|
static char path[MAX_FILEPATH_LENGTH] = { 0 };
|
|
memset(path, 0, MAX_FILEPATH_LENGTH);
|
|
|
|
struct dirent *dp = NULL;
|
|
DIR *dir = opendir(basePath);
|
|
|
|
if (dir != NULL)
|
|
{
|
|
while ((dp = readdir(dir)) != NULL)
|
|
{
|
|
if ((strcmp(dp->d_name, ".") != 0) &&
|
|
(strcmp(dp->d_name, "..") != 0))
|
|
{
|
|
#if defined(_WIN32)
|
|
sprintf(path, "%s\\%s", basePath, dp->d_name);
|
|
#else
|
|
sprintf(path, "%s/%s", basePath, dp->d_name);
|
|
#endif
|
|
|
|
if (filter != NULL)
|
|
{
|
|
if (IsPathFile(path))
|
|
{
|
|
if (IsFileExtension(path, filter))
|
|
{
|
|
strcpy(files->paths[files->count], path);
|
|
files->count++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (strstr(filter, DIRECTORY_FILTER_TAG) != NULL)
|
|
{
|
|
strcpy(files->paths[files->count], path);
|
|
files->count++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strcpy(files->paths[files->count], path);
|
|
files->count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
closedir(dir);
|
|
}
|
|
else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath);
|
|
}
|
|
|
|
// Scan all files and directories recursively from a base path
|
|
static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *files, const char *filter)
|
|
{
|
|
char path[MAX_FILEPATH_LENGTH] = { 0 };
|
|
memset(path, 0, MAX_FILEPATH_LENGTH);
|
|
|
|
struct dirent *dp = NULL;
|
|
DIR *dir = opendir(basePath);
|
|
|
|
if (dir != NULL)
|
|
{
|
|
while (((dp = readdir(dir)) != NULL) && (files->count < files->capacity))
|
|
{
|
|
if ((strcmp(dp->d_name, ".") != 0) && (strcmp(dp->d_name, "..") != 0))
|
|
{
|
|
// Construct new path from our base path
|
|
#if defined(_WIN32)
|
|
sprintf(path, "%s\\%s", basePath, dp->d_name);
|
|
#else
|
|
sprintf(path, "%s/%s", basePath, dp->d_name);
|
|
#endif
|
|
|
|
if (IsPathFile(path))
|
|
{
|
|
if (filter != NULL)
|
|
{
|
|
if (IsFileExtension(path, filter))
|
|
{
|
|
strcpy(files->paths[files->count], path);
|
|
files->count++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strcpy(files->paths[files->count], path);
|
|
files->count++;
|
|
}
|
|
|
|
if (files->count >= files->capacity)
|
|
{
|
|
TRACELOG(LOG_WARNING, "FILEIO: Maximum filepath scan capacity reached (%i files)", files->capacity);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((filter != NULL) && (strstr(filter, DIRECTORY_FILTER_TAG) != NULL))
|
|
{
|
|
strcpy(files->paths[files->count], path);
|
|
files->count++;
|
|
}
|
|
|
|
if (files->count >= files->capacity)
|
|
{
|
|
TRACELOG(LOG_WARNING, "FILEIO: Maximum filepath scan capacity reached (%i files)", files->capacity);
|
|
break;
|
|
}
|
|
|
|
ScanDirectoryFilesRecursively(path, files, filter);
|
|
}
|
|
}
|
|
}
|
|
|
|
closedir(dir);
|
|
}
|
|
else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath);
|
|
}
|
|
|
|
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
|
// Automation event recording
|
|
// NOTE: Recording is by default done at EndDrawing(), before PollInputEvents()
|
|
static void RecordAutomationEvent(void)
|
|
{
|
|
// Checking events in current frame and save them into currentEventList
|
|
// TODO: How important is the current frame? Could it be modified?
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
|
|
// Keyboard input events recording
|
|
//-------------------------------------------------------------------------------------
|
|
for (int key = 0; key < MAX_KEYBOARD_KEYS; key++)
|
|
{
|
|
// Event type: INPUT_KEY_UP (only saved once)
|
|
if (CORE.Input.Keyboard.previousKeyState[key] && !CORE.Input.Keyboard.currentKeyState[key])
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_KEY_UP;
|
|
currentEventList->events[currentEventList->count].params[0] = key;
|
|
currentEventList->events[currentEventList->count].params[1] = 0;
|
|
currentEventList->events[currentEventList->count].params[2] = 0;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
}
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
|
|
// Event type: INPUT_KEY_DOWN
|
|
if (CORE.Input.Keyboard.currentKeyState[key])
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_KEY_DOWN;
|
|
currentEventList->events[currentEventList->count].params[0] = key;
|
|
currentEventList->events[currentEventList->count].params[1] = 0;
|
|
currentEventList->events[currentEventList->count].params[2] = 0;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
}
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
}
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
// Mouse input currentEventList->events recording
|
|
//-------------------------------------------------------------------------------------
|
|
for (int button = 0; button < MAX_MOUSE_BUTTONS; button++)
|
|
{
|
|
// Event type: INPUT_MOUSE_BUTTON_UP
|
|
if (CORE.Input.Mouse.previousButtonState[button] && !CORE.Input.Mouse.currentButtonState[button])
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_UP;
|
|
currentEventList->events[currentEventList->count].params[0] = button;
|
|
currentEventList->events[currentEventList->count].params[1] = 0;
|
|
currentEventList->events[currentEventList->count].params[2] = 0;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
}
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
|
|
// Event type: INPUT_MOUSE_BUTTON_DOWN
|
|
if (CORE.Input.Mouse.currentButtonState[button])
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_DOWN;
|
|
currentEventList->events[currentEventList->count].params[0] = button;
|
|
currentEventList->events[currentEventList->count].params[1] = 0;
|
|
currentEventList->events[currentEventList->count].params[2] = 0;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
}
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
}
|
|
|
|
// Event type: INPUT_MOUSE_POSITION (only saved if changed)
|
|
if (((int)CORE.Input.Mouse.currentPosition.x != (int)CORE.Input.Mouse.previousPosition.x) ||
|
|
((int)CORE.Input.Mouse.currentPosition.y != (int)CORE.Input.Mouse.previousPosition.y))
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_POSITION;
|
|
currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentPosition.x;
|
|
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentPosition.y;
|
|
currentEventList->events[currentEventList->count].params[2] = 0;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
}
|
|
|
|
// Event type: INPUT_MOUSE_WHEEL_MOTION
|
|
if (((int)CORE.Input.Mouse.currentWheelMove.x != (int)CORE.Input.Mouse.previousWheelMove.x) ||
|
|
((int)CORE.Input.Mouse.currentWheelMove.y != (int)CORE.Input.Mouse.previousWheelMove.y))
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_WHEEL_MOTION;
|
|
currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentWheelMove.x;
|
|
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentWheelMove.y;
|
|
currentEventList->events[currentEventList->count].params[2] = 0;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_WHEEL_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
}
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
// Touch input currentEventList->events recording
|
|
//-------------------------------------------------------------------------------------
|
|
for (int id = 0; id < MAX_TOUCH_POINTS; id++)
|
|
{
|
|
// Event type: INPUT_TOUCH_UP
|
|
if (CORE.Input.Touch.previousTouchState[id] && !CORE.Input.Touch.currentTouchState[id])
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_UP;
|
|
currentEventList->events[currentEventList->count].params[0] = id;
|
|
currentEventList->events[currentEventList->count].params[1] = 0;
|
|
currentEventList->events[currentEventList->count].params[2] = 0;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
}
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
|
|
// Event type: INPUT_TOUCH_DOWN
|
|
if (CORE.Input.Touch.currentTouchState[id])
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_DOWN;
|
|
currentEventList->events[currentEventList->count].params[0] = id;
|
|
currentEventList->events[currentEventList->count].params[1] = 0;
|
|
currentEventList->events[currentEventList->count].params[2] = 0;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
}
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
|
|
// Event type: INPUT_TOUCH_POSITION
|
|
// TODO: It requires the id!
|
|
/*
|
|
if (((int)CORE.Input.Touch.currentPosition[id].x != (int)CORE.Input.Touch.previousPosition[id].x) ||
|
|
((int)CORE.Input.Touch.currentPosition[id].y != (int)CORE.Input.Touch.previousPosition[id].y))
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_POSITION;
|
|
currentEventList->events[currentEventList->count].params[0] = id;
|
|
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Touch.currentPosition[id].x;
|
|
currentEventList->events[currentEventList->count].params[2] = (int)CORE.Input.Touch.currentPosition[id].y;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
}
|
|
*/
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
}
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
// Gamepad input currentEventList->events recording
|
|
//-------------------------------------------------------------------------------------
|
|
for (int gamepad = 0; gamepad < MAX_GAMEPADS; gamepad++)
|
|
{
|
|
// Event type: INPUT_GAMEPAD_CONNECT
|
|
/*
|
|
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
|
|
(CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to ready
|
|
{
|
|
// TODO: Save gamepad connect event
|
|
}
|
|
*/
|
|
|
|
// Event type: INPUT_GAMEPAD_DISCONNECT
|
|
/*
|
|
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
|
|
(!CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to not-ready
|
|
{
|
|
// TODO: Save gamepad disconnect event
|
|
}
|
|
*/
|
|
|
|
for (int button = 0; button < MAX_GAMEPAD_BUTTONS; button++)
|
|
{
|
|
// Event type: INPUT_GAMEPAD_BUTTON_UP
|
|
if (CORE.Input.Gamepad.previousButtonState[gamepad][button] && !CORE.Input.Gamepad.currentButtonState[gamepad][button])
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_UP;
|
|
currentEventList->events[currentEventList->count].params[0] = gamepad;
|
|
currentEventList->events[currentEventList->count].params[1] = button;
|
|
currentEventList->events[currentEventList->count].params[2] = 0;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
}
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
|
|
// Event type: INPUT_GAMEPAD_BUTTON_DOWN
|
|
if (CORE.Input.Gamepad.currentButtonState[gamepad][button])
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_DOWN;
|
|
currentEventList->events[currentEventList->count].params[0] = gamepad;
|
|
currentEventList->events[currentEventList->count].params[1] = button;
|
|
currentEventList->events[currentEventList->count].params[2] = 0;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
}
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
}
|
|
|
|
for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++)
|
|
{
|
|
// Event type: INPUT_GAMEPAD_AXIS_MOTION
|
|
float defaultMovement = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f;
|
|
if (GetGamepadAxisMovement(gamepad, axis) != defaultMovement)
|
|
{
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_AXIS_MOTION;
|
|
currentEventList->events[currentEventList->count].params[0] = gamepad;
|
|
currentEventList->events[currentEventList->count].params[1] = axis;
|
|
currentEventList->events[currentEventList->count].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f);
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_AXIS_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
}
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
}
|
|
}
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
// Gestures input currentEventList->events recording
|
|
//-------------------------------------------------------------------------------------
|
|
if (GESTURES.current != GESTURE_NONE)
|
|
{
|
|
// Event type: INPUT_GESTURE
|
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
|
currentEventList->events[currentEventList->count].type = INPUT_GESTURE;
|
|
currentEventList->events[currentEventList->count].params[0] = GESTURES.current;
|
|
currentEventList->events[currentEventList->count].params[1] = 0;
|
|
currentEventList->events[currentEventList->count].params[2] = 0;
|
|
|
|
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GESTURE | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
|
currentEventList->count++;
|
|
|
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
|
}
|
|
//-------------------------------------------------------------------------------------
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#if !defined(SUPPORT_MODULE_RTEXT)
|
|
// Formatting of text with variables to 'embed'
|
|
// WARNING: String returned will expire after this function is called MAX_TEXTFORMAT_BUFFERS times
|
|
const char *TextFormat(const char *text, ...)
|
|
{
|
|
#ifndef MAX_TEXTFORMAT_BUFFERS
|
|
#define MAX_TEXTFORMAT_BUFFERS 4 // Maximum number of static buffers for text formatting
|
|
#endif
|
|
#ifndef MAX_TEXT_BUFFER_LENGTH
|
|
#define MAX_TEXT_BUFFER_LENGTH 1024 // Maximum size of static text buffer
|
|
#endif
|
|
|
|
// We create an array of buffers so strings don't expire until MAX_TEXTFORMAT_BUFFERS invocations
|
|
static char buffers[MAX_TEXTFORMAT_BUFFERS][MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
|
static int index = 0;
|
|
|
|
char *currentBuffer = buffers[index];
|
|
memset(currentBuffer, 0, MAX_TEXT_BUFFER_LENGTH); // Clear buffer before using
|
|
|
|
va_list args;
|
|
va_start(args, text);
|
|
int requiredByteCount = vsnprintf(currentBuffer, MAX_TEXT_BUFFER_LENGTH, text, args);
|
|
va_end(args);
|
|
|
|
// If requiredByteCount is larger than the MAX_TEXT_BUFFER_LENGTH, then overflow occured
|
|
if (requiredByteCount >= MAX_TEXT_BUFFER_LENGTH)
|
|
{
|
|
// Inserting "..." at the end of the string to mark as truncated
|
|
char *truncBuffer = buffers[index] + MAX_TEXT_BUFFER_LENGTH - 4; // Adding 4 bytes = "...\0"
|
|
sprintf(truncBuffer, "...");
|
|
}
|
|
|
|
index += 1; // Move to next buffer for next function call
|
|
if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0;
|
|
|
|
return currentBuffer;
|
|
}
|
|
|
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#endif // !SUPPORT_MODULE_RTEXT
|