| /********************************************************************************************** | |
| * | |
| *   raylib - Standard Game template | |
| * | |
| *   Level05 Screen Functions Definitions (Init, Update, Draw, Unload) | |
| * | |
| *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | |
| * | |
| *   This software is provided "as-is", without any express or implied warranty. In no event | |
| *   will the authors be held liable for any damages arising from the use of this software. | |
| * | |
| *   Permission is granted to anyone to use this software for any purpose, including commercial | |
| *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | |
| * | |
| *     1. The origin of this software must not be misrepresented; you must not claim that you | |
| *     wrote the original software. If you use this software in a product, an acknowledgment | |
| *     in the product documentation would be appreciated but is not required. | |
| * | |
| *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | |
| *     as being the original software. | |
| * | |
| *     3. This notice may not be removed or altered from any source distribution. | |
| * | |
| **********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
| #include "screens.h" | |
|  | |
| #define NUM_CIRCLES 10 | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Global Variables Definition (local to this module) | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Level05 screen global variables | |
| static int framesCounter; | |
| static int finishScreen; | |
| 
 | |
| static Vector2 circleCenter; | |
| static float circleRadius[NUM_CIRCLES]; | |
| static bool circleLocked[NUM_CIRCLES]; | |
| static Color circleColor[NUM_CIRCLES]; | |
| 
 | |
| static bool done = false; | |
| static int levelTimeSec = 0; | |
| static bool levelFinished = false; | |
| 
 | |
| //---------------------------------------------------------------------------------- | |
| // Level05 Screen Functions Definition | |
| //---------------------------------------------------------------------------------- | |
| static bool CheckColor(Color col1, Color col2); | |
| 
 | |
| // Level05 Screen Initialization logic | |
| void InitLevel05Screen(void) | |
| { | |
|     // Initialize Level05 screen variables here! | |
|     framesCounter = 0; | |
|     finishScreen = 0; | |
|      | |
|     circleCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }; | |
|      | |
|     for (int i = 0; i < NUM_CIRCLES; i++) | |
|     { | |
|         circleRadius[i] = 760/NUM_CIRCLES*(NUM_CIRCLES - i); | |
|         circleLocked[i] = false; | |
|     } | |
|      | |
|     // That's a dirty hack to give sonme coherence to this puzzle... | |
|     circleColor[9] = GRAY; | |
|     circleColor[8] = RAYWHITE; | |
|     circleColor[7] = RAYWHITE; | |
|     circleColor[6] = GRAY; | |
|     circleColor[5] = RAYWHITE; | |
|     circleColor[4] = GRAY; | |
|     circleColor[3] = GRAY; | |
|     circleColor[2] = GRAY; | |
|     circleColor[1] = RAYWHITE; | |
|     circleColor[0] = GRAY; | |
| } | |
| 
 | |
| // Level05 Screen Update logic | |
| void UpdateLevel05Screen(void) | |
| { | |
|     // Update Level05 screen variables here! | |
|     framesCounter++; | |
| 
 | |
|     if (!done) | |
|     { | |
|         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | |
|         { | |
|             for (int i = NUM_CIRCLES - 1; i >= 0; i--) | |
|             { | |
|                 if (CheckCollisionPointCircle(GetMousePosition(), circleCenter, circleRadius[i])) | |
|                 { | |
|                     if (i == 0) | |
|                     { | |
|                         if (CheckColor(circleColor[8], GRAY)) circleColor[8] = RAYWHITE; | |
|                         else circleColor[8] = GRAY; | |
|                     } | |
|                     else if (i == 2) | |
|                     { | |
|                         if (CheckColor(circleColor[5], GRAY)) circleColor[5] = RAYWHITE; | |
|                         else circleColor[5] = GRAY; | |
|                     } | |
|                     else if (i == 3) | |
|                     { | |
|                         if (CheckColor(circleColor[6], GRAY)) circleColor[6] = RAYWHITE; | |
|                         else circleColor[6] = GRAY; | |
|                     } | |
|                     else | |
|                     { | |
|                         if (CheckColor(circleColor[i], GRAY)) circleColor[i] = RAYWHITE; | |
|                         else circleColor[i] = GRAY; | |
|                     } | |
|                     return; | |
|                 } | |
|             } | |
|         } | |
|      | |
|         // Check all cicles done | |
|         for (int i = 0; i < NUM_CIRCLES; i++) | |
|         { | |
|             done = true; | |
|              | |
|             if (CheckColor(circleColor[i], RAYWHITE)) | |
|             { | |
|                 done = false; | |
|                 return; | |
|             } | |
|              | |
|             //if (done) PlaySound(levelWin); | |
|         } | |
|     } | |
| 
 | |
|     if (done && !levelFinished) | |
|     { | |
|         levelTimeSec = framesCounter/60; | |
|         levelFinished = true; | |
|         framesCounter = 0; | |
|     } | |
|      | |
|     if (levelFinished) | |
|     { | |
|         framesCounter++; | |
|          | |
|         if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; | |
|     } | |
| } | |
| 
 | |
| // Level05 Screen Draw logic | |
| void DrawLevel05Screen(void) | |
| { | |
|     // Draw Level05 screen | |
|     for (int i = 0; i < NUM_CIRCLES; i++) | |
|     { | |
|         DrawPoly(circleCenter, 64, circleRadius[i], 0.0f, circleColor[i]); | |
|     } | |
|      | |
|      | |
|      | |
|     if (levelFinished) | |
|     { | |
|         DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); | |
|         DrawText("LEVEL 05", GetScreenWidth()/2 - MeasureText("LEVEL 05", 30)/2, 20, 30, GRAY); | |
|         DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); | |
|     } | |
|     else DrawText("LEVEL 05", GetScreenWidth()/2 - MeasureText("LEVEL 05", 30)/2, 20, 30, LIGHTGRAY); | |
| } | |
| 
 | |
| // Level05 Screen Unload logic | |
| void UnloadLevel05Screen(void) | |
| { | |
|     // TODO: Unload Level05 screen variables here! | |
| } | |
| 
 | |
| // Level05 Screen should finish? | |
| int FinishLevel05Screen(void) | |
| { | |
|     return finishScreen; | |
| } | |
| 
 | |
| static bool CheckColor(Color col1, Color col2) | |
| { | |
|     return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a)); | |
| } |