| /********************************************************************************************** | |
| * | |
| *   raylib - Advance Game template | |
| * | |
| *   Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) | |
| * | |
| *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | |
| * | |
| *   This software is provided "as-is", without any express or implied warranty. In no event | |
| *   will the authors be held liable for any damages arising from the use of this software. | |
| * | |
| *   Permission is granted to anyone to use this software for any purpose, including commercial | |
| *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | |
| * | |
| *     1. The origin of this software must not be misrepresented; you must not claim that you | |
| *     wrote the original software. If you use this software in a product, an acknowledgment | |
| *     in the product documentation would be appreciated but is not required. | |
| * | |
| *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | |
| *     as being the original software. | |
| * | |
| *     3. This notice may not be removed or altered from any source distribution. | |
| * | |
| **********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
| #include "screens.h" | |
| #include "../player.h" | |
| #include "../monster.h" | |
|  | |
| #include <string.h> | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Global Variables Definition (local to this module) | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Gameplay screen global variables | |
| static int framesCounter; | |
| static int finishScreen; | |
| 
 | |
| static Texture2D background; | |
| 
 | |
| // Declare doors | |
| static Door doorLeft; | |
| static Door doorRight; | |
| 
 | |
| // Decalre monsters | |
| static Monster closet; | |
| static Monster chair; | |
| static Monster window; | |
| 
 | |
| static bool monsterHover = false; | |
| static int monsterCheck = -1;      // Identify checking monster | |
|  | |
| static const char message[256] = "QUITE BORING AROUND...\nANY BETTER ENTERTAINING?"; | |
| static int msgPosX = 100; | |
| 
 | |
| static int msgState = 0;   // 0-writting, 1-wait, 2-choose | |
| static int lettersCounter = 0; | |
| static char msgBuffer[256] = { '\0' }; | |
| static int msgCounter = 0; | |
| 
 | |
| static bool searching = false; | |
| 
 | |
| //---------------------------------------------------------------------------------- | |
| // Gameplay Screen Functions Definition | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Gameplay Screen Initialization logic | |
| void InitKitchenScreen(void) | |
| { | |
|     ResetPlayer(); | |
|      | |
|     // Reset Screen variables | |
|     monsterHover = false; | |
|     monsterCheck = -1; | |
|     msgState = 0; | |
|     msgCounter = 0; | |
|     lettersCounter = 0; | |
|     for (int i = 0; i < 256; i++) msgBuffer[i] = '\0'; | |
|      | |
|     framesCounter = 0; | |
|     finishScreen = 0; | |
|      | |
|     background = LoadTexture("resources/textures/background_kitchen.png"); | |
|      | |
|     // Initialize doors | |
|     doorLeft.position = (Vector2) { -45, 136 }; | |
|     doorLeft.facing = 0; | |
|     doorLeft.locked = true; | |
|     doorLeft.frameRec =(Rectangle) {((doors.width/3)*doorLeft.facing), doors.height/2, doors.width/3, doors.height/2}; | |
|     doorLeft.bound = (Rectangle) { doorLeft.position.x, doorLeft.position.y, doors.width/3, doors.height/2}; | |
|     doorLeft.selected = false; | |
|      | |
|     doorRight.position = (Vector2) { 1090, 148 }; | |
|     doorRight.facing = 2; | |
|     doorRight.locked = true; | |
|     doorRight.frameRec =(Rectangle) {((doors.width/3)*doorRight.facing), doors.height/2, doors.width/3, doors.height/2}; | |
|     doorRight.bound = (Rectangle) { doorRight.position.x, doorRight.position.y, doors.width/3, doors.height/2}; | |
|     doorRight.selected = false; | |
| 
 | |
|     // Monster init: lamp | |
|     closet.position = (Vector2){ 280, 260 }; | |
|     closet.texture = LoadTexture("resources/textures/monster_closet.png"); | |
|     closet.currentFrame = 0; | |
|     closet.framesCounter = 0; | |
|     closet.numFrames = 4; | |
|     closet.bounds = (Rectangle){ closet.position.x + 100, closet.position.y+25, 272,348 }; | |
|     closet.frameRec = (Rectangle) { 0, 0, closet.texture.width/closet.numFrames, closet.texture.height }; | |
|     closet.selected = false; | |
|     closet.active = false; | |
|     closet.spooky = true; | |
|      | |
|     // Monster init: chair | |
|     chair.position = (Vector2){ 230, 410 }; | |
|     chair.texture = LoadTexture("resources/textures/monster_chair_left.png"); | |
|     chair.currentFrame = 0; | |
|     chair.framesCounter = 0; | |
|     chair.numFrames = 4; | |
|     chair.bounds = (Rectangle){ chair.position.x + 30, chair.position.y + 60, 100, 160 }; | |
|     chair.frameRec = (Rectangle) { 0, 0, chair.texture.width/chair.numFrames, chair.texture.height }; | |
|     chair.selected = false; | |
|     chair.active = false; | |
|     chair.spooky = true; | |
|      | |
|     // Monster init: window | |
|     window.position = (Vector2){ 715, 88 }; | |
|     window.texture = LoadTexture("resources/textures/monster_window.png"); | |
|     window.currentFrame = 0; | |
|     window.framesCounter = 0; | |
|     window.numFrames = 4; | |
|     window.bounds = (Rectangle){ window.position.x + 100, window.position.y + 10, 200, 370 }; | |
|     window.frameRec = (Rectangle) { 0, 0, window.texture.width/window.numFrames, window.texture.height }; | |
|     window.selected = false; | |
|     window.active = false; | |
|     window.spooky = false; | |
| } | |
| 
 | |
| // Gameplay Screen Update logic | |
| void UpdateKitchenScreen(void) | |
| { | |
|     if (player.key) | |
|     { | |
|         // Door: left | |
|         if ((CheckCollisionPointRec(GetMousePosition(), doorLeft.bound)) ||  | |
|             (CheckCollisionRecs(player.bounds, doorLeft.bound))) doorLeft.selected = true;  | |
|         else doorLeft.selected = false; | |
|          | |
|         if ((doorLeft.selected) && (CheckCollisionRecs(player.bounds, doorLeft.bound))) | |
|         { | |
|             if (((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && CheckCollisionPointRec(GetMousePosition(), doorLeft.bound)) || (IsKeyPressed(KEY_SPACE))) | |
|             { | |
|                 if (doorLeft.locked) | |
|                 { | |
|                     doorLeft.frameRec.y = 0; | |
|                     doorLeft.locked = false; | |
|                     PlaySound(sndDoor); | |
|                 } | |
|                 else finishScreen = 1; | |
|             } | |
|         } | |
|          | |
|         // Door: right | |
|         if ((CheckCollisionPointRec(GetMousePosition(), doorRight.bound)) ||  | |
|             (CheckCollisionRecs(player.bounds, doorRight.bound))) doorRight.selected = true;  | |
|         else doorRight.selected = false; | |
|          | |
|         if ((doorRight.selected) && (CheckCollisionRecs(player.bounds, doorRight.bound))) | |
|         { | |
|             if (((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && CheckCollisionPointRec(GetMousePosition(), doorRight.bound)) || (IsKeyPressed(KEY_SPACE))) | |
|             { | |
|                 if (doorRight.locked) | |
|                 { | |
|                     doorRight.frameRec.y = 0; | |
|                     doorRight.locked = false; | |
|                     PlaySound(sndDoor); | |
|                 } | |
|                 else finishScreen = 2; | |
|             } | |
|         } | |
|     } | |
|          | |
|     if (msgState > 2) | |
|     { | |
|         UpdatePlayer(); | |
| 	 | |
| 		// Monsters logic | |
|         UpdateMonster(&closet); | |
|         UpdateMonster(&chair); | |
|         UpdateMonster(&window); | |
|     } | |
| 	 | |
|     // Check player hover monsters to interact | |
|     if (((CheckCollisionRecs(player.bounds, closet.bounds)) && !closet.active) || | |
|         ((CheckCollisionRecs(player.bounds, window.bounds)) && !window.active)) monsterHover = true; | |
|     else monsterHover = false; | |
|      | |
|     // Monters logic: closet | |
|     if ((CheckCollisionRecs(player.bounds, closet.bounds)) && !closet.active) | |
|     { | |
|         closet.selected = true; | |
|          | |
|         if ((IsKeyPressed(KEY_SPACE)) ||  | |
|             ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && (CheckCollisionPointRec(GetMousePosition(), closet.bounds)))) | |
|         { | |
|             SearchKeyPlayer(); | |
|             searching = true; | |
|             framesCounter = 0; | |
|              | |
|             monsterCheck = 1; | |
|         } | |
|     } | |
|     else closet.selected = false; | |
|      | |
|     // Monters logic: chair | |
|     if ((CheckCollisionRecs(player.bounds, chair.bounds)) && !chair.active) | |
|     { | |
|         chair.selected = true; | |
|          | |
|         if ((IsKeyPressed(KEY_SPACE)) ||  | |
|             ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && (CheckCollisionPointRec(GetMousePosition(), chair.bounds)))) | |
|         { | |
|             SearchKeyPlayer(); | |
|             searching = true; | |
|             framesCounter = 0; | |
|              | |
|             monsterCheck = 2; | |
|         } | |
|     } | |
|     else chair.selected = false; | |
|      | |
|     // Monters logic: window | |
|     if ((CheckCollisionRecs(player.bounds, window.bounds)) && !window.active) | |
|     { | |
|         window.selected = true; | |
|          | |
|         if ((IsKeyPressed(KEY_SPACE)) ||  | |
|             ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && (CheckCollisionPointRec(GetMousePosition(), window.bounds)))) | |
|         { | |
|             SearchKeyPlayer(); | |
|             searching = true; | |
|             framesCounter = 0; | |
|              | |
|             monsterCheck = 3; | |
|         } | |
|     } | |
|     else window.selected = false; | |
|      | |
|     if (searching) | |
|     { | |
|         framesCounter++; | |
|          | |
|         if (framesCounter > 180) | |
|         { | |
|             if (monsterCheck == 1) | |
|             { | |
|                 if (closet.spooky) | |
|                 { | |
|                     ScarePlayer(); | |
|                     PlaySound(sndScream); | |
|                 } | |
|                 else FindKeyPlayer(); | |
|                  | |
|                 closet.active = true; | |
|                 closet.selected = false; | |
|             } | |
|             else if (monsterCheck == 2) | |
|             { | |
|                 if (chair.spooky) | |
|                 { | |
|                     ScarePlayer(); | |
|                     PlaySound(sndScream); | |
|                 } | |
|                 else FindKeyPlayer(); | |
|                  | |
|                 chair.active = true; | |
|                 chair.selected = false; | |
|             } | |
|             else if (monsterCheck == 3) | |
|             { | |
|                 if (window.spooky) | |
|                 { | |
|                     ScarePlayer(); | |
|                     PlaySound(sndScream); | |
|                 } | |
|                 else FindKeyPlayer(); | |
|                  | |
|                 window.active = true; | |
|                 window.selected = false; | |
|             } | |
|              | |
|             searching = false; | |
|             framesCounter = 0; | |
|         } | |
|     } | |
|      | |
|     // Text animation | |
|     framesCounter++; | |
|      | |
|     if ((framesCounter%2) == 0) lettersCounter++; | |
| 
 | |
|     if (msgState == 0) | |
|     { | |
|         if (lettersCounter <= (int)strlen(message)) strncpy(msgBuffer, message, lettersCounter); | |
|         else | |
|         { | |
|             for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = '\0'; | |
| 
 | |
|             lettersCounter = 0; | |
|             msgState = 1; | |
|         } | |
|          | |
|         if (IsKeyPressed(KEY_ENTER)) msgState = 1; | |
|     } | |
|     else if (msgState == 1) | |
|     { | |
|         msgCounter++; | |
|          | |
|         if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) | |
|         { | |
|             msgState = 2; | |
|             msgCounter = 0; | |
|         } | |
|     } | |
|     else if (msgState == 2) | |
|     { | |
|         msgCounter++; | |
|          | |
|         if (msgCounter > 180) msgState = 3; | |
|     } | |
|     else msgCounter++; | |
| } | |
| 
 | |
| // Gameplay Screen Draw logic | |
| void DrawKitchenScreen(void) | |
| { | |
|     DrawTexture(background, 0, 0, WHITE); | |
|      | |
|     // Draw monsters | |
|     DrawMonster(closet, 0); | |
| 	DrawMonster(chair, 0); | |
|     DrawMonster(window, 0); | |
| 
 | |
|     // Draw door | |
|     if (doorRight.selected) DrawTextureRec(doors, doorRight.frameRec, doorRight.position, GREEN); | |
|     else DrawTextureRec(doors, doorRight.frameRec, doorRight.position, WHITE); | |
|      | |
|     if (doorLeft.selected) DrawTextureRec(doors, doorLeft.frameRec, doorLeft.position, GREEN); | |
|     else DrawTextureRec(doors, doorLeft.frameRec, doorLeft.position, WHITE); | |
|      | |
|     // Draw messsages | |
|     if (msgState < 2) DrawRectangle(0, 40, GetScreenWidth(), 200, Fade(LIGHTGRAY, 0.5f)); | |
|     else if (msgState == 2) DrawRectangle(0, 80, GetScreenWidth(), 100, Fade(LIGHTGRAY, 0.5f)); | |
| 
 | |
|     if (msgState == 0)  | |
|     { | |
|         DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE); | |
|     } | |
|     else if (msgState == 1) | |
|     { | |
|         DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE); | |
|          | |
|         if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK); | |
|     } | |
|     else if (msgState == 2) | |
|     { | |
|         if ((msgCounter/30)%2) | |
|         { | |
|             DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE); | |
|              | |
|             DrawRectangleRec(closet.bounds, Fade(RED, 0.6f)); | |
|             DrawRectangleRec(window.bounds, Fade(RED, 0.6f)); | |
|             DrawRectangleRec(chair.bounds, Fade(RED, 0.6f)); | |
|         } | |
|     } | |
|     else | |
|     { | |
|         if ((monsterHover) && ((msgCounter/30)%2)) | |
|         { | |
|             DrawRectangle(0, 0, GetScreenWidth(), 50, Fade(LIGHTGRAY, 0.5f)); | |
|             DrawText("PRESS SPACE or CLICK to INTERACT", 420, 15, 20, BLACK); | |
|         } | |
|     } | |
| 
 | |
|     DrawPlayer();       // NOTE: Also draws mouse pointer! | |
| } | |
| 
 | |
| // Gameplay Screen Unload logic | |
| void UnloadKitchenScreen(void) | |
| { | |
|     // TODO: Unload GAMEPLAY screen variables here! | |
|     UnloadTexture(background); | |
| 	 | |
|     UnloadMonster(closet); | |
|     UnloadMonster(chair); | |
|     UnloadMonster(window); | |
| } | |
| 
 | |
| // Gameplay Screen should finish? | |
| int FinishKitchenScreen(void) | |
| { | |
|     return finishScreen; | |
| }
 |