| /********************************************************************************************** | |
| * | |
| *   raylib - Standard Game template | |
| * | |
| *   Level01 Screen Functions Definitions (Init, Update, Draw, Unload) | |
| * | |
| *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | |
| * | |
| *   This software is provided "as-is", without any express or implied warranty. In no event | |
| *   will the authors be held liable for any damages arising from the use of this software. | |
| * | |
| *   Permission is granted to anyone to use this software for any purpose, including commercial | |
| *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | |
| * | |
| *     1. The origin of this software must not be misrepresented; you must not claim that you | |
| *     wrote the original software. If you use this software in a product, an acknowledgment | |
| *     in the product documentation would be appreciated but is not required. | |
| * | |
| *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | |
| *     as being the original software. | |
| * | |
| *     3. This notice may not be removed or altered from any source distribution. | |
| * | |
| **********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
| #include "screens.h" | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Global Variables Definition (local to this module) | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Level01 screen global variables | |
| static int framesCounter; | |
| static int finishScreen; | |
| 
 | |
| static Rectangle innerLeftRec, outerLeftRec; | |
| static Rectangle innerRightRec, outerRightRec; | |
| 
 | |
| static bool done = false; | |
| static int levelTimeSec = 0; | |
| static bool levelFinished = false; | |
| 
 | |
| //---------------------------------------------------------------------------------- | |
| // Level01 Screen Functions Definition | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Level01 Screen Initialization logic | |
| void InitLevel01Screen(void) | |
| { | |
|     // Initialize Level01 screen variables here! | |
|     framesCounter = 0; | |
|     finishScreen = 0; | |
|      | |
|     outerLeftRec = (Rectangle){ 0, 0, GetScreenWidth()/2, GetScreenHeight() }; | |
|     outerRightRec = (Rectangle){ GetScreenWidth()/2, 0, GetScreenWidth()/2, GetScreenHeight() }; | |
|      | |
|     innerLeftRec = (Rectangle){ GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400}; | |
|     innerRightRec = (Rectangle){ GetScreenWidth()/2 + GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400}; | |
| } | |
| 
 | |
| // Level01 Screen Update logic | |
| void UpdateLevel01Screen(void) | |
| { | |
|     // Update Level01 screen | |
|     framesCounter++; | |
|      | |
|     if (!done) | |
|     { | |
|         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | |
|         { | |
|             if (CheckCollisionPointRec(GetMousePosition(), innerLeftRec)) | |
|             { | |
|                 if (innerRightRec.width > 0) | |
|                 { | |
|                     innerRightRec.x += 20; | |
|                     innerRightRec.y += 20; | |
|                     innerRightRec.width -= 40; | |
|                     innerRightRec.height -= 40; | |
|                 } | |
|             } | |
|             else if (CheckCollisionPointRec(GetMousePosition(), innerRightRec)) | |
|             { | |
|                 if (innerLeftRec.width > 0) | |
|                 { | |
|                     innerLeftRec.x += 20; | |
|                     innerLeftRec.y += 20; | |
|                     innerLeftRec.width -= 40; | |
|                     innerLeftRec.height -= 40; | |
|                 } | |
|             } | |
|             else if (CheckCollisionPointRec(GetMousePosition(), outerLeftRec)) | |
|             { | |
|                 innerLeftRec.x -= 20; | |
|                 innerLeftRec.y -= 20; | |
|                 innerLeftRec.width += 40; | |
|                 innerLeftRec.height += 40; | |
|             } | |
|             else if (CheckCollisionPointRec(GetMousePosition(), outerRightRec)) | |
|             { | |
|                 innerRightRec.x -= 20; | |
|                 innerRightRec.y -= 20; | |
|                 innerRightRec.width += 40; | |
|                 innerRightRec.height += 40; | |
|             } | |
|         } | |
|      | |
|      | |
|         if (((innerRightRec.width == 0) && (innerLeftRec.height >= GetScreenHeight())) || | |
|             ((innerLeftRec.width == 0) && (innerRightRec.height >= GetScreenHeight()))) | |
|             { | |
|                 done = true; | |
|                 PlaySound(levelWin); | |
|             } | |
|     } | |
|      | |
|     if (done && !levelFinished) | |
|     { | |
|         levelTimeSec = framesCounter/60; | |
|         levelFinished = true; | |
|         framesCounter = 0; | |
|     } | |
|      | |
|     if (levelFinished) | |
|     { | |
|         framesCounter++; | |
|          | |
|         if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; | |
|     } | |
| } | |
| 
 | |
| // Level01 Screen Draw logic | |
| void DrawLevel01Screen(void) | |
| { | |
|     // Draw Level01 screen | |
|     if (!levelFinished) DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), LIGHTGRAY); | |
|     else DrawRectangle(60, 60, GetScreenWidth() - 120, GetScreenHeight() - 120, LIGHTGRAY); | |
|      | |
|     DrawRectangleRec(outerLeftRec, GRAY); | |
|     DrawRectangleRec(innerLeftRec, RAYWHITE); | |
|     DrawRectangleRec(outerRightRec, RAYWHITE); | |
|     DrawRectangleRec(innerRightRec, GRAY); | |
|      | |
|     if (levelFinished) | |
|     { | |
|         DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); | |
|         DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, GRAY); | |
|         DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); | |
|     } | |
|     else DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, LIGHTGRAY); | |
| } | |
| 
 | |
| // Level01 Screen Unload logic | |
| void UnloadLevel01Screen(void) | |
| { | |
|     // TODO: Unload Level01 screen variables here! | |
| } | |
| 
 | |
| // Level01 Screen should finish? | |
| int FinishLevel01Screen(void) | |
| { | |
|     return finishScreen; | |
| } |